Large language models (LLMs) are increasingly used to edit existing code, but correctness alone is not enough: useful repairs should also be minimal, reviewable, and faithful to the original implementation. We study over-editing, the tendency of a model to rewrite code beyond what is required to fix a bug. We construct an evaluation framework from 400 BigCodeBench problems by injecting controlled AST-level corruptions into reference solutions, giving each repair task a known minimal patch. Across frontier LLMs, over-editing is widespread even among strong models like GPT-5.5: high Pass@1 can coexist with unnecessarily large edits and added cognitive complexity. A preservation instruction substantially reduces this behavior, lowering average excess Levenshtein distance from 0.195 to 0.131, reducing added cognitive complexity by 26.6%, and increasing Pass@1 by 2.3 points. However, these gains do not simply follow from a larger reasoning budget or larger models. We next ask whether minimal editing can be learned directly during post-training. We observe that supervised fine-tuning overfits to seen corruption patterns, whereas reinforcement learning gives the best out-of-domain edit-fidelity and performance-retention trade-off. These results position edit fidelity as a distinct axis of code-repair quality and show that it can be measured and learned.
Aleksander Ficek, Sean Narenthiran, Mehrzad Samadi +2cs.LG cs.AI cs.CL cs.MA cs.SE
Competitive programming has become a key test of large language model reasoning, with international competitions such as IOI and ICPC representing its most challenging settings. We present an end-to-end specialization pipeline combining large-scale problem curation, synthetic reasoning traces, supervised fine-tuning (SFT), and reinforcement learning (RL). Using 22,000 curated problems, we train Nemotron-3-Nano-CC (30B-A3B) with SFT and RL and Nemotron-3-Ultra-CC (550B-A55B) with SFT alone. We further introduce GenCorrect, a feedback-driven test-time compute strategy that iteratively generates, evaluates, and refines diverse solutions. On IOI 2025, Nano-CC improves from 130 points to 291 after post-training and to 468 with GenCorrect, exceeding the gold threshold of 438.3 while Ultra-CC reaches 502. Guided by these results, we develop a competition-specific Ultra-CC system and evaluate it prospectively during IOI 2026. Under the same time, internet-access, and submission constraints as human contestants, it scores 535.4 out of 600, exceeding both the gold threshold of 361.12 and the top human score of 498.27. To our knowledge, this is the first AI system to outscore the highest-scoring human contestant on an IOI problem set.
Existing approaches for synthesizing Partial Differential Equation (PDE) solvers predominantly rely on autoregressive models, yet their global left-to-right decoding incurs substantial redundancy when addressing inherently localized bugs. In this work, we challenge this inefficient paradigm and propose DiffPDE, a framework leveraging discrete diffusion language models for targeted code repair. By introducing a localized re-masking and infilling strategy, DiffPDE regenerates only erroneous regions while preserving correct context, naturally aligning generation with the sparse nature of PDE errors. Furthermore, to handle coupled bugs requiring sequential interventions, we present Iterative Debugging GRPO (ID-GRPO), a reinforcement learning scheme that enables multi-round debugging within single trajectories via intermediate rewards. Experiments on PDEBench show that DiffPDE achieves competitive accuracy, outperforms same-scale AR models, and significantly accelerates repair.
Interactive web application generation requires models to produce usable HTML, CSS, and JavaScript applications from natural language requests. Unlike conventional code generation, application quality depends on multiple user-facing functional requirements, each often tied to localized code regions such as event handlers, state updates, DOM fragments, or CSS selectors. Standard GRPO collapses these structured outcomes into a single sequence-level reward and applies the resulting advantage uniformly to all tokens, weakening credit assignment. We propose \textbf{Rubric-to-Code Credit Assignment} (RCCA), a reinforcement learning framework that converts rubric-level functional feedback into localized optimization signals over generated code. RCCA builds training tasks around explicit functional rubrics, uses a hierarchical reward to separate format, source-code, runtime, and functional failures, and aligns evaluator-generated textual attributions with responsible code spans and generated tokens. The resulting model, \textbf{Ling-RCCA-Flash}, scores 41.25 on MiniAppBench, improving Ling-3.0-Flash by 32.20 points and slightly surpassing Claude Opus 4.5. It also reaches 76.19 on ArtifactsBench, improving the SFT model by 4.48 points and establishing a new top score under the official ArtifactsBench leaderboard setting by surpassing the GPT-5 score by 3.64 points, suggesting transferable implementation-level gains.
