Paul Julius Kühn, Saptarshi Neil Sinha, Tiago Kleist +3cs.CV cs.AI
While automated defect detection such as the detection of surface scratched is an important aspect in industrial quality control, the scarcity of annotated defect data make this task challenging. This paper presents a procedural rendering pipeline that generates large-scale annotated synthetic training data using BlenderProc, with configurable material appearance, camera modes, and domain randomization, producing automatic COCO-format annotations. To show the potential of our approach, we evaluate four training strategies, namely synthetic-only, real-only, mixed, and fine-tuning from synthetic weights, across two objects with different material properties and three lightweight edge-deployable detectors, YOLOX, YOLO26, and LW-DETR. Our evaluation show that fine-tuning from synthetic weights consistently outperforms real-only training, and that mixed training effectively recovers performance under scarce real-data conditions, with findings validated across both convolutional and transformer-based architectures. The proposed approach enables scalable defect detection without the burden of large real annotated datasets, making it practical for on-device industrial inspection. The pipeline scripts for generating synthetic scratches, 3D model, and both the synthetic and real annotated scratch datasets for a glossy toy Ferrari car are publicly available at https://github.com/saptarshineil/ScratchSim.
Millimeter-wave (mmWave) radar enables privacy-preserving and illumination-robust human motion reconstruction, but training generalizable models typically requires costly paired radar-motion recordings. Simulation can scale such supervision, yet even physics-based simulators cannot fully reproduce real-world multipath, clutter, hardware-specific response statistics, or distance-dependent resolution degradation, leaving a sim-to-real gap. We present mmSimPrior, a simulation-pretrained framework that factorizes transferable knowledge into signal, motion, and radar-to-motion mapping priors. To learn transferable signal and motion priors, we pretrain a multimodal radar encoder with a physics-informed domain-randomization curriculum designed to mitigate the sim-to-real gap by approximating real-world propagation- and acquisition-level variations, while a joint-temporal tokenizer learns a discrete prior over plausible human motion. A dual-mode mapping module predicts either motion-code distributions for structurally constrained zero-shot reconstruction or continuous motion parameters for flexible adaptation from limited real data. We further construct a 4.2M-frame, 31K-sequence dataset suite and introduce a No-Overlap Setting that prevents any exact subject-environment-location-motion tuple from appearing in both the adaptation and test sets. Experiments on mmSimPrior-Real and RT-Pose demonstrate consistent gains: with only 24 paired real sequences, mmSimPrior-Reg reduces MPJPE by 24.7-39.0% over the strongest baseline across the three environments, while mmSimPrior-Cls reduces zero-shot MPJPE by 8.5% without fine-tuning.
Felipe Nunes Carbone de Carvalho, Joyce de Morais Souza, Alan de Aguiar +2cs.GR cs.CV cs.LG
Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics rendering driven by polygon meshes. For complex organic subjects, such as insect specimens, extracting and rendering textured meshes is challenging. To address this issue, we propose a meshless DR framework that operates on the parameter space of 3D Gaussian Splatting (3DGS). Our method employs two independent perturbation pipelines to synthesize randomized training datasets. First, a Photometric DR pipeline alters the baked illumination and color balance by modulating the Spherical Harmonics (SH) coefficients. Second, a Procedural DR pipeline isolates the subject's geometric shape by replacing its original textures with 3D spatial noise. Finally, these perturbed radiance fields are composited over stochastically varied backgrounds using a rasterization engine. Our parameter manipulation provides a meshless alternative for generating robust datasets for complex geometries.