Thibaut Loiseau, Guillaume Bourmaud, Vincent Lepetitcs.CV
Self-supervised pre-training via cross-view completion learns strong features for 3D vision from co-visible regions of image pairs. However, the reference view provides little information for reconstructing non-co-visible patches, implicitly yielding a monocular training signal in these regions. We introduce Gekko, which turns this limitation into a useful signal. The relative improvement of the cross-view reconstruction error over a masked-autoencoder error is a self-supervised proxy for co-visibility: large improvements indicate co-visible regions, negligible ones non-co-visible areas. Gekko is a network, trained from scratch, that jointly performs cross-view completion, masked autoencoding, and per-pixel prediction of this relative improvement, providing an additional binocular signal for all masked regions without any ground-truth 3D annotation. Under identical architectures and training data, Gekko consistently outperforms CroCo on zero-shot correspondence estimation, relative pose estimation, and pointmap regression, with up to 6 times higher accuracy at the strictest relative-pose threshold and a 22% drop in end-point error on ETH3D. The extra channel it learns is itself a strong co-visibility detector on unseen scenes, and Gekko's frozen features outperform released cross-view backbones of comparable or larger size. It can also be trained directly from raw videos with a simple stride-based curriculum, removing the cumbersome 3D preprocessing prior methods require while matching models trained on curated data. Code and pre-trained models are publicly available.
Point cloud completion is inherently ill-posed due to severe sparsity and ambiguity in partial observations. Existing multi-view methods alleviate this by incorporating 2D semantics, but often rely on learned attention and fixed fusion, which lack geometric consistency and adaptability. We propose ProjFormer, a cross-modal framework that enforces geometry-consistent 2D-3D interaction through explicit projection and adaptive feature routing. A Projective Guided View Attention module aligns 3D points with multi-view features via deterministic projection, enabling efficient and geometrically consistent aggregation. Building on this, a geometry-aware routing network performs point-wise adaptive fusion of structural and observation-driven features for progressive refinement. Experiments show that, under a lightweight design, ProjFormer delivers competitive performance with improved structural completeness.
Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, enforcing explicit multi-view geometric consistency, e.g., through bundle adjustment, is computationally costly and is thus not imposed during VFM pretraining, so such inconsistency can arise. To address this, implicit self-consistency derived from model outputs (e.g., pointmaps, features), though enforced at test-time in prior work, delivers inherently limited performance gain, especially on scenes where the pretrained VFM is highly inaccurate. In contrast to this implicit signal, we propose Self-Geometry, a plug-and-play test-time adaptation pipeline that directly imposes explicit multi-view geometric constraints using 2D pixel correspondences as pseudo ground-truth. Our proposed Self-Geometry consists of Geometric Disentanglement Optimization, which combines Multi-View Consistency and Epipolar Consistency losses with Gradient Disentanglement to prevent gradient conflict; Frame Angular-Neighbor, a view sampler based on SO(3) geodesic distances for lightly imposing these constraints; and Lightweight TTA, which adapts VFMs via LoRA. Our method achieves consistent improvements in both pose and geometry estimation across six VFMs (VGGT, $π^3$, DA3-Giant/Large/Base/Small) and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).
Camera-based 3D semantic scene completion (SSC) provides comprehensive scene understanding for autonomous driving and robotics. However, existing methods often treat stereo depth estimates as deterministic geometric constraints, causing depth uncertainty and local correspondence errors to propagate directly into voxel representations. To address this issue, we propose RayLift, a framework that uses stereo geometry as a metric reference while incorporating complementary ray evidence to recover reliable 3D structures adaptively. RayLift first employs a Complementary Context Encoder that extracts geometry-aware priors from a frozen 3D vision foundation model, thereby enriching the scene context. It then introduces a Depth Ray Evidence Lifter module that jointly models geometric dissimilarity, depth confidence, and spatial uncertainty to adaptively sample and weight candidate surface locations along each camera ray. Finally, a Semantic-Aware Voxel Integrator injects the resulting ray evidence into voxel features by explicitly modeling their spatial support. Extensive experiments on SemanticKITTI and SSCBench-KITTI-360 demonstrate that RayLift achieves competitive performance and consistently outperforms existing methods.
Rolling shutter (RS) cameras are widely used in consumer devices, but their row-wise exposure causes distortions under motion, making geometric 3D vision problems dependent on both camera intrinsics and readout time ratio. Existing RS calibration methods rely on calibration targets or specialised hardware, limiting their use in unconstrained settings. We present the first self-calibration method for RS cameras that directly estimates camera intrinsics and the readout time ratio from image sequences, without requiring calibration targets. The method is implemented as a self-calibrating bundle adjustment (BA), which critically depends on the RS imaging model. We combine two known complementary models. The first formulates RS imaging as continuous-time trajectory estimation under a row-wise pose representation. The second interprets RS images as temporally distorted global shutter (GS) images and requires to estimate correction fields. The combination is non-trivial and results in a unified dual-projection model, in which each 3D point is simultaneously constrained at both row-dependent and reference timestamps along a shared continuous trajectory, enforcing stronger geometric and temporal consistency. Extensive simulations analyse the applicability of several implementations under varying conditions, and real data experiments demonstrate the accuracy, robustness, and practical effectiveness of the proposed approach.
