Diffusion models achieve high sample quality but remain expensive at inference time because sampling requires many sequential neural function evaluations (NFEs). Existing acceleration methods either use fixed step-skipping schedules, adapt step sizes based on local numerical error, or require additional training. We introduce GeoSPRINT (Geometric Step Pruning for Inference in Trajectories), a training-free framework for constructing non-uniform sampling schedules from the geometry of denoising trajectories. GeoSPRINT detects geometrically redundant steps using a hyperplanarity test in latent space, implemented efficiently via QR factorization, and converts the resulting redundancy profile into a sampling schedule that allocates more steps to high-curvature regions of the trajectory. In addition, we introduce the trajectory projection score $α_{\mathrm{traj}}$, a residual-variance metric that quantifies trajectory straightness and serves as a model-free diagnostic for rectified flow quality. Across CIFAR-10 ($32{\times}32$), LSUN Church ($256{\times}256$), and Stable Diffusion v1.5 ($512{\times}512$ latent), GeoSPRINT consistently improves over uniform DDIM (Denoising Diffusion Implicit Models) schedules at matched NFE budgets. On CIFAR-10, GeoSPRINT improves FID (Fréchet Inception Distance) by 0.7-1.1 over DDIM across 49-89 NFEs and surpasses DPM-Solver++ at NFE${\geq}30$ despite using a first-order DDIM solver. On LSUN Church, it reduces FID from 1.48 to 1.26 at 52 steps, and on Stable Diffusion v1.5 it achieves up to 1.93 FID improvement over DDIM. These results show that trajectory geometry provides a useful global signal for allocating inference steps and that schedule quality can substantially improve diffusion sampling efficiency without retraining.
Robust estimation is a core computer vision task frequently tackled using sample consensus. However, traditional methods suffer from inefficient sampling as they struggle to identify effective minimum sets before hypothesis evaluation. To address these challenges, we propose a novel Diffusion-guided Sampling for Consensus-based Robust Estimation (DiffSAC) framework. DiffSAC introduces a diffusion model to learn the distribution of effective minimum sets. It refines the confidence for each data point, indicating whether it belongs to a good minimum set, rather than ranking the data points as in previous work. This significantly reduces the need to process numerous bad sets. To constrain the refinement direction, geometric features are incorporated as conditions within our diffusion model. Consequently, DiffSAC outputs a small number of high-quality minimum sets, enabling identification of the best hypothesis via consensus evaluation. Notably, compared to previous works requiring evaluating over ten thousand hypotheses, DiffSAC achieves state-of-the-art performance with only dozens, significantly boosting efficiency. Extensive experiments across five classic computer vision tasks demonstrate the superiority of DiffSAC. The diffusion model's sampling accelerators enable real-time operation, and DiffSAC can be used as a plug-and-play module to improve existing sample consensus methods.
Ekkasit Pinyoanuntapong, Ajinkya Deogade, Paul Streli +5cs.CV
Co-speech gesture generation has made significant progress toward realistic full-body motion from speaker audio, yet existing models lack fine-grained spatial controllability of individual joints. To address this, we introduce \emph{InteractGesture}, a model-agnostic, inference-time method for spatially controllable gesture generation. \emph{InteractGesture} guides target latent estimates of a diffusion sampler through a differentiable RVQ-VAE decoder, backpropagating spatial control gradients to adjust motion latents during sampling. A primary challenge in streaming co-speech generation is chunk-wise dependency: standard sequential inference freezes prior chunks, preventing spatial constraints in future chunks from adjusting preceding trajectories and causing boundary inconsistencies. To overcome this limitation, we propose \emph{Progressive Chunk Guidance}, a chunk-window strategy that maintains an active set of editable chunk latents with staggered delays, enabling spatial constraints to propagate gradients backward across chunk boundaries during streaming generation. Experiments on the BEAT2 dataset show that \emph{InteractGesture} improves multi-joint spatial control while preserving overall gesture quality. Furthermore, our approach supports diverse applications, including sparse joint positioning, dense joint trajectory control, and directional pointing. Our project page is available at https://exitudio.github.io/interactgesture-page .
