When large language models serve as evaluators in multi-agent systems, their strategy preferences -- whether induced by explicit prompts or by shared architectural priors -- propagate through the agent network. We introduce Contagion Networks, a formal framework for measuring how evaluator preferences spread across interacting LLM agents. In a controlled 3-agent experiment using DeepSeek-chat with three distinct evaluator preference profiles (structured, balanced, evidence-based), we measure the Cross-Agent Contagion Matrix Gamma_3 and find that preferences consistently propagate between agents (gamma in [0.157, 0.352]). A neutral-prompt control experiment reveals a counter-intuitive result: shared architectural priors dominate explicit preference prompts as the driver of contagion (rho_neutral = 1.498 vs. rho_mixed = 1.299; prompt contribution: -63.5%). We identify three propagation regimes governed by the spectral radius rho(Gamma_N) and demonstrate that the same agents suppress preference contagion in chain topology (beta_3 = 0.0126 +/- 0.0038, 95% CI [0.0089, 0.0163], n=4 seeds) but cascade in fully-connected topology (Delta H_avg = -0.020) -- a topology-dependent regime transition validated both for homogeneous and cross-model agent pools (rho^cross = 1.296 +/- 0.016, n=4). We show that increasing evaluator committee size from k=1 to k=3 reduces effective contagion by 68.9% +/- 14.1% (n=4 seeds), providing an actionable mitigation strategy. We release the open-source Contagion Network experimental framework.
Aliakbar Mehdizadeh, Martin Hilbertcs.MA cs.CL cs.SI physics.soc-ph
How much should an LLM agent remember, and how should multi-agent systems be connected when trying to reach consensus? We show these two design choices interact in a way that flips the sign of memory's effect on coordination. Across 432 simulation runs of a networked Naming Game on eight fixed 16-agent topologies, we vary memory depth and network structure. Longer memory slows the time to reach steady state in decentralized networks but accelerates it in centralized ones; the same parameter pushes the system in opposite directions depending on topology. Critically, "faster settling" in centralized networks means locking in to a fragmented plateau more quickly, not reaching system-wide consensus, which can be used to generate diverging opinions. We further document a memory-mediated speed-unity trade-off: centralized networks consistently preserve more competing conventions than decentralized networks, but their settling speed depends sharply on memory. At the agent level, within-network analyses show that high-betweenness bridges suffer a brokerage penalty while agents in locally clustered neighborhoods achieve higher coordination success. Finally, in search of analytically tractable generative mechanisms, we find that agents' choices are well captured by Fictitious Play, indicating belief-based rather than reward-based adaptation. The practical implication: memory depth and communication topology should be co-designed, not optimized in isolation.