While 3D Gaussian Editing (3DGE) has seen substantial progress, text-driven 3D human garment editing remains largely underexplored. Existing 3DGE works typically follow a paradigm that applies 2D editing techniques to multi-view rendered images and updates 3D Gaussians based on the modified images. Extending such methods to 3D human garment editing suffers from low-fidelity outcomes, caused by introduced distortions and garment inconsistencies. A promising breakthrough opportunity arises from the SMPL eXpressive (SMPL-X) model that embodies rich prior information for virtual humans. Motivated by this insight, we propose a text-driven 3D human garment editor termed T3HG-Editor, which delivers high-fidelity and garment consistent results by leveraging geometry and joint priors embedded in SMPL-X. Specifically, T3HG-Editor contains three stages, namely obtainment of editable Gaussians, garment consistent editing, and Gaussian updating with overflow pruning. The obtainment of editable Gaussians begins with seeding Gaussians along SMPL-X normals to generate sufficient near surface Gaussians, followed by a 2D mask constraint that precisely localizes the target Gaussians to be edited. The garment consistent editing aggregates tokens corresponding to the same SMPL-X vertex across multiple views and propagates them to their original views, enforcing garment consistency without requiring additional training. Gaussian updating with overflow pruning employs a Signed Distance Function (SDF) defined on SMPL-X to construct a human distance field, which is then integrated with a 2D semantic mask to prune overflowing Gaussians, thus preventing contamination of non-target regions. Experiments on multiple subjects and diverse garment types demonstrate that T3HG-Editor outperforms state-of-the-art methods in both editing quality and garment consistency.
Fashion design aims to express a designer's creative intent and to depict how garments interact with the human body. Recent methods condition on multimodal inputs to support garment editing and virtual try-on. However, existing methods still (i) confine design to garment-related images, excluding creative design sources such as artwork, abstract imagery, and natural photographs, and (ii) cannot support complete outfits, including accessories. We present FEAT (Fashion Editing And Try-On from Any Design), a method that enables editing and try-on across garments and accessories using diverse design sources. To achieve this, we introduce Disentangled Dual Injection (DDI). It takes both apparel and non-apparel design sources and selectively injects design cues via content and style disentanglement. Furthermore, we propose Orthogonal-Guided Noise Fusion (OGNF), a training-free mechanism that removes residual garments via orthogonal projection and applies region-specific noise strategies to enable virtual try-on for both garments and accessories. Extensive experiments demonstrate that FEAT achieves state-of-the-art performance in design flexibility, prompt consistency, and visual realism.