Translating continuous, noisy egocentric video streams into discrete, temporally ordered action steps is fraught with visual challenges. Heavy ego-motion, transient occlusions, and the high intra-class variability of unscripted human-object interactions cause standard frame-level online temporal models to struggle, often resulting in severe over-segmentation and structural collapse. To bridge the gap between unstable low-level perception and high-level procedural logic, we present VidParse, an online, training-free framework that treats activity understanding as a graph-constrained inference problem. Rather than relying on learned temporal filters, we dynamically identify semantic transitions using a temporal similarity matrix over manipulation-anchored features, which are extracted from frozen foundation models to prioritize foreground hand-object interactions. A beam search decoder then leverages an induced procedural task graph to explicitly enforce valid action transitions and prune impossible trajectories. By anchoring robust visual segments to hard procedural constraints, our approach preserves long-range state transitions and achieves up to a 10x improvement in complex multi-step parsing accuracy over strong online baselines, all without requiring a single gradient update.
Classic 3D scene graph generation approaches fail to work in real-time due to the heavy computational cost of environment mapping and the need to generate intermediate point-cloud representations. To alleviate this issue, a recent work eschews point clouds in favor of a lightweight Gaussian distribution for each object. This approximation drastically speeds up inference and enables real-time 3D scene graph generation. However, the representation has two key weaknesses. \textbf{1)} Each object is approximated by a single 3D Gaussian, which causes a severe loss of 3D geometric detail. \textbf{2)} The discrepancy between this approximation and the true object geometry exacerbates the inaccurate merging of object candidates during online inference. To address these issues, we propose \textbf{NoPA}, which represents each object as a separate non-parametric distribution. This formulation retains 3D geometric information while preserving real-time inference of the parametric Gaussian formulation. To build upon our novel object representation, we propose a tailored merging strategy to recover coherent object instances. Specifically, we leverage maximum mean discrepancy on kernel density estimates to enable robust merging of object candidates during online exploration while minimizing added computational complexity. The key is to maintain a fixed particle set per object. Furthermore, to rectify the relation loss caused by misclassified objects, NoPA propagates relationships between objects with high affinity. Experiments show that NoPA substantially outperforms current methods without sacrificing real-time inference speed.