Adrienne Deganutti, Purvanshi Mehta, Simon Hadfield +1cs.CV
Text-to-image models excel at natural image synthesis but struggle with graphic design, where success depends on satisfying precise constraints on typography, layout, color, and visual communication. While prompt optimization offers an attractive alternative to expensive diffusion model fine-tuning, learning prompts for frozen image generators requires informative reward functions despite the entirely non-differentiable generation process. Reinforcement learning does not require differentiable objectives; it requires only scalar rewards capable of ranking candidate outputs. This raises a simple question: can design evaluation metrics themselves become reinforcement learning rewards? Our central contribution is GDB-Reward, a framework that systematically transforms heterogeneous graphic design evaluation metrics into a unified reinforcement learning reward. Experiments demonstrate that GDB-Reward provides an effective optimization objective, substantially improving adherence to the design specification in perceptual quality, rendering fidelity, and spatial accuracy while keeping the image generator entirely frozen. More broadly, our results demonstrate that heterogeneous, non-differentiable evaluation metrics can move beyond passive benchmarking to become effective optimization objectives for reinforcement learning in domains where differentiable supervision is unavailable.
Automating graphic design synthesis from user-provided elements requires both a coherent overall composition and the exact preservation of each asset. Existing methods predict a layout as explicit bounding-box coordinates with a language model and then paste the assets into it, which separates spatial planning from visual synthesis and tends to produce rigid, mis-scaled compositions. We instead ask whether the layout can emerge implicitly inside a pretrained image-editing diffusion transformer. We present Mise-en-Scène, a two-stage framework. In the first stage, a diffusion transformer adapted with a small, knockout-selected LoRA drafts a complete design in which the arrangement of the elements emerges jointly with the rendered canvas. In the second stage, a deterministic match-and-place step moves the original high-resolution assets to the drafted positions, which guarantees exact asset fidelity and yields an editable, layered design that a designer can keep refining rather than a flat image. Notably, a minimal adaptation of the pretrained transformer already suffices, without the specialized conditioning machinery commonly introduced for multi-element generation. On the large-scale PrismLayersPlus benchmark, the designs produced by Mise-en-Scène are the closest to the ground truth in perceived quality among all compared methods, by a wide margin over both an LLM layout planner and a specialized layout transformer, while our match-and-place stage bridges the remaining fidelity gap to the ground-truth composites.