Accurate world-coordinate localization of athletes from single-frame broadcast footage is inherently challenging due to extreme scale disparities in ultra-high-resolution imagery. In this paper, we propose a top-down framework for metric-scale athlete localization from a single calibrated frame. Our approach centers on three key contributions. First, we propose Boundary-Aware Adaptive Tiling, a semantics-guided extension of standard sliced inference. By iteratively expanding tile boundaries based on coarse bounding-box predictions, it systematically ensures full object containment, effectively mitigating boundary-splitting artifacts through a lightweight pipeline adaptation without architectural modifications. By substantially mitigating recall degradation under extreme scale variance, Boundary-Aware Adaptive Tiling enables us to isolate perspective distortion as the primary source of residual localization error. Second, we adapt the RTMPose-X architecture into a specialized two-keypoint estimator (pelvis and ground projection), employing a reformulated Gated Attention Unit optimized for this geometrically coupled point pair, and then deterministically lift the 2D ground projections into world coordinates via camera-calibrated ray casting. On the public test set, our method achieves a LocSim score of 97.44 and an mAP of 0.9128, outperforming the baseline by over 21 \% and establishing a robust solution for high-resolution scale variance.
Ball possession is the most-cited and most-misleading number in football: 60% recycled in one's own half is not 60% spent pinning the opponent back. Existing event-based possession-value frameworks (expected threat, VAEP, on-ball value) price on-ball actions but ignore the off-ball question a sterile possession poses: did holding the ball create space, or was the circulation dead? We answer this in two layers. First, an event-side junk-possession index prices each possession sequence by its peak threat gain under an expected-threat grid and -- after reconstructing the live scoreline to exclude lead-protecting circulation -- flags low-threat sequences in tied-or-losing states. On the 2026 FIFA World Cup (103 matches, 206 team-matches) the flag correlates negatively with points (r=-0.37) and xG difference (r=-0.51, partly index-coupled). It is not a repackaging of on-ball value: with team offensive VAEP and field tilt held fixed, the junk flag stays strongly negatively associated with points (p<0.0001, also match-clustered) while VAEP is not significant -- in this same-match (descriptive) regression it adds information beyond this on-ball action-value model. Second, for a flagged window we resolve whether it was spatially dead or space-creating by projecting broadcast video to pitch coordinates and measuring a Space-Creation Index (SCI): a net pitch-control change capturing whether the possession seized space or pushed the opponent's block back. Across 31 of 35 flagged windows from nine World Cup matches (a purposive sample), 74% are spatially non-space-creating, 19% weak progression, and 6% space-creating windows the event flag alone would score as failure -- including a side with 73% of the ball that exited on penalties (two non-creating windows). The two layers separate space-creating-but-unconverted from sterile possession, a distinction event-only on-ball value cannot make.