Self-evolving agents improve future behavior from interaction experience, yet existing evaluations typically optimize under fixed execution conditions and do not test recovery after those conditions change. To address this gap, we introduce PACE-Bench (Physics Adaptation via Code Evolution), a simulator-grounded benchmark of 144 source-to-target adaptation pairs across six physics domains. Each pair links a source environment to a mutated target environment with the same goal and interface. A code-driven design that succeeds in the source fails in the target, where agents must iteratively adapt it into a working target design using diagnostic sandbox feedback within a limited attempt budget. We compare ten self-evolving methods from four paradigms. The benchmark remains far from saturated: Reflexion + Qwen3-14B succeeds on only 35.9\% of full-benchmark pairs, while GPT-5.5 solves 66.7\% of the Statics subset under the full budget. Together, these results show that simulator-grounded reflection is more reliable than unverified self-revision, while memory anchors agents to early designs and broad tree search explores without converging. Even revealing exact physical changes does not raise the performance ceiling, pointing to mechanism redesign rather than parameter inference as the central bottleneck. Data and code are available at https://github.com/thunlp/PACE-Bench.
We present HORIZON, a self-evolving agent framework that treats hardware design as repository-level code evolution. A Markdown harness is compiled into a project pack containing domain knowledge, an executable evaluator, an acceptance predicate, and a git/runtime policy; a hands-free agent loop then evolves an isolated git worktree, using repository operations for state management, tracing, and replay. This extends prior works of repository-scale self-evolution from EDA software systems, to hardware-design artifacts themselves. We evaluate our approach on ChipBench, RTLLM, Verilog-Eval, and nine CVDP categories, achieving 100\% benchmark completion across all suites with a fully hands-free agentic loop. However, we do not claim that agentic AI for hardware design is solved: these benchmarks are controlled proxies for a much broader engineering problem in chip design. Section~\ref{sec:discuss} examines the limitations of the current study and highlights open research challenges.
Recent advances in LLM-driven code evolution have enabled automated discovery by iteratively generating and improving programs. However, applying these methods to adversarial multi-agent games introduces a fundamental challenge: the evaluation landscape shifts as strategies improve, causing fixed evaluators to become unreliable and evolution to stagnate. We propose three mechanisms to address this challenge: evaluator co-evolution, which incorporates discovered champions into the opponent pool; hierarchical deep evaluation, which replaces noisy few-game scores with statistically reliable assessments; and weakness pressure, which dynamically up-weights the most difficult opponents to break through plateaus. We implement these mechanisms within FAMOU, a framework built upon the same foundation-model code-evolution paradigm as OpenEvolve and ShinkaEvolve. On the MCTF 2026 3v3 maritime capture-the-flag task, FAMOU consistently outperforms both baselines under two backbone LLMs, achieving the highest combined score (0.526) and the best generalization to unseen opponents (61.7% win rate), while ablations confirm that each mechanism contributes to performance. Notably, the LLM mutation process generates tactical structures entirely absent from the seed strategies -- including lookahead search and adaptive interception -- demonstrating that code-level evolution can produce nontrivial algorithmic innovations in adversarial settings. The FAMOU-evolved strategy further achieved 1st place in the hardware round-robin and 3rd in simulation at the AAMAS 2026 MCTF Competition, validating its real-world transferability. The optimized implementation and corresponding evaluation codes developed through our evolutionary process are available at: https://github.com/1xiangliu1/FAMOU-CoEvo
Alexander Blasberg, Vasilis Kypriotis, Dimitrios Skarlatoscs.AI cs.AR
Rapid advances in Large Language Models (LLMs) create new opportunities by enabling efficient exploration of broad, complex design spaces. This is particularly valuable in computer architecture, where performance depends on microarchitectural designs and policies drawn from vast combinatorial spaces. We introduce Agentic Architect, an agentic AI framework for computer architecture design exploration and optimization that combines LLM-driven code evolution with cycle-accurate simulation. The human architect specifies the optimization target, seed design, scoring function, simulator interface, and benchmark split, while the LLM explores implementations within these constraints. Across cache replacement, data prefetching, and branch prediction, Agentic Architect matches or exceeds state-of-the-art designs. Our best evolved cache replacement design achieves a 1.062x geomean IPC speedup over LRU, 0.6% over Mockingjay (1.056x). Our evolved branch predictor achieves a 1.100x geomean IPC speedup over Bimodal, 1.5% over its Hashed Perceptron seed (1.085x). Finally, our evolved prefetcher achieves a 1.76x geomean IPC speedup over no prefetching, 17% over its VA/AMPM Lite seed (1.59x) and 21% over SMS (1.55x). Our analysis surfaces several findings about agentic AI-driven microarchitecture design. Across evolved designs, components often correspond to known techniques; the novelty lies in how they are coordinated. The architect's role is shifting, but the human remains central. Seed quality bounds what search can achieve: evolution can refine and extend an existing mechanism, but cannot compensate for a weak foundation. Likewise, objectives, constraints, and prompt guidance affect reliability and generalization. Overall, Agentic Architect is the first end-to-end open-source framework for agentic AI architecture exploration and optimization.