Collaborative perception shares information among multiple agents to obtain a comprehensive scene representation, enhancing the perceptual capability of individual agents. However, most existing methods rely on transmitting and fusing dense feature maps for collaboration, which incurs inevitable communication overhead and heterogeneity challenges, limiting their practicality for real-world deployment. To address these challenges, we propose CERF, a novel Communication-Efficient and Retraining-Free framework for open heterogeneous collaborative perception. In CERF, we introduce a new virtual modality (termed Poture), which is generated from the perception outputs of other agents, to augment the extracted Bird's Eye View (BEV) features of the ego agent. To mitigate transmission delays, we employ a Kalman-filter based tracker and a motion forecasting model to derive the current predictions from historical perception results. Extensive experiments demonstrate that CERF achieves performance comparable to mainstream intermediate-collaboration methods while reducing communication overhead by 95% across various downstream tasks. Furthermore, CERF enables seamless integration of unknown heterogeneous agents into the existing collaborative framework without additional retraining costs. Code is available at https://github.com/uestchjw/CERF.
3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time. We propose Splaxel, a communication-efficient distributed 3DGS training framework based on pixel-level local rendering and global composition. Instead of synchronizing Gaussians, each GPU renders its local subset and exchanges only partial pixel values, maintaining mathematical consistency while keeping communication cost stable as the scene size increases. Splaxel further reduces pixel-level redundancy through geometric and transmittance visibility prediction and improves GPU utilization via conflict-free camera-view consolidation. Evaluated on large-scale datasets with up to 120M Gaussians, Splaxel achieves up to 7.6$\times$ speedup over the state-of-the-art distributed 3DGS framework while preserving high reconstruction quality.