Adrienne Deganutti, Purvanshi Mehta, Simon Hadfield +1cs.CV
Text-to-image models excel at natural image synthesis but struggle with graphic design, where success depends on satisfying precise constraints on typography, layout, color, and visual communication. While prompt optimization offers an attractive alternative to expensive diffusion model fine-tuning, learning prompts for frozen image generators requires informative reward functions despite the entirely non-differentiable generation process. Reinforcement learning does not require differentiable objectives; it requires only scalar rewards capable of ranking candidate outputs. This raises a simple question: can design evaluation metrics themselves become reinforcement learning rewards? Our central contribution is GDB-Reward, a framework that systematically transforms heterogeneous graphic design evaluation metrics into a unified reinforcement learning reward. Experiments demonstrate that GDB-Reward provides an effective optimization objective, substantially improving adherence to the design specification in perceptual quality, rendering fidelity, and spatial accuracy while keeping the image generator entirely frozen. More broadly, our results demonstrate that heterogeneous, non-differentiable evaluation metrics can move beyond passive benchmarking to become effective optimization objectives for reinforcement learning in domains where differentiable supervision is unavailable.
Zero-shot anomaly detection (ZSAD) has gained significant attention for its practical value in industrial inspection. Recently, CLIP-based approaches have been widely adopted in ZSAD due to their strong vision-language generalization capabilities. However, existing methods commonly employ continuous prompt embeddings for prompt optimization and encode semantics in latent vectors, which lack interpretability and scalability. To this end, we propose CoEvoAD, a co-evolutionary framework for discrete prompt selection. CoEvoAD performs prompt search in the discrete natural-language space using an evolutionary algorithm. Candidate prompts are iteratively generated, evaluated, and selected throughout population evolution, thus preserving the interpretability and composability of natural language. Furthermore, we introduce a Cross-Category Transfer Objective (CCTO), which treats held-out source categories as proxies for unseen categories and scores prompt rules based on their estimated cross-category transferability, effectively improving cross-category generalization. Extensive experiments are conducted to validate the effectiveness of CoEvoAD, and the results show that it achieves state-of-the-art performance across multiple anomaly detection datasets. The code is available at https://github.com/rstao-bjtu/CoEvoAD.
Aman Tyagi, Hemanth Boinpally, Jonathan Chen +2cs.CV cs.AI cs.MM
Modern black-box Image-to-Video (I2V) models offer powerful capabilities in automated content creation, yet their lack of fine-grained control and reliability presents significant challenges in professional workflows. Their inherent stochasticity causes minor variations in textual prompts or hyperparameters to yield drastically different outputs often necessitating inefficient, brute-force trial-and-error processes. To address these limitations, we introduce the ``Agentic Self-Improvement" framework, which reframes video synthesis into a closed-loop, goal-directed optimization. Our framework systematically navigates the generation parameter space using a novel two-stage approach. In the first stage, an iterative prompt optimization loop uses a multimodal Large Language Model (mLLM) to refine the input prompt. This refinement implements two automated evaluations: Davidsonian Scene Graph (DSG) queries ensure semantic adherence, and Common Mistake Questions (CMQ) for artifact detection. At the second stage, we use Bayesian optimization to efficiently co-optimize stochastic seeds and CFG scales. This search is guided by a suite of quality metrics, including the novel Video-Text Adherence (VTA) score derived from the DSG and CMQ evaluations. Our framework significantly outperforms unguided search methods: in human preference studies, videos generated via our agentic approach were strongly preferred over baseline outputs, achieving win rates up to 69\%. This work provides a practical and extensible methodology for enhancing the predictability and control of state-of-the-art video generation models, moving the field beyond speculative curiosities toward reliable, production-ready tools.
Vision Language Models (VLMs) and Artificial Intelligence (AI) agents have revolutionized how engineers approach complex problems in real-world applications. Their adoption in video games is on the other hand limited by the extreme variability of the synthetic scenarios and their poor compliance with real-world physics. Here we investigate the use of VLMs for annotating video game frame sequences with reward signals, a task with several potential applications including, among others, conditioned training and offline reinforcement learning. We show that VLMs often struggle to answer basic questions on racing video games (although we observed a similar behavior on other game genres) and discuss countermeasures such as VLM output mixing and prompt optimization. We also show how input sequence length, resolution, and question batching affect the annotation quality and its token consumption.
Recent advances in image generation and editing have made prompt quality a key bottleneck for e-commerce creatives. Vision-language models (VLMs) can generate image-editing prompts from product images and metadata, but further improving their prompt-writing capabilities requires post-training with feedback from the generated images. Group Relative Policy Optimization (GRPO) is a natural framework for such outcome-level reward optimization. However, it assigns credit only at the full-prompt level, even though image quality often depends on specific design elements such as composition, background, and the presentation of selling points. Existing fine-grained credit assignment methods typically require step-level supervision or learned critics. To address this, we propose EAGLE-GRPO (Element-Aware Group Learning for E-Commerce Image Generation), which decomposes the group-centered reward over predefined elements. We cast element-level credit assignment as a kernel ridge regression problem and derive a closed-form solution, without additional rollouts or separate credit-assignment models. This yields interpretable per-element advantages and more precise policy updates. Experiments show that EAGLE-GRPO sustains performance gains over more training steps before plateauing and generates prompts that produce higher-quality e-commerce images than competitive VLM prompt-writing baselines.
While text-to-image models exhibit remarkable visual fidelity, they frequently violate fundamental physical commonsense. Existing benchmarks often rely on coarse-grained descriptions, failing to diagnose the mastery of specific physical principles. Moreover, the high stochasticity of generative processes causes current prompt optimization methods to suffer from gradient hallucinations, where optimizers are misled by transient visual artifacts rather than systemic flaws. To address these challenges, we introduce OmniPhys, a rigorous benchmark of 1,551 samples grounded in a Physical Knowledge Graph. By aligning PhET simulations with standard curricula, OmniPhys operationalizes a knowledge-to-scenario pipeline that performs diagnostic stress tests via a dual-path verification protocol. We further propose OmniPrompt, an iterative framework that treats physical alignment as a discrete optimization problem. For each query, OmniPrompt aggregates K stochastic images into a per-query feedback buffer. Across training, it further merges feedback from batches of B queries before each meta-policy update, filtering seed and query-local noise. Evaluations across 12 representative text-to-image models reveal universal physical bottlenecks. Results demonstrate that OmniPrompt significantly enhances physical consistency across diverse backbones, proving the transferability and efficacy of our evolved meta-policies. The code and data are available at https://github.com/zjukg/OmniPhys