Small language models and coding agents increasingly generate web front-end code, yet their outputs are typically evaluated primarily for functional correctness. A generated interface may compile, render, and pass unit tests while still violating established interface quality principles, including accessibility barriers, deceptive design patterns, poor visual hierarchy, and excessive decision complexity. Existing auditing approaches face a trade-off between cost, coverage, and scalability: expert human review provides rich judgment but is slow and expensive; frontier vision-language models offer broader reasoning capabilities but remain costly to deploy at scale; and rule-based tools such as axe-core and Lighthouse are inexpensive but primarily capture mechanically checkable accessibility issues. We investigate whether a lightweight vision-language model can serve as an effective critic for generated interfaces. We unify 19 interface-quality principles from three complementary sources of HCI knowledge: WCAG 2.2 accessibility standards, deceptive design taxonomies, and established theories of perception, cognition, and interaction. To train this critic, we construct a verified dataset of approximately 10,000 generated web pages by synthetically injecting known violations into clean, LLM-generated Tailwind pages. Continued reinforcement learning on a 4B vision-language model improves micro-F1 from 36\% to 84\%, with 13 of 19 principles exceeding 80\% F1. The resulting critic can audit generated interfaces, filter low-quality interface training data, and provide a reward signal for design-aware code generation. We release our data-generation recipe and injection/verification prompts to support reproducible evaluation and future work on scalable interface-quality assessment.
Ruihan Gao, Joonghyuk Shin, Ava Pun +3cs.GR cs.CV cs.HC
Tactile graphics are a primary medium for blind and low-vision (BLV) individuals to access non-textual information. However, they are difficult to scale or personalize. While recent generative models have revolutionized visual content creation, they are optimized for screen-based visual realism and fail to satisfy the haptic perceptual and physical fabrication constraints required for touch. We present the first integrated generative system that produces fabrication-ready 2.5D tactile graphics directly from natural language prompts, jointly generating global base geometry, fine-grained tactile surface textures, and standard-compliant braille within a unified 3D-printable representation. Our approach introduces fabrication-aware techniques, including template-guided relief generation, a fast diffusion-based text-to-texture module for high-resolution tileable normal maps, and strict base flattening to ensure tactile readability and printability, while supporting both automatic generation and interactive texture control. Extensive evaluations, together with in-person user studies with BLV participants and blindfolded sighted participants using physically 3D-printed outputs, show that participants consistently prefer our results over baselines. By extending generative graphics beyond screens to touchable reliefs, our work broadens access to generative AI for the BLV community and beyond.