We introduce the Open-Strategy Dictator Game (OSDG), a variant of the classic dictator game in which each player's strategy is a natural-language document visible to all participants. The dictator's decision, to SHARE or TAKE an endowment, may depend on the text of the recipient's strategy. A large language model adjudicates each interaction by interpreting the dictator's strategy in the context of the recipient's. We run round-robin tournaments among diverse strategies and analyze the resulting payoff matrix using softmax equilibrium frequencies, dominance analysis, and sensitivity to the relative value of cooperation. Conditionally cooperative strategies, those that share with cooperators and take from exploiters, consistently dominate, while unconditional strategies (always share or always take) are weakly dominated. The results suggest that in environments where agents can inspect each other's decision procedures, conditional cooperation is evolutionarily robust across a wide range of payoff parameters.
As LLM-based agents with user-instructed goals are becoming widely deployed, they increasingly encounter each other in strategic interactions, and face challenges of finding mutually beneficial outcomes. Prior literature has argued that cooperation problems such as the Prisoner's Dilemma are resolvable in settings where agents know they follow very similar decision making patterns, as for example in monocultural AI ecosystems. Following that line of work, this paper introduces the first framework for evaluating LLM decision making when agents are provided with graded similarity signals. Among our findings, we establish that different LLM models vary drastically in how they navigate similarity signals, with some modern models showing consistent behavior across cooperation problems, payoff structures, and prompt framing. Perhaps surprisingly, our experiments also show that the dataset based on which the similarity signal is computed has small to no impact on induced cooperation, and that LLM models systematically self-identify as highly similar when asked to evaluate another model's chain-of-thought reasoning by themselves. Finally, we develop an LLM-behavioral-game-theoretic model that captures some of their reasoning rationale, and show that it can support cooperative outcomes in equilibrium under sufficiently high similarity scores.
Cooperation can fail when socially valuable effort is costly, weakly observable, and mainly benefits others. Drawing on Holmström's team moral-hazard model, we introduce the Dialogue Moral Hazard Game, a controlled textual game that operationalizes this hidden-action structure for language agents. In each episode, an agent can preserve an immediate local reward or pay a query cost to reveal a hidden safety fact that primarily helps another agent's downstream decision. We evaluate seven open-weight language models and decompose behavior into query use, realized information transfer, local-reward preservation, unsafe choice, format validity, and team success. Base models commonly preserve local reward without team success or query without communicating information that changes the final decision. We then use supervised fine-tuning, RLOO, sequential SFT+RLOO, and GEPA prompt optimization as diagnostic update mechanisms. Their effects are heterogeneous: OLMo-7B shows the clearest mechanism-consistent weight-level improvement, whereas GEPA sometimes improves team success while reducing or eliminating costly queries. Thus, optimization can shift aggregate reward without recovering the intended cooperative mechanism, motivating evaluations that report mechanism-level behavior rather than team success alone.
Yujin Potter, Seun Eisape, Shiyang Lai +6cs.CL cs.NE
Researchers have shown that neural similarity among humans predicts social closeness and cooperative success, whereas innovation often emerges from interactions among dissimilar individuals. We investigate whether these principles extend to artificial intelligence by examining interactions between large language models. In our experiments, 276 model pairs interact across eight games spanning both cooperation and novelty. We find that pairs with more similar representation spaces achieve significantly higher cooperation but exhibit reduced novelty and creativity. The effects of representational similarity on cooperation and novelty remain robust even after controlling for other factors such as performance disparity and model size. We also find that similarity in the early layers consistently shows the strongest association with cooperation and novelty, compared to the middle and later layers. This suggests that a central factor underlying these patterns could be the extent to which the two models share lexical and semantic grounding. Overall, representational similarity can be an important consideration in multi-agent system design.