Reinforcement learning for coding agents increasingly relies on long-running agent harnesses to manage tool integration, repository contexts, and execution feedback. However, the native execution environments of these harnesses are inherently misaligned with policy-gradient training: environmental crashes and reward hacking corrupt outcome signals, while train-inference discrepancies decouple rollout behavior from policy updates. To address this, we present LEGO-RL, a framework that bridges native coding-agent harnesses with scalable policy-gradient optimization without modifying their internal control flow. LEGO-RL is built upon three pillars: (1) faithful optimization via in-process LLM proxying that captures raw generation streams for token-level alignment and robust trainer-side log-probability recomputation, even under harness-side compaction or re-serialization; (2) reliable execution via scalable sandbox orchestration featuring image caching and stage-wise defenses to mitigate reward hacking; and (3) observable training through an integrated plugin that automates validation and monitoring, paired with a Live UI for granular trajectory diagnostics. We evaluate LEGO-RL by training the sparse MoE model Qwen3.5-35B-A3B with GSPO across three native coding-agent harnesses. LEGO-RL improves Qwen3.5-35B-A3B across OpenHands SDK (64.0% to 70.4%), Claude Code (62.4% to 68.2%), and OpenCode (57.2% to 66.6%) on SWE-bench Verified, while maintaining a rollout-training probability correlation above 0.99.
Code translation must preserve executable behavior across many programming languages, yet neural code translation has largely focused on a few popular languages such as C++, Java, and Python. This leaves a niche, many-to-many setting where parallel supervision is sparse, producing plausible but non-executable translations. We address this setting with preference-based reinforcement learning driven by execution-based supervision. Our pipeline firstly expands verifiable seed Python programs into a multilingual pool of execution-validated codes. Using the pool, a base LLM generates translation candidates across language pairs, which we label by their execution outcomes. The resulting preferences are used to train a reward model that scores cross-language translation quality. Finally, we optimize our base LLMs with GRPO over 600 directed language pairs (25 x 24) using the reward model as a signal. To evaluate the niche translation capability, we introduce HumanEval-X++, an execution-based benchmark that extends HumanEval-X to a broad many-to-many language space. We evaluate our approach using Qwen-3.5 4B and 9B models. On HumanEval-X++ and existing benchmarks, it yields consistent gains over the untrained baselines. In particular, the 4B model achieves an average improvement of 13% across all languages on HumanEval-X++, with a gain of 21% on mid-tier languages. Our study establishes a reliable approach of data generation, training, and benchmarking, paving the way toward further bootstrapping the quality of many-to-many translation for programming languages.
Large language models (LLMs) have advanced code generation, where executable feedback provides a more reliable learning signal than textual imitation alone. Hardware verification is an important application of code generation and accounts for a substantial fraction of modern chip design effort, with high-coverage testbench stimulus generation as a key task. We present CHORUS, a post-training framework that pushes performance beyond what a conventional supervised fine-tuning (SFT)-to-reinforcement learning (RL) pipeline achieves. CHORUS builds on two observations. First, staged SFT produces behaviorally diverse checkpoints, and dense-reward RL turns them into strong experts with comparable aggregate performance but distinct task-level strengths. Second, these complementary strengths can be exploited through either training-free model merging or further post-training to outperform the best individual expert. By consolidating the resulting specialists into a single 4B model, CHORUS achieves 88.0% Pass@1 on CVDP-ECov, outperforming DeepSeek-R1 (671B) by 13.5 percentage points.
Supriti Vijay, Aman Priyanshu, Didier Chapoteau +8cs.CR cs.AI
Vulnerability localization is a fundamental step in software security, requiring models to reason over large codebases and iteratively identify vulnerable implementations. We present Antares, a family of compact language models (350M, 1B, and 3B parameters) for agentic vulnerability localization. Based on IBM Granite base models, Antares is trained through a two-stage pipeline that combines supervised fine-tuning on cybersecurity reasoning and repository exploration data with reinforcement learning from verifiable rewards over vulnerable repositories. Across extensive evaluations, Antares-3B approaches GPT-5.5 while outperforming open-weight models over 200x larger in size. The Antares family further enables fast, low-cost local inference, completing a full 500-task evaluation sweep in approximately 15 minutes on a single H100 GPU, corresponding to an amortized evaluation time of under 2 seconds and less than $0.002 per task.
