This paper presents a speculative Human-Computer Interaction design proposal for encouraging geopolitical reflexivity amongst tech workers at geopolitically relevant technology companies. Recent scholarship in International Relations and Science and Technology Studies increasingly recognizes technology firms and their workers as geopolitical actors whose decisions shape international dynamics. However, existing Responsible Innovation and Responsible AI approaches rarely engage with the geopolitical narratives and imaginaries that underpin contemporary AI development. Building upon RI scholarship on reflexivity, reflective HCI, and creative HCI work on computational narratives, this paper proposes an AI-enabled interactive narrative system in which users engage with a speculative scenario centred on technology, power, and geopolitics. Through narrative interaction, archetype assignment, and socially scaffolded workshop reflection, the system aims to encourage target users to critically examine their assumptions, values, and positionality within broader sociotechnical systems. We argue that speculative narrative systems may offer a productive avenue for introducing geopolitical reflexivity into responsible technology initiatives without relying on prescriptive or moralising approaches.
Nima Zargham, Sharon Ferguson, Jaisie Sin +2cs.HC cs.AI
The last few years have seen a significant rise in interest in highly autonomous and proactive systems, fueled by advances in AI. Systems that anticipate user needs, take initiative, and act without explicit user input. Such systems span a wide range of applications, from smart lighting that adapts to user activity to assistive robots that plan actions in advance to intelligent thermostats that learn routines and adjust environments proactively. Despite this breadth, the concept of proactivity remains loosely defined and inconsistently applied across research and practice. Current usage of the term often conflates fundamentally different system behaviors. For instance, simple reminders or recommendation systems are frequently labeled as proactive, even though underlying mechanisms and intentions differ significantly. This conceptual ambiguity limits our ability to systematically design, compare, and evaluate proactive systems. Moreover, existing methodologies for design and evaluation are largely rooted in reactive interaction paradigms, failing to address the unique challenges posed by proactive behavior, including timing, appropriateness, user control, transparency, and trust. This multidisciplinary workshop aims to establish a clearer and more rigorous foundation for understanding proactive systems. We bring together researchers and practitioners from Human-Computer Interaction, AI, and related fields to (1) develop a shared conceptualization of proactivity, (2) identify gaps and limitations in current design and evaluation approaches, and (3) co-create human-centered guidelines and research directions for future systems. Through interactive discussions and collaborative activities, the workshop seeks to map key challenges and opportunities, ultimately advancing robust and consistent frameworks for designing and evaluating proactive technologies.
Web accessibility rests on static standards and developer compliance. That model frays in platforms where content is user-generated: photos arrive blurry or off-frame, descriptions skip size and condition, and page structure shifts from listing to listing. Drawing on six studies conducted between 2022 and 2025 with blind, low-vision, and older adult users of customer-to-customer (C2C) marketplaces, I argue that generative UI can produce adapted interfaces at the point of use, addressing barriers that static design cannot anticipate. Three interventions from this program -- HTML regeneration for screen readers, conversational guidance for older sellers, and audio-guided photo framing for blind sellers -- demonstrate how runtime generation can bridge gaps that standards leave open. I outline what these findings imply for HCI practice: generative UI extends beyond the screen, complements rather than replaces ability-based design, and shifts the designer's role from specifying layouts to specifying policies. This is an expanded arXiv version of a position paper accepted at the CHI 2026 workshop "What does Generative UI mean for HCI Practice?"