Object-centric models often produce fragmented masks, boundary leakage, and incorrect region merging. We introduce Similarity-Shift Refinement (SSR), a training-free post-hoc method for improving object-centric masks with a frozen self-supervised Vision Transformer. SSR measures changes in pairwise patch similarity before and after self-attention value aggregation, retains positively strengthened relations, and constructs a sparse affinity graph. This graph propagates the initial soft slot assignments in a single refinement step, without retraining or modifying either model. Across natural-image, synthetic-video, and real-world-video benchmarks, SSR improves all-pixel Adjusted Rand Index in all 24 evaluated model-dataset combinations, with an average gain of 8.5 percentage points. Ablations show that value-space similarity shifts outperform query- and key-space variants as well as static Transformer affinities. However, texture-dense scenes may cause visually similar regions to be over-grouped. Overall, SSR provides a simple and transferable signal for training-free object-centric mask refinement.
Object-centric learning aims to represent scenes as objects whose properties can be reused in new combinations. Existing evaluations usually score segmentation, single-image factor prediction, or downstream accuracy, but these tests do not directly ask whether a per-object representation behaves correctly under a controlled semantic edit. We introduce EditCLEVR, a paired-scene intervention benchmark in which each example contains a before/after pair of CLEVR-style renders with the same object indices and scene layout, and either exactly one known attribute change on one known object or a no-edit re-render for drift measurement. The protocol includes probe-free diagnostics for representation-change localization and stability, together with probe-decoded semantic faithfulness metrics that test whether the predicted scene change matches the intended intervention across in-distribution and compositional out-of-distribution (OOD) suites, allowing code-space movement and decoded object-attribute correctness to be evaluated separately. We introduce the semantic metric Scene-Graph Intervention Accuracy (SGIA), which requires the full after-scene prediction to be correct and the only predicted before-to-after semantic change to be the intended object-factor edit. We also establish Delta-SGIA as a companion diagnostic that checks the single-site change pattern without requiring the full after-scene graph to be correct. Baseline evaluations on ground-truth-mask backbones, learned-slot models, SAM 2 + frozen-ViT models, and one mask-feature hybrid indicate that CoGenT-OOD-core degradation can persist under ground-truth instance masks, that mask source accounts for part but not all of native performance, and that locality or stability alone can overstate semantic faithfulness. Code is available at https://github.com/torux-bughunter/EditCLEVR.
Deploying object-centric models for real-world scene understanding typically requires complex pipelines to achieve both robust scene decomposition and high-fidelity generation. Recent diffusion-based approaches have improved visual quality, but they almost universally rely on heavy, pretrained generative priors (e.g., Stable Diffusion) and external VAE latent spaces. In this paper, we propose Slot-RAE, a much simpler, fully integrated framework that operates directly within the continuous semantic feature space of visual foundation models (e.g., DINOv3). Slot-RAE employs a feature-space diffusion process using a Diffusion Transformer (DiT) decoder and a Representation Alignment (REPA) head. Unlike existing diffusion-based objectcentric methods that rely heavily on subsidized text-toimage priors, the generative core of Slot-RAE (Slot Attention and the DiT) is trained from scratch within the frozen VFM feature space. This eliminates the need for VAE bottlenecks and task-agnostic generative pre-training. Experiments on the COCO dataset demonstrate that despite its architectural simplicity, Slot-RAE achieves state-of-the-art results. It delivers comparable unsupervised object discovery, higher-fidelity image reconstruction, and robust zero-shot compositionality, all while being significantly faster and more computationally efficient than existing object-centric latent diffusion models.
