Skill-based prompting has become a practical mechanism for improving large language model (LLM) agents, yet existing skill acquisition methods often treat skills as experience summaries, memory entries, or direct summaries of successful demonstrations. This creates a mismatch for weaker student agents: when a student fails because it lacks task knowledge or operational strategy, its failed trajectory may not contain enough evidence to infer the missing behavior, while the teacher trajectory may be too implicit to be internalized as reusable guidance. We propose SKILL-KD, a contrastive skill distillation framework that treats skills as an explicit distillation medium between agents of different capabilities. Given a student failure and the teacher trajectory on the same task, SKILL-KD distills their actionable discrepancy into a textual skill patch, evaluates the patch by re-running the student, and iteratively refines the patch when the student still fails. To prevent repeated local updates from causing skill drift, SKILL-KD further maintains trace-linked edit histories and performs Drift-Aware Skill Consolidation, deciding whether each patch should add a new rule, delete or modify an existing rule, or be skipped. Across five agent benchmarks and two student settings, SKILL-KD consistently improves frozen student agents over fixed-model adaptation baselines.
Product data scientists often ask LLM-based agents to help with recurring execution tasks such as cleaning data, writing SQL, choosing statistical tests, and formatting results. Reusable skill files are meant to avoid prompting from scratch by packaging guidance for a task family. Expert-written skills can encode high-quality guidance, but writing and maintaining them across many data-science task families creates a manual bottleneck. We ask whether LLM-generated skills offer a useful low-curation alternative: do they improve performance over the task prompt alone? We test this question across four lifecycle stages: data preparation, data extraction, statistical analysis, and reporting, using one generated skill per stage. We find no reliable improvement from full generated skills over No-Skill prompting. We then ask whether any part of the skill is useful by ablating different skill components. The main ablation covers 56 tasks, nine model configurations, and three providers, yielding 7,560 runs. Compared with prompting using the task alone, neither the full generated skill nor any ablated skill variant significantly improves performance; all p-values are at least 0.396, and the total spread across variants is only 1.2 pp. A supplemental token-matched control adds 1,512 runs and finds that Full skills perform similarly to task-irrelevant skill-formatted content. The results caution against using one LLM-generated skill per data-science workflow as a default single-shot prompting strategy.
Large language models (LLMs) have enabled increasingly capable conversational agents, but reliably controlling their behavior in real-time interactive environments remains a significant challenge. Existing approaches often rely on model fine-tuning or alignment procedures that are difficult to adapt to changing interaction requirements. This paper introduces layered scenario-driven LLM control, a framework that enables runtime behavior control through structured prompting. By combining persistent context with scenario-specific constraints, the approach allows agent behavior to be modified during interaction without changing the underlying model. The framework is implemented in ARDena, a real-time multimodal embodied agent that integrates speech interaction, visual perception, tool use, and avatar-based response generation. The proposed approach is evaluated with respect to control effectiveness, response latency, and operational stability. The results demonstrate that scenario definitions alone can produce substantially different interaction behaviors while maintaining stable real-time operation, highlighting the effectiveness of scenario-driven prompting for controlling LLM agents.
Manuel Noah Riesen, Peter Alfred von Niederhäuserncs.LG
Graph of Thoughts (GoT), a generalized form of recent prompting paradigms for large language models (LLMs), has been shown to be useful for elaborate problem solving. By executing a graph of operations, thoughts of the LLM are structured as an arbitrary graph, forming the actual graph of thoughts. Originally, the graph of operations is defined manually, which requires in-depth knowledge about the solution of the problem to solve. Such a static graph of operations is rigid and therefore lacks adaptability. We propose Reinforced Graph of Thoughts (RGoT), an automated approach to the GoT prompting paradigm that leverages reinforcement learning (RL) to adaptively generate a graph of operations from a human-defined set. Results indicate that, under certain constraints, it is possible to construct graphs of operations adaptively to the task's complexity in an automated way.