Post-training large language models (LLMs) via reinforcement learning (RL) has significantly advanced code generation capabilities. To bypass the heavy memory footprint of critic networks, current state-of-the-art frameworks leverage critic-free paradigms like Group Relative Policy Optimization (GRPO) tied to rule-based verification sandboxes. However, applying these frameworks to low-level systems programming, such as CUDA kernel generation-presents severe challenges: binary pass/fail rewards introduce severe signal sparsity, while multi-turn environmental feedback loops suffer from prohibitive compilation latencies and reward dilution across trajectories. In this work, we introduce LEAP (Lean Environment-Feedback via Adaptive Pruning), a scalable and computationally efficient multi-turn RL framework optimized for low-level hardware accelerator alignment. LEAP features Difficulty-Conditioned Pruning (DCP), a dynamic gating mechanism that adaptively cuts off simple and overly catastrophic tasks from multi-turn expansion, focusing resource-heavy compilation and hardware exploration exclusively on high-value, complex tasks. To fully operationalize these paths without manual hyperparameter engineering, we propose a Rank-Based Reward formulation. By deriving scale-free relative advantages from pairwise tournament outcomes within the GRPO rollout group, our method inherently penalizes token inefficiency on simple prompts while maximizing learning gradients on challenging distributions. Empirical evaluations show that LEAP achieves superior first-turn proficiency and robust multi-turn debugging resilience while converging faster than unpruned multi-turn baselines, establishing a practical paradigm for low-level code RL.
Code models are increasingly trained with execution feedback, but most training signals still stop at correctness. This leaves an important gap for systems code: two programs can pass the same tests while differing greatly in runtime. We study how to train code agents to prefer faster correct implementations, rather than treating efficiency only as an evaluation metric. The key difficulty is that runtime is a fragile reward. It is meaningful only after a program is correct, varies across tasks, and gives little guidance when most sampled programs fail to compile or run. We propose \textbf{RLPF}, reinforcement learning from performance feedback, which turns execution outcomes into a staged reward. Failed programs are ordered by execution progress, while correct programs are ranked by their relative improvement from the baseline toward the expert reference. This gives useful feedback before correctness and performance-sensitive feedback after correctness. Fine-tuning Qwen3-32B with RLPF on PerfCodeBench raises correct-and-runnable solutions from $11.1\%$ to $54.6\%$ and improves relative efficiency from $8.1\%$ to $38.6\%$. The trained model becomes competitive with stronger open-weight systems, and its optimization behavior transfers modestly to EffiBench-X. Additional studies show that model-generated references provide useful but weaker supervision, and that the full composite reward is more reliable than correctness-only or runtime-only baselines. These results suggest that code agents can be trained not only to pass tests, but also to optimize the programs they write.
Reinforcement learning is a natural post-training paradigm for code-oriented large language models because generated programs can be evaluated through parsing, execution, unit tests, and structural analysis. However, existing methods often rely on sparse outcome rewards or statically combine heterogeneous dense signals, even though syntax validity, executability, functional correctness, and structural organization describe different and progressively dependent programming capabilities. We propose DHRCL, a reinforcement learning framework with Dense Hierarchical Rewards and Curriculum Learning. DHRCL decomposes feedback into syntax validation, execution success, unit-test pass rate, and AST-based structural similarity, and organizes these signals through a three-stage Syntax, Execution, Pass & Structural curriculum. Stage duration is determined automatically from recent validation trends rather than manually specified capability thresholds. We further introduce stage-aware probability-based token credit redistribution. The mechanism follows a consolidation-to-refinement principle: it emphasizes established token patterns during syntax-oriented optimization, applies uniform propagation for non-local execution feedback, and allocates more credit or blame to less-established token decisions during final functional optimization. Under a unified Qwen3-8B and KodCode protocol, the experiments compare DHRCL with binary, pass-rate, reward-model-based, and verifiable dense-reward baselines. We further evaluate DHRCL across Qwen3-4B, Qwen3-8B, and Qwen3-14B backbones, showing that its advantage remains consistent as model capacity increases.