Recent advances in diffusion models and Transformer architectures have led to significant progress in text-to-video generation. However, these models often suffer from semantic errors such as missing objects, incorrect attributes, or mismatched actions. Although some semantic correction methods perform optimization before sampling or refinement after sampling, how to detect and correct semantic deviations during the video generation process remains underexplored. In this paper, we introduce a training-free, interpretable mid-generation correction framework that integrates multimodal large language model (MLLM) feedback directly into the diffusion sampling loop. Our framework achieves diffusion trajectory correction by injecting semantic evaluation signals during video synthesis, enabling the model to optimize the generated content through continuous self-reflection. We propose two key modules: a Semantic Assessment Supervisor that generates intermediate preview frames for semantic evaluations and deviation diagnostics, and a Semantic Modification Assistant that corrects semantic drift during inference via a controllable latent trajectory intervention. Our method improves semantic alignment, visual fidelity, and temporal consistency without modifying model parameters. We validate the effectiveness of our approach through extensive experiments across multiple benchmarks.
Few-step distilled diffusion models generate high-quality images quickly, but often lose per-prompt diversity, producing near-identical samples across random seeds. Optimizing the initial noise at inference time offers an appealing way to recover this diversity, yet existing methods directly update the initial noise in an unconstrained Euclidean space, ignoring both the geometry of the Gaussian prior and the model's sensitivity to noise frequencies. They therefore introduce auxiliary quality-control objectives to maintain generation fidelity, adding compute and weighting hyperparameters while still requiring conservative updates to prevent degradation. In this work, we propose MoNO, a training-free method that performs Manifold-constrained Noise Optimization on a low-dimensional, quality-stabilizing noise manifold. MoNO sequentially optimizes each new initial noise so that its predicted visual feature complements previous generations, while Riemannian updates on an affine low-frequency sphere preserve prior likelihood and fix unstable high-frequency components by construction. This enables large geodesic steps, removes the need for auxiliary quality-control objectives, and converges in far fewer iterations than prior noise-optimization methods. Experiments with multiple distilled text-to-image diffusion models show that MoNO consistently improves per-prompt diversity while maintaining image quality.
We propose D2PO (Dynamic Direct Preference Optimization), a principled framework for optimizing diffusion sampling policies with respect to timestep schedules and classifier-free guidance (CFG) weights. Our work is motivated by a fundamental limitation of existing student-teacher regression frameworks; low-NFE student samplers are trained to mimic high-NFEteachers, often sacrificing high-frequency texture fidelity while preserving coarse global structures, thereby misaligning the sampler with perceptual quality. D2PO addresses this challenge by reformulating sampler optimization as a preference-based alignment problem, leveraging the Direct Preference Optimization (DPO) framework. To make DPO applicable to diffusion samplers, we model the sampling policy as an energy-based model (EBM), transforming preference comparisons into tractable energy differences. We further introduce a novel energy formulation derived directly from the pretrained score network, enabling preference evaluation in perturbed spaces that jointly capture structural consistency and fine-grained details. Moreover, we introduce dynamic preferences, where the preferred samples used for alignment progressively improve as the sampling policies are learned. This self-improving mechanism replaces rigid static teacher supervision with an iterative, preference-guided refinement process, providing progressively stronger alignment signals. Extensive experiments demonstrate that D2PO aligns diffusion samplers with perceptual quality more faithfully, unlocking the full potential of high-quality teachers and consistently outperforming conventional regression-based schedulers under low-NFE constraints.
We study timestep allocation for score-based diffusion sampling, where a learned reverse-time dynamics is discretized on a finite grid. Uniform and hand-crafted schedules are standard choices, but they rely on fixed prescriptions and can therefore be suboptimal. To address this limitation, we propose Adaptive Reparameterized Time (ART), a continuous-time control formulation that learns a time change by treating the speed of the sampling clock as the control, so that a uniform grid on the learned clock induces adaptive timesteps in the original diffusion time. Based on a leading-order Euler error surrogate, ART provides a principled objective for allocating timesteps along the sampling trajectory. To solve this deterministic control problem, we introduce ART-RL, an auxiliary randomized formulation with Gaussian policies that turns schedule learning into a continuous-time reinforcement learning problem. We prove that the randomized ART-RL formulation is equivalent to ART at the optimizer level, in the sense that its optimal Gaussian policy recovers the optimal ART time-warping rate through its mean. We further establish policy evaluation and policy improvement characterizations and derive trajectory-based moment identities that yield implementable actor--critic updates for learning the schedule. Across experiments ranging from controlled low-dimensional settings to image generation, ART-RL can be plugged into existing diffusion samplers by changing only the timestep grid, consistently improving sample quality over strong baseline schedules at matched budgets while leaving the rest of the sampling pipeline unchanged. The learned schedules also exhibit broad generalization, transferring without retraining across sampling budgets, datasets, solvers, pipelines, and representation spaces.