While text-to-3D generation has advanced rapidly, achieving high geometric fidelity at low inference cost remains challenging. Existing text-to-3D methods either decode discrete shape tokens autoregressively or iteratively refine global 3D representations with diffusion or flow models. However, autoregressive decoding is sequential and cannot revise errors, whereas diffusion and flow-matching models repeatedly process the full representation, making high-quality generation increasingly expensive. In this paper, we propose Block3D, a block-wise diffusion framework that partitions the discrete shape-token sequence into contiguous blocks, generates the blocks autoregressively, and jointly denoises all tokens within the current block. To alleviate error accumulation, we introduce confidence-guided intra-block correction, which revises low-confidence tokens before each block is finalized. On a held-out set from TRELLIS-500K, Block3D reduces mean end-to-end generation time from 25.71 seconds to 4.99 seconds, achieving a $5.15\times$ speedup over the fine-tuned autoregressive baseline without sacrificing geometric fidelity.
Diffusion Transformers (DiTs) achieve high-quality generation but are costly due to iterative sampling. Dynamic-resolution sampling reduces early-stage cost by denoising at low resolution; however, uniformly upsampling all latent tokens at resolution transitions incurs redundant computation and may degrade fine-detail consistency. Existing partial upsampling strategies typically rely on local latent structure cues or single-step statistics, making it difficult to jointly capture token-text semantic relevance and token-wise representation dynamics across diffusion steps. We propose AViTS, an adaptive spatiotemporal token selection framework for dynamic-resolution DiTs. AViTS models spatial importance via latent-text attention and temporal importance via token-level feature variation across diffusion timesteps, and fuses them to enable spatiotemporal importance-aware selective upsampling: it prioritizes resolution refinement for critical tokens while deferring less important ones, thereby reducing redundant high-resolution computation and improving the quality-efficiency trade-off. AViTS achieves up to 6.34x on FLUX and nearly 9x FLOPs reduction on Qwen-Image-Edit and FLUX.1-Kontext-dev, orthogonal to distillation, quantization, and feature caching, and reaching 14.76x with distilled models. Code: https://github.com/QHR69/AViTS
Pixel-space diffusion models avoid the reconstruction ceiling of latent diffusion models by generating directly in image space. However, their substantially higher token count makes generation expensive due to the quadratic complexity of self-attention. Several existing efficiency methods reduce this cost by using larger patches at selected denoising steps, thereby representing the image with fewer tokens. Yet, each step still uses a single patch size uniformly across the entire image, overlooking that different regions suffer different fidelity losses when coarsened. We introduce MOSAIK, a damage-guided framework that varies patch size across regions and denoising steps. MOSAIK adapts the PixelDiT backbone to generate arbitrary heterogeneous patch layouts, and a lightweight predictor uses intermediate denoising features to estimate the fidelity loss caused by coarsening each region. Given a token budget, our damage-guided layout predictor assigns fine patches to sensitive regions and coarse patches elsewhere. Remarkably, while reducing FLOPs by 70% and token count by 83%, MOSAIK matches the full-compute PixelDiT on GenEval and its DPG-Bench score drops by only 1.0 point. Compared to diverse efficiency paradigms, including temporal patch scheduling and feature caching, our approach delivers highly competitive performance at moderate budgets and consistently outperforms these baselines in highly constrained compute regimes.
Diffusion models have advanced 3D shape generation, yet most methods still denoise in high-cardinality spaces (e.g., voxel/SDF grids, meshes, or point clouds), which is computationally and memory intensive and makes it difficult to scale in terms of both higher resolution and stronger controllability. We rethink the diffusion representation and propose to move diffusion from dense geometry to compact geometric primitives, representing each shape as a small set of superquadrics. Instead of operating on thousands to millions of geometric representation values, we leverage 7KB superquadric parameters (pose, size, and shape), drastically reducing diffusion-state dimensionality and per-step compute/memory. Our diffusion-over-superquadrics improves scalability by supporting broader capabilities (e.g., resolution-free point-cloud decoding, part-level editing, and constraint-based design) and achieving competitive surface-fidelity and distributional performance on standard benchmarks after point-cloud decoding, while enabling efficient generation within 0.6s per shape for most conditions.
Weiyu Li, Antoine Toisoul, Tom Monnier +4cs.CV cs.GR
We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh topology. However, AR methods scale poorly because the inference cost is quadratic in mesh size. They also require discretizing the vertex coordinates, which introduces quantization errors. To address these challenges, we introduce a Variational Autoencoder (VAE) that, supervised with a contrastive loss, represents both continuous vertex positions and discrete connectivity in a continuous latent space. This latent space is significantly more compact than prior token-based mesh representations. We then build a 3D generator based on a Rectified Flow transformer, generating all mesh vertices and edges in parallel. Our model generates meshes 18x faster than the fastest AR generator while also achieving excellent accuracy across standard mesh-generation metrics. Homepage: https://mesh-flow.github.io/, Code: https://github.com/facebookresearch/meshflow