Gang Liao, Yujia He, Abdullah Ozturk +22cs.DB cs.AI cs.MA
The database community has repeatedly advanced the state of the art by recognizing that new workloads demand new system architectures. We argue that long-horizon agentic tasks -- code generation, scientific discovery, hardware design -- are such a workload. These agents explore: they generate artifacts, execute tools, observe failures, branch, and repair over hundreds of steps. This search produces a structured object we call an experience graph: executable artifacts, tool outputs, rewards, sibling comparisons, and causal lineage. Yet existing agent frameworks treat this experience as disposable state -- JSON checkpoints and session logs that cannot be recovered after a crash, queried across users, or materialized into training data. We propose Trellis: a data foundation that treats the experience graph as first-class, governed, queryable database state. The core insight is that search over experience graphs is a database access pattern. Frontier selection is a query, cross-session reuse is vector-seeded graph retrieval, training-data extraction is a materialized view, and reconstructing what an agent knew at any past step is a time-travel query. When the database owns the experience graph, agents become stateless compute, and crash recovery, horizontal scaling, and a closed-loop training flywheel emerge as architectural byproducts. We ground the design in KernelEvolve, a production accelerator-kernel optimizer at Meta, where cross-session reuse reaches a target speedup roughly 10x faster at 52% lower token cost. More broadly, Trellis turns inference-time search from disposable computation into a durable institutional asset: logs made databases reliable; experience graphs may make agents cumulative.
Wei Zhou, Xuanhe Zhou, Shaokun Han +5cs.CL cs.DB cs.IR
Memory for large language model (LLM) agents has rapidly evolved from simple retrieval-augmented mechanisms into a data management system that supports persistent information storage, retrieval, update, consolidation, and dynamic lifecycle governance throughout agent execution. Despite this evolution, existing evaluations still benchmark agent memory mainly through end-to-end task success metrics (e.g., F1, BLEU), while treating the underlying system as a monolithic black box. As a result, critical system-level concerns, including operational costs, architectural trade-offs across memory modules, and robustness under dynamic knowledge updates, remain insufficiently explored. In this paper, we present a systematic experimental study of agent memory from a data management perspective. We propose an analytical framework that decomposes agent memory into four core modules: memory representation and storage, extraction, retrieval and routing, and maintenance. Under this framework, we evaluate 12 representative memory systems and two reference baselines across five benchmark workloads spanning 11 datasets. Our extensive end-to-end evaluation shows that no single architecture dominates across all scenarios; instead, effectiveness depends heavily on how well the memory structure aligns with the workload bottleneck. Furthermore, through fine-grained ablation studies, we quantify their individual effects on representation fidelity, retrieval precision, update correctness, and long-horizon stability. Finally, we reveal cost-performance trade-offs under realistic workloads, showing localized maintenance is more cost-efficient than global reorganization. Based on these findings, we identify promising directions towards building truly agent-native memory systems. The code is publicly available at https://github.com/OpenDataBox/MemoryData.
Daoyu Wang, Mingyue Cheng, Qingchuan Li +3cs.LG cs.CL
Agentic reinforcement learning (RL) has become an important post-training paradigm for turning LLMs from static chatbots into interactive agents, giving rise to representative applications such as OpenClaw. Existing work mainly focuses on policy optimization algorithms and training frameworks, but pays less attention to the full data lifecycle of agent-environment interactions, from data production to training consumption. To bridge this gap, we present Claw-R1, an interactive step-level data middleware system for agentic RL. Claw-R1 connects heterogeneous agent runtimes with RL training backends through two core components: a Gateway Server and a Data Pool. The Gateway Server captures multi-turn interaction steps through a unified LLM API entry point, while the Data Pool organizes them into step-level records consisting of prompt IDs, response IDs, rewards and other metadata. In our demo, users can interactively inspect live trajectories, examine the state, action, and reward of each step, curate data by quality and readiness, and configure training-ready batches for different downstream RL algorithms. Overall, Claw-R1 treats agent interaction traces as managed data assets rather than temporary runtime logs. Through this demonstration, we hope to encourage the community to recognize the importance of data management in agentic RL. Our code is available at https://github.com/AgentR1/Claw-R1 and the demonstration video can be found at link https://youtu.be/Pw47dAOw6B0.