Diffusion models have achieved remarkable success across diverse domains, with performance closely related to the denoising backbones that parameterize the score function. In this paper, we present a systematic, phase-aware analysis of diffusion components and show that abrupt, early-stage fluctuations in deep latents are strongly associated with artifacts. Guided by these findings, we introduce DUNE (Diffusion Unified Network refiNEr), a training-free refinement framework that detects abrupt deviations in deep low-noise internal latents using a shared EMA-based criterion, and applies backbone-specific suppression to the detector-selected entries. Although derived from U-Net, the same detect-suppress principle extends naturally to Transformer-based diffusion models by acting on the latents of deep self-attention blocks. Extensive experiments across multiple backbones indicate that DUNE improves fidelity while reducing hallucinations, offering new insight into where and when diffusion backbones should be controlled.
Rose Mei Zhou, Lynnette Hui Xian Ng, Adrian Xuan Wei Lim +2cs.CV cs.GR
Real-time texture transfer expands the creative horizon for interactive applications, enabling seamless detail projection in scenarios that range from digital character cosmetics to procedural automotive texturing. Yet, its practical application is governed by inherent trade-offs between processing speed and suppression of artifacts. Low-latency transfer methods frequently fail to suppress artifacts, and robust alternatives rely on large-scale models that are costly in training and memory. Our proposed method bridges the gap between efficiency and robustness by using a cage-based geometric filtering method to identify Non-Cosmetic Zones (NCZs) for artifact suppression. While other models are resource-intensive and require multiple days of training on manually annotated datasets, we are able to successfully suppress artifacts and achieve immediate deployment on consumer-grade hardware. Our framework achieved highly efficient runtimes of ~70ms on mobile devices for a ~4.8k triangle mesh.