Xinyu Wang, Muhammad Ibrahim, Atif Mansoor +1cs.CV
Generating realistic 3D city environments from remote sensing data is important for simulation, urban planning, and mixed reality, yet existing point cloud generation methods are limited to single objects or bounded indoor scenes and cannot handle the scale, seamless tiling, and partial observability challenges of city-scale generation. We present \ours{}, a multi-stage framework that generates dense, colored point clouds ($10^5$ points per $150\text{m}{\times}150\text{m}$ tile) at city scale, conditioned on satellite imagery, semantic segmentation maps, and digital surface models (DSM). A \emph{Grid-Aligned VAE} encodes each tile into a topology-preserving latent grid where tokens correspond to fixed spatial regions, enabling spatially coherent multi-modal conditioning and compact latent-space edge consistency that implicitly aligns thousands of boundary points for seamless cross-tile generation. A conditional rectified flow model synthesizes geometry latents from the fused multi-modal conditions, and an orientation-aware diffusion colorizer separately handles satellite-visible horizontal surfaces and occluded vertical façades. To support standardized evaluation, we build on public 3D data sources to introduce \emph{City3D-MultiGen}, a benchmark of $163$K densely annotated tiles from Melbourne and London with aligned point clouds, satellite images, semantic maps, and elevation data. Experiments show that \ours{} outperforms adapted point cloud generation baselines across all geometry metrics and produces visually coherent colored point clouds with seamless boundaries over arbitrarily large urban extents. Our benchmark details are available at https://huggingface.co/datasets/e32/City3D-MultiGen
Two structural insights have been overlooked in automated residential floor plan generation. First, design is inherently progressive. Architects begin with rough strokes and refine them over time, whereas existing methods typically require their conditioning representation to be fully specified before generation, a fundamental mismatch with how design actually works. Second, the 2D floor plan is not an optional intermediate but an irreplaceable spatial contract. Once room boundaries, doors, and windows are fixed, furnishing reduces from open-ended spatial reasoning to bounded constraint satisfaction. Bypassing this contract, as existing 3D systems do by delegating layout to language models, yields overlapping rooms and implausible proportions; directly calling general-purpose language models likewise produces geometrically invalid layouts. Guided by these insights, we present PlanCraft. SketchPlan supplies the missing training signal by replaying the architect's drawing process on 80K real floor plans, producing partial sketches at every completeness level. PlanCraft-Diff progressively sharpens an incomplete sketch into a geometrically precise, vectorizable floor plan through a coarse-to-fine strategy. With the spatial contract established, PlanCraft-Agent then furnishes the scene within well-defined room boundaries. Experiments show that PlanCraft achieves a 61.1\% lower FID than the best existing 2D method and surpasses existing 3D systems by 15 points in expert-rated spatial rationality, with a sketch at only 25\% completion already outperforming all fully specified baselines.
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation. In this paper, we present Nexus, a diffusion method that achieves holistic mesh generation via decoupled vertex and topology generation. First, we view mesh vertices as sparse voxels organized as an octree and adopt a diffusion model to generate the vertices in a coarse-to-fine manner. Second, for topology modeling, we propose Spacetime Interval, as an extension of Spacetime Distance to encode arbitrary edge and face topology into continuous per-vertex embeddings. It allows for a global and efficient recovery of complex topology. We then employ a diffusion model to generate the continuous embeddings on the generated vertices. Extensive experiments on the Objaverse and Toys4K datasets and in-the-wild images demonstrate that our method outperforms state-of-the-art autoregressive and two-stage baselines, effectively circumventing the inherent limitations of sequential mesh modeling. A blind user study from 3D practitioners confirms strong perceptual preference for our results.
Synthesizing physically plausible human-scene interactions (HSI) remains a critical challenge in computer vision and the development of human avatars. Although recent generative models enable diverse motion synthesis, they suffer from an inductive bias referred to as semantic-geometric entanglement. Because spatial constraints often strongly correlate with specific actions in training data, monolithic models will learn the shortcut bias, aggressively overriding the semantic intent when faced with strict geometric cues. Furthermore, this entanglement exacerbates physical hallucinations, such as body-scene penetrations. To address these limitations, we propose DeSeG, a hierarchical framework that explicitly decouples semantic intent from geometric constraints. First, we introduce a Residual Semantic Planner that encodes textual instructions and canonicalized goal voxels into a compact latent space, enabling fine-grained semantic control independent of spatial trajectories. Second, we propose a physics regularized diffusion executor that incorporates differentiable repulsive potential fields directly into the diffusion objective, enforcing collision-aware motion generation. Extensive experiments on the Lingo dataset demonstrate that DeSeG achieves state-of-the-art performance, reducing mean scene penetration by 47% and improving semantic alignment by 29% over the SOTA baselines.
Constructing faithful 4D worlds from LiDAR-acquired sequences is crucial for embodied AI, yet current generative frameworks apply uniform modeling capacity across all spatial regions. This ignores that perceptual difficulty varies dramatically within a single scan: distant surfaces, occluded boundaries, and small-scale objects carry far higher uncertainty than well-observed structures. We present U4D, a new framework that explicitly leverages spatial uncertainty to guide LiDAR scene generation in a "hard-to-easy" schedule. U4D derives per-point uncertainty maps via Shannon Entropy from a pretrained segmentor, then applies an unconditional diffusion stage to synthesize high-entropy areas with precise geometry, followed by a conditional completion stage that fills in the remaining regions using these structures as priors. A MoST (Mixture of Spatio-Temporal) block further maintains cross-frame coherence by dynamically balancing spatial detail and temporal continuity. Extensive experiments on nuScenes and SemanticKITTI demonstrate state-of-the-art scene fidelity, temporal consistency, and downstream performance.
Leyue Tang, Jonathan Louis Bamber, Gang Qiao +1cs.CV
Acquiring usable optical imagery in Antarctica is inherently challenging due to prolonged polar nights and frequent cloud cover. Landsat provides the longest and most continuous optical observations and constitutes one of the most important remote sensing data sources for Antarctic studies. However, the scan-line corrector (SLC) failure in 2003 resulted in approximately 22% missing pixels in Landsat 7 ETM+ SLC-off imagery, severely limiting its usability. Unlike many non-polar environments, Antarctic surfaces undergo rapid and substantial changes, which makes it difficult to obtain reliable reference imagery and reduces the applicability of conventional reference-based gap-filling methods. To address this challenge, we propose DiffGF, a non-reference diffusion-based framework for restoring Landsat 7 SLC-off imagery without requiring any external reference data. DiffGF adopts a two-stage design consisting of a latent-space diffusion process and a pixel-space refinement. A dedicated Antarctic dataset, SLCANT, is constructed for training and evaluation. Quantitative and qualitative results demonstrate that DiffGF restores Antarctic SLC-off imagery with high fidelity. Its practical value is further examined through a downstream crevasse segmentation application. The results suggest that DiffGF provides a useful approach for exploiting Landsat 7 SLC-off archives in Antarctica, enabling the extraction of valuable information from historical records and supporting related Antarctic studies.