Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and existing solutions exhibit several limitations. Learning-based methods attempt direct correspondence between Gaussian primitives and require training on large 3DGS datasets. Image-based optimization methods depend heavily on coarse initialization from generic foundation models and often incur expensive refinement. We present \ourmodel. Our method constructs a 3D scene graph from a 3DGS and its rendered images, \textit{reformulating 3DGS registration as a graph registration problem}. The proposed 3D scene graph represents each 3DGS at a higher-level representation, enabling a globally consistent understanding of semantic information and structural context for accurate registration. To further construct a seamless unified scene, we introduce a Self-Supervised Test-Time Optimization. Naively merging two 3D Gaussian scenes often suffers from occlusion artifacts such as hollows and floaters. To alleviate this issue, we refine the merged Gaussians to preserve visual consistency between the original scenes and the merged scene. We evaluate our method on real and synthetic benchmarks, demonstrating competitive registration accuracy and merged scene rendering quality.
Point cloud registration (PCR) is a fundamental task for integrating 3D observations in remote sensing applications. This paper proposes a fast and effective PCR algorithm utilizing probabilistic self-updating local correspondence and line vector sets. Our dual RANSAC interaction model comprises a global RANSAC evaluating the global correspondence set and a local RANSAC operating on dynamically updated local sets. Initially, these local sets are constructed using angle histogram statistics and line vector length preservation techniques. To improve accuracy, a probabilistic self-updating strategy refines the local sets after each interaction round. To reduce runtime, we introduce a global early termination condition that optimally balances accuracy and efficiency. Finally, a weighted singular value decomposition estimates the registration solution. Evaluations on public datasets demonstrate our algorithm achieves superior time efficiency and at least a 10% root mean square error improvement over state-of-the-art methods. The C++ source code is publicly available at https://github.com/ivpml84079/Probabilistic-Self-Update-Line-Vector-Set-Based-Point-Cloud-Registration.