Quazi Ishtiaque Mahmud, Nesreen K. Ahmed, Ali Jannesarics.LG cs.AI
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful technique to enhance the reasoning capacity of LLMs for optimized code generation. However, existing RLVR approaches primarily rely on outcome-based signals such as correctness and speedup, overlooking performance-critical structural properties of programs that are essential for generating optimized code. In this work, we propose CudaPerf, a reflective RL framework that incorporates both verifiable execution rewards and structural code-aware rewards derived from parallelization features (e.g., memory coalescing, occupancy, Arithmatic Intensity, and synchronization patterns). CudaPerf operates in two stages: (1) an offline pairwise ranking module that learns to distinguish strong and weak program candidates via contrastive comparisons, and (2) an online RL training phase that jointly optimizes for correctness, performance, and structural efficiency through a unified reward signal. To further enhance learning, CudaPerf utilizes iterative refinement using execution feedback enabling progressive improvement of generated candidates. We also introduce a dataset comprising 2.9k C to CUDA and 1k PyTorch to CUDA programs, each paired with diverse input configurations and multiple CUDA implementations encompassing diverse optimization strategies. CudaPerf is evaluated across multiple benchmarks comprising both C to CUDA and PyTorch to CUDA transformations. Empirical findings suggest that CudaPerf significantly outperforms strong baselines, including Qwen-3-32B (for C to CUDA) and CUDA Agent (for PyTorch to CUDA) by achieving up to 5X & 3.32X improvements in speedup, and 17% & 7% improvements in correctness, respectively.
We present KAT-Coder-V2.5, a coding-focused agentic model trained to act autonomously inside real, executable repositories rather than as a single-turn code generator. Its capability is bottlenecked less by model scale than by the scarcity of reproducible environments, verifiable rewards, and high-value trajectories, which we address with an end-to-end agentic post-training framework. AutoBuilder reconstructs multilingual repositories into sandboxed environments with fail-to-pass and pass-to-pass verification at scale, from which we regenerate self-contained task specifications, recover near-miss trajectories, and distill supervision through process-aware filtering, while KwaiClawEnv synthesizes large-scale tool-use trajectories from executable services and real task seeds. We further scale reinforcement learning with harness randomization, a reliability-hardened sandbox, an asymmetric actor--critic PPO with hindsight-augmented value estimation, and a harness-oriented reward framework, and unify SWE, Agent-Claw, and WebCoding experts via Multi-Teacher On-Policy Distillation. Across six software-engineering and agentic benchmarks, KAT-Coder-V2.5 delivers the best agentic tool-use result on PinchBench and ranks second only to the frontier Opus 4.8 on repository-level software engineering. Our service is available at https://streamlake.com/product/kat-coder.
Code models strictly prioritize functional correctness, leaving software energy efficiency as an unoptimized byproduct. Training models to generate energy-efficient code requires reproducible feedback at scale, which physical hardware measurement cannot reliably provide due to variance. In this paper, we replace hardware profiling with a deterministic architectural simulation harness to build Green Tea, a corpus of $3.5$ million evaluations across $1{,}474$ C++ problems. We train an energy-aware code model via supervised fine-tuning on energy-contrastive pairs, followed by closed-loop reinforcement learning (GRPO) using simulation-in-the-loop feedback. To rigorously evaluate deployment readiness, we introduce the Correctness-Adjusted Reduction in Energy Total (CARET), a metric that explicitly penalizes code that sacrifices functionality for efficiency. On $143$ held-out problems, our simulation-in-the-loop pipeline achieves $12.63\%$ CARET, nearly tripling the gain of fine-tuning alone, and successfully beats the energy efficiency of human-expert references on $58.4\%$ of its valid outputs. Furthermore, our analysis exposes the IPC trap: standard throughput proxies like Instructions-Per-Cycle (IPC) actively misrank true energy efficiency on $67.8\%$ of problems, proving the absolute necessity of direct energy simulation. By releasing our dataset and infrastructure, we bypass the $263{,}000$ CPU-hours required for reproduction, structurally empowering the community to deploy inherently energy-efficient code generation models.