Neelu Madan, Rongzhen Zhao, Andreas Mogelmose +4cs.CV
Slot attention is a powerful framework for object-centric learning, decomposing visual scenes into latent slots through iterative competitive attention. However, existing methods share two critical limitations: they decompose scenes into a flat set of slots at a single granularity, and this decomposition is based on appearance rather than semantics. Yet humans understand scenes through semantic hierarchies: separating foreground from background, recognizing object categories, and identifying individual instances. Crucially, such semantic hierarchies cannot emerge without supervision, because category names are human constructs, not visual patterns. We propose Hierarchical Slot Attention (HSA), which learns multi-granularity semantic scene decomposition from a single model. HSA decomposes scenes at three levels: holistic (foreground/background), semantic (object categories), and panoptic (individual instances). Using only 10\% labeled data, combined with hierarchical alignment loss, HSA learns all three levels jointly. We further introduce grouping purity and containment to measure whether the hierarchy is encoded in representation space, not just output masks. Experiments on COCO and PASCAL VOC demonstrate that HSA outperforms the strongest flat baseline by up to \textbf{$+$41.5} ARI at holistic, \textbf{$+$14.6} at semantic, and \textbf{$+$10.4} at panoptic level on COCO, with even larger gains on Pascal VOC, while requiring a single model instead of three. Code will be made available upon acceptance.
Ellina Zhang, Madhaven Iyengar, Amir Zadeh +4cs.LG cs.CV cs.RO
We introduce 3D-DLP, a self-supervised object-centric representation learning model that decomposes scene-level RGB-D or voxel observations into a set of 3D latent particles. Building on the Deep Latent Particles (DLP) framework, each particle encodes disentangled attributes, including 3D keypoint position, bounding box dimensions, and appearance features, and represents a distinct entity in the scene. The model learns interpretable per-particle segmentation maps through an end-to-end self-supervised reconstruction objective. We demonstrate on both simulated and real-world datasets that the learned latent space is interpretable and controllable: by manipulating particle positions and decoding, we can generate novel scene configurations. Furthermore, we show that leveraging these compact 3D latent particles for downstream robotic manipulation improves performance over baselines that either lack explicit 3D information or rely on memory-intensive dense 3D inputs without object-centric structure. Code and videos are available at https://eubooks3003.github.io/3d-dlp.
Unsupervised video object-centric learning aims to decompose dynamic scenes into temporally persistent entity representations. Existing recurrent video slot-attention methods propagate a fixed set of slots across frames, but typically assume unconditional slot propagation: every slot is updated and decoded at every frame, regardless of whether its corresponding object is visible. We show that this design violates a basic lifecycle requirement for persistent slots: when an object is absent or fully occluded, its slot should preserve its previous state and avoid explaining unrelated visible content. Instead, unconditional propagation creates two failure pathways: update-induced state drift, where current-frame evidence overwrites the absent object's representation, and decoder-induced reconstruction interference, where the inactive slot remains coupled to reconstruction through decoder attention. We propose Temporal Slot Activation (TSA), a mechanism that learns a per-slot, per-frame activation score $α_{k,t} \in (0, 1)$ without visibility supervision. TSA uses this activation as a shared latent control variable for slot lifecycle modeling. When a slot is inactive, TSA anchors its state to the previous slot via activation-gated updating and suppresses its decoder participation through an activation-dependent additive bias on attention logits before softmax normalization. This jointly reduces state drift and reconstruction-driven interference. To improve decisions under partial occlusion and gradual reappearance, TSA further conditions activation prediction on a per-slot temporal memory produced by a Temporal Context Encoder. We evaluate TSA on MOVi-C/E, YT-VIS, and OVIS benchmarks using both standard and tracking-based metrics (FG-ARI, mBO, IDF1, HOTA). TSA consistently improves object decomposition and temporal identity preservation, with large gains on long, heavily occluded videos.
ARC tests in-context rule induction: given a few input-output demonstrations, a model must infer the hidden rule and apply it to a new query. While many approaches express ARC rules through language, code, or symbolic programs, ARC itself is visual-symbolic: rules appear as grid transitions over objects, colors, shapes, and spatial relations. We introduce Loop-OWM, an object-centric world-modeling architecture that learns these rules as composable transitions over structured states. It combines color-prototype slots, demonstration-conditioned task summaries, and a looped transition model with dense propagation and slot-conditioned correction. On both ARC-1 and ARC-2, Loop-OWM outperforms non-looped and looped baselines with comparable or fewer parameters. These results suggest that ARC rules can be learned not only as language descriptions or searched programs, but also as transitions over visual-symbolic world states.