Wavelet convolution layers have recently emerged as an efficient mechanism for enlarging receptive fields through multiresolution analysis, but prior work has fixed the wavelet basis to Haar or Daubechies at a chosen decomposition depth, leaving open whether a different basis can shift the underlying efficiency frontier. We identify and characterize a previously unexplored trade-off in this setting: bases with stronger approximation properties (longer filters) can reduce the decomposition depth required for competitive accuracy, yielding a net reduction in parameters and FLOPs despite higher perlevel transform cost. We formalize this as an F-vs.-L tradeoff (filter length vs. decomposition levels) and study it systematically across Haar, Daubechies, Symlets, and Coiflets under controlled architectures and budgets. On image classification (CIFAR-10, ImageNet-1K) and semantic segmentation (Cityscapes), Coiflet-based wavelet convolutions match Haar at deeper levels with approximately 32% fewer additional parameters and 33% fewer additional FLOPs, providing a concrete and actionable design choice for practitioners building wavelet-based architectures.
Remote sensing images acquired by unmanned aerial vehicles (UAVs) and satellites are often degraded by adverse weather, illumination variation, and imaging artifacts, which may co-occur and jointly induce global distribution shifts and local structural corruption. Although All-in-One image restoration offers an appealing unified alternative to task-specific pipelines, existing methods still suffer from weak or implicit degradation cues and parameter redundancy caused by full-rank multi-expert designs with overlapping restoration behaviors. We propose CoRE-UIR (Common and Residual Experts for Universal Image Restoration), a prior-guided global-local framework centered on the Common-and-Residual Expert Block (CoRE). CoRE explicitly decomposes restoration capacity into a common dense expert for degradation-invariant restoration and low-rank residual experts for degradation-specific compensation, enabling adaptive specialization without redundant expert replication. Built on this design, Degradation Prior Embedding (DPE) adapts frozen CLIP features into an explicit restoration-oriented prior, while Global Feature Modulation (GFM) aligns global feature statistics before local residual compensation. We also construct MDVD-108K (Multi-Degradation VisDrone), a large-scale UAV restoration dataset covering both single and compound degradations, together with a real-world test set. Extensive experiments on multiple datasets show that CoRE-UIR improves the overall average PSNR by 1.05 dB while running 11.83$\times$ faster and reducing peak memory by 85.3% relative to the strongest baseline, BaryIR, thereby maintaining a favorable quality-efficiency trade-off. Evaluations on downstream tasks and unseen degradation also validate the generalizability of CoRE-UIR. The code and dataset will be released at https://github.com/zzaiyan/CoRE-UIR.
Modeling multi-entity temporal data requires capturing dependencies across entities, time, and their interactions. Transformer-based approaches perform well but often rely on deep stacks of layers to learn these heterogeneous dependencies implicitly, increasing computational cost. We revisit this problem from a structural perspective and decompose multi-entity temporal dynamics into three interaction types: spatial interactions among entities, temporal interactions across time, and cross interactions coupling the two domains. We propose a structured spatio-temporal transformer block that explicitly models all three within a single stage. It uses parallel spatial and temporal self-attention, followed by bidirectional cross-attention, and combines the outputs through learnable gated fusion. By directly encoding these complementary views, the model reduces the need for deep stacking. We evaluate the approach on video-based group activity recognition, skeleton-based human interaction analysis, and wearable sensor-based activity recognition. Despite its simplicity, the single structured Transformer block matches or outperforms deeper architectures with only 1.76M parameters. The results suggest that depth in prior models partly compensates for implicit and entangled interaction modeling, whereas explicit factorization offers a more efficient and transparent alternative. More broadly, this work supports a structure-first design principle: expressive multi-entity temporal reasoning can emerge by exposing interaction structure rather than relying on depth.
Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using significantly fewer parameters. The two branches interact through bilateral connections, enabling mutual guidance for their respective tasks. This task-aware asymmetry reduces the computational redundancy and allocates the computation more judiciously, thereby increasing parameter efficiency and enabling smaller models to achieve strong performance. On 32-view 960P inputs, our model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.
The recent receptance weighted key value (RWKV) model combines RNN-style recurrence, offering a linear-complexity alternative to Transformers' quadratic self-attention for modeling global dependencies. However, when directly applied to point clouds, RWKV, originally developed for sequential text, struggles to capture local geometric structures and model spatial dependencies effectively. To address this, we propose the \textbf{P-RWKV} block, which bridges the gap between sequence modeling and irregular 3D geometry while preserving the efficiency advantages of RWKV. It consists of a Local Perception Expansion (LPE) component to expand contextual perception along the spatio-temporal sequence and a Spatial Context Enhancement (SCE) component to strengthen spatial awareness. To validate the effectiveness of P-RWKV for point cloud understanding, we construct PointER, a single-modality self-supervised representation learning framework whose encoder is composed of stacked P-RWKV blocks. Furthermore, we extend P-RWKV to a cross-modality setting and integrate the proposed core sub-modules into multiple architectures, demonstrating strong plug-and-play flexibility and architectural generality. Extensive experiments show that the P-RWKV block and its key sub-modules achieve competitive performance across various tasks with lower computational cost and inference latency. Code will be released upon acceptance.
Ümit Mert Çağlar, Alptekin Temizeleess.IV cs.AI cs.CV
Semantic segmentation of remote sensing imagery requires models that capture both global context and local detail under tight computational budgets. Prior work typically optimizes for one of these axes: attention for global context, convolution for local detail, or compactness for efficiency. While hybrid approaches aim to capture both, they require architectural changes and encoder backbones with computational overhead, limiting efficiency and performance. We present LALE (Lightweight-transformer Architecture for Land-cover Estimation), an end-to-end remote sensing image segmentation architecture, that bifurcates its encoder by resolution: lightweight ConvMixer stages handle high-resolution local features, while transformer stages handle low-resolution global context, confining the quadratic cost of self-attention to deep, downsampled feature maps. An all-MLP multi-scale decoder, together with RMSNorm and StarReLU throughout, further reduces compute and parameter count. On the large-scale ARAS400k remote-sensing segmentation benchmark, LALE establishes a strong efficiency-performance trade-off against CNN, transformer, and hybrid baselines. Our smallest variant, (just 1.6M parameters), reaches within 2.6 F1 points of the best baseline (UPerNet) while using 4.5x fewer parameters, 7x less storage, 17x fewer GMACs, and delivering 1.8x higher throughput.
The rapid advancement of object detection architectures has positioned single stage detectors as the dominant solution for real-time visual perception. A primary source of computational overhead in these models lies in the deep backbone stages, where C2f bottleneck modules at high stride levels accumulate a disproportionate share of parameters due to quadratic scaling with channel width. This work introduces QYOLO, a quantum-inspired channel mixing framework that achieves genuine architectural compression by replacing the two deepest backbone C2f modules at P4/16 (512 channels) and P5/32 (1024 channels) with a compact QMixBlock. The proposed block performs global channel recalibration through a sinusoidal mixing mechanism with shared learnable parameters across both backbone stages, enforcing consistent channel importance without requiring independent per-stage parameter sets. The neck and detection head remain fully classical and unchanged. Evaluation on the VisDrone2019 benchmark demonstrates that QYOLOv8n achieves a 20.2% reduction in parameter count (3.01M to 2.40M) and 12.3% GFLOPs reduction with only 0.4 pp mAP@50 degradation. QYOLOv8s achieves 21.8% reduction with 0.1 pp degradation. When combined with knowledge distillation, full accuracy parity is recovered at no cost to compression. An expanded backbone plus neck variant achieved 38 to 41% reduction at the cost of greater accuracy degradation, motivating the backbone-only final design.