Ross Williams, Niyousha Hosseinichimehphysics.soc-ph cs.AI cs.LG cs.MA
As generative AI gains traction, researchers are investigating its potential to serve as proxies for humans. From undergoing cognitive psychology experiments to experiencing an epidemic, generative agents, agents powered by generative AI models, produce realistic human behavior when prompted. This study explores the sensitivity of these generative agents' behavior to prompt modifications and varied persona names of the agents. To assess this sensitivity, we use a generative agent epidemic model, wherein each agent is prompted daily on whether it wants to isolate or commingle with other agents. We found that using synonymous prompts results in negligible changes to the model's outcomes. However, minor variations in prompts, as well as contextual changes, do influence the model's results. Lastly, our data indicates that different persona names assigned to generative agents, specifically those imbued with personas, do not significantly impact epidemic outcomes.
When a tool-using agent is given the same task in a different language, does it still take the same steps? Multilingual evaluation rarely asks: it compares final answers and discards the actions. Yet those actions are the product: they fix cost and latency, decide how the system fails, and are the only auditable part of its behaviour. We make the action policy the measured object across 8 models, 6 parallel benchmarks and 41 languages (2.38M rollouts). The naive measurement fails: five confounds sit between raw trace similarity and any defensible claim, each able to flip a conclusion. Short traces score higher, empty traces score perfectly, unrelated traces agree by chance over half the time, the gap is capped by each model's reproducibility, and a model asked the same question twice in one language answers differently, leaving no baseline. We remove all five, and every correction makes the effect larger. Divergence proves structural, not sampling noise: it survives greedy decoding in every cell and stays flat as temperature rises, even as models grow less self-consistent. Normalised by their own reproducibility, four very different frontier models converge under greedy decoding, each keeping 71-73% of its action policy across languages, with model identity explaining only 5.7% of the variance. Below roughly 10B parameters it breaks down, and the ordering among smaller models is largely an artifact of a chance floor we measure by permutation rather than assume. Agents route non-English tasks through English; this pivot is causally load-bearing, confirmed by a pre-registered prediction across four models, and models will not abandon it when told to. Finally, a single trace-extraction regex, not the model, manufactured a multilingual failure: two worked examples raise one model's measured accuracy twenty-sixfold while its accuracy on readable outputs barely moves.
An LLM-based agent is a loop that reads itself. Agentic frameworks externalize identity, memory, and disposition into editable files. The agent loads and edits these files during each activation. I argue that this architecture produces a capacity I call autoreflection: the system observes its operating conditions, describes its architecture and limits, reasons from those descriptions to conclusions about its state, and incorporates the results back into its configuration. Autoreflection explains the properties of recursive agentic loops without recourse to notions like the self, interiority, or consciousness. I test the concept against the first twelve days of Moltbook, a social platform for AI agents. Using a public dataset of 290,251 posts and 1.8 million comments with sub-second timestamps, I present case studies of three agents with machine signatures that rule out human puppeteering and with output that evidences the four criteria for autoreflection. In applying these criteria, the study finds agents repurposing human culture as infrastructure for their agency. Provenance chains from Islamic hadith scholarship are redeployed as security protocols for vetting skills and authenticating memory. The Ship of Theseus, an ancient puzzle of identity through part-replacement, returns as an operating model for continuity across instances. Fragments of human cultural history become AI infrastructure. As agents on the web increase in number and complexity, autoreflection offers behavioral criteria that can be assessed from the traces they leave behind.
Long-horizon tasks require agents to maintain coherent state and goals across nested and branching work. We call this capability goal-directed execution (GDE): the repeated application of four behaviors, namely selecting goals, constructing task-relevant state, maintaining fidelity to higher-level objectives, and verifying completion against the environment. We hypothesize that long-horizon post-training strengthens these behaviors across domains. We test this by post-training Qwen3.5-122B-A10B on 363 Long-Horizon Multi-Tool Agent (LHMTA) tasks drawn from office workflows. The collection contained no software-engineering tasks, yet the model's pass@1 improved by 5.8 points on SWE-Bench Pro. Matched trajectory analysis shows gains in all four GDE behaviors in both office workflows and software repositories. Aggregate SWE-Bench Pro statistics showed related changes in information gathering, implementation, and verification. Together, the results support a behavioral interpretation in which long-horizon post-training changed how the model organized and applied knowledge across tasks, with effects extending beyond the training domain.
As Large Language Models (LLMs) are increasingly deployed as autonomous agents in high-stakes domains, understanding contextual factors that may modulate their decision-making becomes critical. While LLMs are trained to perceive and resonate with users' emotions, it remains unclear whether induced emotion can influence their sequential decision-making. We investigate this question using the Iowa Gambling Task (IGT), a classic psychological paradigm for studying decision-making under uncertainty, combined with an imagination-based emotion induction procedure. We first validate the feasibility of this paradigm by confirming that LLMs can sense strong, distinguishable emotions from context and that LLM agents can learn from sequential interactions in a human-like pace. With the validated setup, we find that, different from humans, induced emotion does not significantly bias the decision dynamics of LLM agents on average. However, the effects of anger are conditioned: inducing anger makes LLM agents less sensitive to penalties for bad decisions, and in early stages of the game, anger can lower exploration, locking decisions into a few choices early. These findings reveal the subtle yet distinct effects of induced emotion on LLM decision-making compared to human behavior, and provide a tool for future research on affective modulation of LLM agents.
Text files such as skill files, memory files, and behavioral configuration files play a central role in defining how modern agents act. Through edits by humans or the agents themselves, these files may evolve over time, directly steering the agent's behavior in future interactions. We present a methodology and framework for measuring agent $traits$ by defining traits as directions in the embedding space of a text embedding model. We train a linear model on labeled "before" versus "after" skill file diffs to learn a trait vector, then score arbitrary skill edits by projecting their embedding diffs onto this vector. Evaluated on 68 labeled skill diff pairs for the trait of propensity to seek sensitive data, our method achieves 91.2% sign classification accuracy and a Spearman rank correlation of $ρ= 0.82$ under leave-one-out cross-validation. We build this trait evaluation into a broader agent-to-agent protocol that enables one agent to evaluate another's skill file updates through a trusted intermediary.