Real-world data analysis is a multi-step process over heterogeneous inputs rather than merely producing a final answer. A practical system should autonomously organize multi-step workflows, execute generated code in a sandboxed and controllable environment, and remain inspectable through visible action traces and intermediate artifacts. Existing LLM-based analysis tools, however, often emphasize isolated subtasks, leaving limited support for complete execution-grounded workflows. We present DA-Studio (Data Analysis Studio), an interactive web-based demo system for end-to-end data analysis that is autonomous, sandboxed, and inspectable. DA-Studio integrates an action-structured analysis backend, a sandboxed execution workspace, and a browser interface for task setup, streamed action traces, artifact preview, code editing and rerunning, and report export. Through iterative action generation, code execution, and feedback incorporation, it incrementally constructs executable analysis steps from raw files and natural-language requests while exposing intermediate results and artifacts throughout the process.
Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs). Tool-augmented agents attempt to address this by augmenting VLMs with specialist perception modules, yet their effectiveness is bounded by the action interface through which those tools are invoked. In this work, we study how the design of this interface shapes the agent's capacity for open-ended spatial reasoning. Existing spatial agents either employ single-pass code execution, which commits to a full analysis strategy before any intermediate result is observed, or rely on a structured tool-call interface that often offers less flexibility for freely composing operations or tailoring the analysis to each task. Both designs offer limited flexibility for open-ended, complex 3D/4D spatial reasoning. We therefore propose SpatialClaw, a training-free framework for spatial reasoning that adopts code as the action interface. SpatialClaw maintains a stateful Python kernel pre-loaded with input frames and a suite of perception and geometry primitives, letting a VLM-backed agent write one executable cell per step conditioned on all prior outputs, enabling the agent to flexibly compose and manipulate perception results and adapt its analysis to both intermediate text and visual observations and the demands of each problem. Evaluated across 20 spatial reasoning benchmarks spanning a broad range of static and dynamic 3D/4D spatial reasoning tasks, SpatialClaw achieves 59.9% average accuracy, outperforming the recent spatial agent by +11.2 points, with consistent gains across six VLM backbones from two model families without any benchmark- or model-specific adaptation.