Physical interactions follow a long-tailed distribution: a set of common and regular interactions dominates human experience and visual data, while a broad spectrum of rare and irregular interactions remains underrepresented. Although recent visual world models, including image and video generation models, achieve impressive realism on existing benchmarks, they primarily focus on simulating common physical interactions. This raises a central question: Do current visual world models internalize and generalize physical principles? In this work, we introduce Tailor-Bench, a benchmark that challenges world models to simulate irregular physical interactions. To enable systematic evaluation, we design three scenario modes that progressively challenge model reasoning: Regular scenarios reflect common tool-task pairs, Unconventional scenarios replace conventional tools with attribute-compatible substitutes to test affordance generalization, and Impossible scenarios introduce attribute-violating tools to probe constraint awareness. Additionally, we design two complementary settings under a unified evaluation protocol: predictive generation requires inferring outcomes without guidance, while descriptive generation specifies the target outcome for faithful realization. Our experimental results reveal a clear long-tail gap in physical world modeling: performance degrades from Regular to Unconventional and Impossible scenarios, indicating limited generalization beyond common interactions. Failure analysis further shows that models rely on superficial visual patterns: image models fail to realize correct state changes, while video models further suffer from temporal inconsistencies.
Existing approaches for unsupervised 3D point cloud segmentation predominantly rely on a purely visual similarity-based learning-by-clustering paradigm, which suffers from a fundamental limitation: long-tail ambiguity. In such a paradigm, features of minor classes are consistently absorbed by dominant clusters, leading to severely imbalanced predictions. To address this issue, we propose LangTail, a language-guided hierarchical learning framework that leverages the balanced world knowledge encoded in language models to mitigate long-tail ambiguity in unsupervised 3D segmentation. The key idea is to establish multi-level associations between language-derived semantic priors and visually underrepresented minor classes, thereby compensating for the biased attention of purely visual clustering toward dominant classes. Specifically, LangTail first constructs an entity-level semantic prior from language models, capturing balanced and fine-grained world knowledge across categories. These priors are injected into a hierarchical clustering framework via contrastive alignment. This guides multi-granularity semantic structure formation and prevents minor classes from being absorbed by dominant clusters, yielding more discriminative representations for underrepresented categories. Extensive experiments on ScanNet-v2, S3DIS, and nuScenes demonstrate that LangTail consistently outperforms existing methods by significant margins, \ie, +13.5, +12.9, and +8.9 mIoU, respectively. These results demonstrate the effectiveness of language priors in improving the representation of minority classes in 3D point clouds. The code will be released at: https://github.com/Whisky0129/langtail_official.