Code repair is an important capability for language models (LMs): given a buggy program and unit tests, an LM must produce a fixed program that passes the tests. Because code repair data is limited, we aim to scale supervision by using an LM to generate bug--fix tasks. We propose __generator--fixer self-play__, in which a single model is trained with reinforcement learning to generate bugs and fix them. As the fixer improves, the generator adapts to produce more difficult bugs, yielding an automatic curriculum. To test whether this curriculum generalizes, we introduce BugSourceBench, a repair benchmark spanning realistic bug sources: bugs in human-written code, LM-generated code, and human-edited LM-generated code. On BugSourceBench, we find that self-play drifts toward difficult but unrealistic bugs, improving on synthetic bugs but degrading on human-authored ones. We propose Anchored Self-Play (ASP), which anchors self-play with a small reference set by adding a code-embedding similarity reward for generation and mixing reference bugs into fixer training. Across bug sources, ASP achieves the best fix rates, improving average fix rate over standard self-play by $+24\%$ relative / $+7.0$ pp absolute, with gains on bugs from both LMs and humans.
Juliette Decugis, Fabian Gloeckle, Francis Bach +2cs.LG
How can Large Language Models (LLMs) solve problems they currently cannot? Repeated sampling scales test-time compute but GPU cost grows linearly with attempts, while reinforcement learning (RL) with verifiable rewards improves single-attempt accuracy at the expense of sample diversity. Both strategies ultimately fail when the base policy has near-zero probability of producing a correct solution: no amount of sampling or gradient signal can overcome a search space that is simply too large. We take a different approach: rather than sampling harder, we make the task easier by decomposing problems into smaller, independently solvable sub-functions whose implementations can be recombined. Since off-the-shelf models are not trained for this modular generation, we introduce DecompRL, an RL algorithm that explicitly learns to decompose and implement hierarchical code structures. Recombining $k$ implementations of $n$ modules yields up to $k^{n}$ candidate solutions, shifting the bottleneck from GPU inference to cheap CPU evaluation and cutting GPU token cost by $\sim$50$\times$. On LiveCodeBench and CodeContests (Qwen~2.5~7B, Code World Model~32B), DecompRL outperforms standard and diversity-optimized RL baselines beyond $10^5$ tokens per problem, solving problems that standard generation cannot reach.
Enterprise coding agents translate natural-language analytical requests into executable code over proprietary APIs, schemas, and metric definitions. Yet the prevailing deployment pattern injecting exhaustive schema and tool documentation into each prompt increases inference overhead, complicates schema evolution, and undermines reliability in multi-turn analysis. We investigate whether stable schema knowledge and tool-use behavior can instead be acquired through post-training while preserving the consistency required for production-facing analytics. We present CRAFT, a two-stage post-training recipe for schema-grounded coding agents. First, schema-stripped PLAN supervised fine-tuning learns domain-structured plans and executable behaviors from validated trajectories without exhaustive prompt-time schema injection. Second, execution-shaped reinforcement learning aligns the policy for tool selection, code quality, plan-code consistency, and recovery from failed executions. Training trajectories are curated through a Tri-Gate filter combining execution validation, data-integrity checks, and LLM-judge reasoning audit. We evaluate CRAFT for planned rollout in advertising analytics, covering campaign performance analysis, metric drill-downs, entity-level performance analysis, and multi-turn analytical refinement. The enterprise evaluation environment incorporates beta APIs as the agent-facing tool surface and spans 25 schema-linked core entities and 30 agentic workflows. Relative to a schema-stuffed baseline, CRAFT improves composite Agent Score by +9.6 pp, consistency by +4.1 pp, and multi-turn coherence by +4.2 pp, while reducing input-token burden by approximately 9x and schema-discovery loops by up to 5x. We further report deployment tradeoffs, reward-shaping limitations, and training-infrastructure extensions required for multi-turn tool-use reinforcement learning in enterprise settings.
Prashanth Vijayaraghavan, Charles Mackin, Luyao Shi +6cs.CL
Large language models (LLMs) have shown promise in code summarization, yet their effectiveness for Hardware Description Languages (HDLs) like VHDL and Verilog remains underexplored. We propose ROSUM-MCTS, an LLM-guided approach inspired by Monte Carlo Tree Search (MCTS) that refines summaries through structured exploration and reinforcement-driven optimization. Our method integrates both local and global context via a hierarchical candidate expansion mechanism and optimizes summaries using a composite reward function balancing functional correctness (FC), local content adequacy (LCA), and fluency. We evaluate ROSUM-MCTS on the VHDL-eval and Verilog-eval datasets, demonstrating its consistent outperformance over baseline methods by leveraging structured bottom-up refinement and reinforcement-based optimization. Ablation studies confirm the necessity of both local and global expansion strategies, as well as the importance of balancing FC and LCA for optimal performance. Furthermore, ROSUM-MCTS proves robust against superficial modifications, such as variable renaming, maintaining summary quality where baselines degrade. These results establish ROSUM-MCTS as an effective and robust HDL summarization framework, paving the way for further research into reinforcement-enhanced code summarization.