Stereo matching and surface normal estimation are fundamental tasks in 3D vision. However, existing feed-forward stereo methods still struggle to produce reliable predictions in challenging regions, mainly due to the lack of strong geometric priors. In this paper, we propose $\textbf{GeoStereo}$, a unified stereo geometry estimation framework that leverages powerful diffusion priors to jointly predict disparity and surface normals. Specifically, GeoStereo couples a feed-forward stereo matching pipeline with a diffusion-based normal estimation branch. To enable effective interaction between the two tasks, we introduce a disparity to normal initialization strategy and construct a warp to left-view condition for the diffusion process. This coupled design allows the diffusion branch to provide strong structural priors that enhance disparity estimation in ill-posed regions, while the feed-forward branch offers reliable geometric guidance for accurate normal prediction. Extensive experiments show that GeoStereo performs reliably in challenging scenarios, including low-light environments, highly reflective surfaces, and transparent objects. Under zero-shot settings, it achieves Rank-1 disparity estimation on multiple benchmarks, including KITTI and NYUv2, and delivers the best normal estimation accuracy on many real indoor benchmarks, such as iBims-1 and ScanNet. Project page: https://qz-wei.github.io/GeoStereo.github.io/
Point cloud registration critically depends on local features that are both distinctive and robust to arbitrary 3D rotations. Existing learning-based methods typically approximate rotation invariance via fragile local reference frames or extensive data augmentation, providing only empirical invariance and often degrading under unseen rotational transformations. In this paper, we propose SHReg, a strictly rotation-equivariant point cloud registration framework grounded in the representation theory of $SO(3)$. By representing local geometric features as irreducible representations of $SO(3)$, SHReg guarantees exact equivariance under arbitrary rotations without relying on local reference frames. Built upon a spherical-harmonics-based equivariant backbone, SHReg jointly learns rotation-invariant descriptors for robust correspondence matching and rotation-equivariant features that preserve fine-grained orientation information. The preserved equivariant structure enables each correspondence to directly hypothesize a rigid transformation, reducing reliance on large-scale hypothesis sampling in conventional RANSAC-based pipelines and leading to improved robustness under challenging rotational variations. Extensive experiments on 3DMatch, 3DLoMatch, and KITTI demonstrate that SHReg consistently outperforms state-of-the-art methods in registration accuracy, particularly under large rotational perturbations.
The remarkable scalability of Transformers has expanded their application to 3D computer vision, where camera-aware positional encoding is crucial for providing spatial cues in multi-view geometry. Recent advancements have established the practice of using camera parameters -- such as extrinsics or projection matrices -- as relative positional encoding into the query, key, and value vectors of the attention mechanism. However, when scaling up the training recipe of novel view synthesis (NVS) models with the camera-based positional encoding, we observe a significant issue: model performance stagnates in the late stages of training. In this paper, we investigate the cause of the performance bottleneck when scaling up and demonstrate that storing rotation and translation given by the positional encoding in the same dimensions of the value vector causes indeterminacy in their independent identification, hindering training scalability. To address this, we propose Decoupled Pose Positional Encoding (DPPE), a novel camera-based positional encoding that explicitly decouples rotation and translation. Extensive evaluations on NVS tasks demonstrate that DPPE enables stable long-term training even in scaled-up training setup. Furthermore, it exhibits superior generalization performance in extrapolation settings, such as handling an increased number of viewpoints and zoom-in scenarios.
Generating compact polygonal models from point clouds is a key problem in 3D vision and computer graphics. However, due to inherent limitations of LiDAR scanning (e.g. range constraints and occlusions), critical scene information is often missing, leading to degraded reconstruction accuracy. To address this, we propose a plane assembling strategy that effectively recovers missing details while maintaining model compactness. We classify all the planes extracted from the scene into three categories: highly visible, barely visible, and invisible. The invisible planes, which are recovered by scene structure analysis, indicate the missing details. The three types of planes correspond to the three growth priorities. Each plane grows according to the priority level, and the space is partitioned progressively, namely, the hierarchical partition. Subsequently, we generate a watertight polygonal mesh from the partition via a min-cut-based optimization. Finally, comparisons on public datasets show the effectiveness and superiority of our method against mainstream approaches. The project page is available at https://hsr-3dv.github.io/.
3D vision has rapidly evolved, driven by increasingly diverse data representations, learning paradigms, and modeling strategies. Yet the field remains fragmented across representations and benchmarks, making it difficult to develop unified perspectives on efficiency, fidelity, and scalability. This work provides a data-centric taxonomy of 3D vision that connects geometric representations, datasets, learning frameworks, and applications within a single conceptual map. We begin by analysing the principal structural representations of 3D data--point clouds, meshes, voxels, and 3D Gaussians--along with their acquisition pipelines. We then examine how dataset design, benchmark construction, and supervision regimes shape recent advances, spanning 2D-supervised 3D learning, implicit neural representations, and 4D world modeling. Through this integrative lens, we clarify the relationships among representations, learning paradigms, and downstream tasks in reconstruction, generation, and video modeling, offering a consolidated view of emerging trends toward balancing efficiency and fidelity and toward multimodal geometric grounding.