Large language models (LLMs) have shown increasing promise in generating functionally correct register-transfer-level (RTL) hardware designs. Recent systems improve further through EDA-integrated reinforcement learning with syntax, simulation, and PPA rewards, but train a general RTL generator before deployment while test-time approaches search with a frozen policy. We instead perform reinforcement learning at test time, allowing the LLM policy to adapt to executable EDA feedback for the specific RTL problem at hand. We propose TTT-RTL, to our knowledge the first per-design test-time training framework that closes the loop between an LLM policy and an EDA pipeline for RTL optimization. TTT-RTL samples candidate implementations, verifies them through syntax checking and simulation, scores valid designs using synthesis-derived PPA product, reuses high-reward variants through a PUCT-indexed design-state pool, and updates the policy with an entropic policy-gradient objective. To stabilize policy updates under sparse or plateaued rewards, we introduce an adaptive KL-budget controller that adjusts the entropy constraint using reference KL, effective sample size, and reward saturation signals. On RTLLM v2.0 under Nangate 45nm, TTT-RTL reduces the geometric-mean PPA product by 65.1% over the reference, outperforming the strongest published frozen-policy agent baseline at 26.1%. On an industrial XuanTie C910 FPU leading-zero-anticipation unit under Sky130, TTT-RTL achieves a 59.4% ADP reduction, and ablations confirm that policy adaptation, state reuse, and KL-budget control each contribute. These results suggest that test-time training with executable EDA feedback can move LLM-based RTL generation beyond functional correctness toward physically optimized hardware.
Kun Cheng, Songshuo Lu, Sicong Liao +7cs.CV cs.CL cs.LG
Native GPU kernel generation turns high-level tensor programs into executable, efficient low-level code. Existing Large Language Models (LLMs) struggle with this task, while execution-based reinforcement learning suffers from sparse rewards, reward hacking, and training instability. We present MusaCoder, a full-stack training framework for native GPU kernel generation on CUDA and MUSA backends. MusaCoder combines progressive kernel-oriented data synthesis, diversity-preserving rejection fine-tuning, and execution-feedback Reinforcement Learning (RL) through MooreEval, a distributed verifier and reward environment. To stabilize RL, MusaCoder introduces PrimeEcho for first-turn-anchored multi-turn rewards, Buffered Dynamic Retry for recovering signals from all-failed hard samples, and MirrorPop for off-policy sequence filtering. Experiments on KernelBench and a MUSA-ported variant show that MusaCoder outperforms strong open-source and proprietary baselines in both correctness and empirical speedup, with the 9B model matching or exceeding frontier closed-source models and the 27B model establishing a new state of the art. These results demonstrate not only the effectiveness of full-stack execution-feedback training for native kernel generation, but also the capability of Moore Threads GPUs to support the complete LLM post-training stack, providing a practical foundation for large-model training and optimization on emerging accelerators.
Erfan Aghadavoodi Jolfaei, Daniel Maninger, Abhinav Anand +2cs.LG cs.SE
Large language models show strong potential for automated code generation, but lack guarantees for correctness, quality, safety, and domain-specific constraints. For instance in robotics, where code generation is increasingly being used for planning and executing actions, awareness of the environment and physical constraints is critical. To facilitate the adaption of code-generating LLMs to diverse requirements, including domain-specific ones, we present a reinforcement learning framework that fine-tunes pre-trained LLMs using proximal policy optimization. Our customizable execution-aware reward formula captures and optimizes syntax, functional correctness, code style, security, and simulator executability. A token-level reward mapping mechanism enables effective credit assignment from execution outcomes to generated tokens. The framework is evaluated on general-purpose code generation (MBPP/MBPP+) and robotic program synthesis (RoboEval). The results show substantial improvements in functional correctness and simulator executability, including an absolute pass@1 increase of 19% on MBPP and a reduction in execution failures by 51% on RoboEval. These findings demonstrate that structured reinforcement learning can effectively align language models to correct program generation and domain-specific requirements.