Virtual try-on (VTON) requires not only realistic generation but also faithful preservation of garment characteristics. However, existing evaluation metrics such as PSNR, SSIM, KID and FID struggle to measure the consistency between the generated and reference garments, particularly in capturing the multi-dimensional characteristics of garment fidelity. To address this, we propose DAT: a Dimension-wise Assessment framework for virtual Try-on, which decomposes garment consistency into seven interpretable dimensions: silhouette, color, neckline and sleeve shape, major decoration and structure, material texture, fine-detail fidelity, and logo preservation, each formulated as a discrete attribute-level prediction task. To train this specialized assessment model, we adopt a two-stage learning paradigm comprising large-scale weak supervision on 50K samples, followed by refinement on 10K higher-quality annotations obtained via multi-model voting. Furthermore, we employ weighted cross-entropy loss to mitigate the severe label imbalance inherent across evaluation dimensions. Beyond its role as an evaluation framework, the assessment model can be integrated into reinforcement learning optimization of Qwen-Image-Edit for VTON, where dimension-wise rewards are adaptively aggregated to emphasize under-optimized aspects during training. Experimental results show that our method (8B parameters) achieves state-of-the-art performance in terms of balanced accuracy, SROCC, and PLCC, outperforming strong proprietary models such as Gemini-3.1, Qwen3.7-plus, and GPT-5.5, while also serving as an effective optimization signal for reward-guided VTON generation
Standard clothing asset generation---restoring forward-facing flat-lay garment images from diverse real-world contexts---holds immense commercial value yet demands both macroscopic topological accuracy and microscopic physical fidelity. Although our previous work RAGDiffusion effectively eradicated large-scale structural hallucinations via retrieval-augmented macro-constraints, achieving industrial-grade micro-texture realism remains an unsolved bottleneck. We formally identify this limitation as High-Frequency Trajectory Collapse: supervised fine-tuning (SFT) converges to the conditional mean of the training distribution, which is dominated by smooth, low-frequency textures, causing high-frequency patterns (e.g., fabric weaves, intricate logos) to become nearly un-sampleable. Naively applying Reinforcement Learning (RL) post-training further triggers Artifact Hacking, where models exploit semantic biases in generic reward models by generating deceptive checkerboard noise. Our key insight is that RL can fundamentally reshape the sampling distribution of flow models---elevating the probability of high-fidelity trajectories under accurate reward guidance---while adversarial regularization prevents exploitation of reward blind spots. Realizing this principle requires three prerequisites: (i)inherent capacity, established through a 27,725-pair high-complexity garment dataset (STGarment-Plus) and a Dual-Image-Stream FLUX architecture upgrade; (ii)perceptive reward, provided by a novel attribute-aware reward model (Garment-RM) trained on 500K images via fine-grained contrastive learning, achieving 84.67% human preference accuracy; and (iii)hacking prevention, enforced by our Adversarial-Regularized GRPO (AR-GRPO) strategy that integrates a dynamic discriminator into the RL sampling trajectory to penalize artifacts while enriching authentic high-frequency details.
High-quality e-commerce creatives are essential for presenting products and conveying marketing messages. Recent diffusion models enable scalable creative generation and produce visually compelling images, but their flattened raster outputs often contain distorted text and inconsistent product details, requiring refinement before deployment. Moreover, without explicit structure, the resulting creatives are difficult to edit and reuse, while complex design requirements remain challenging to encode as verifiable training signals. To address these challenges, we present CommerceVibe, which represents creatives as executable visual code and formulates generation as conditional HTML/CSS program synthesis. Given product images, design requirements, and product information, it produces renderable, editable, and reusable creatives. We further introduce dual-feedback reinforcement learning, in which rule-based feedback evaluates rendered programs for text readability, product visibility, and layout validity, while visual feedback from a vision-language model (VLM) assesses rendered creatives against input specifications across six perceptual and commercial dimensions. Together, these complementary feedback signals improve both constraint satisfaction and perception-dependent quality. We perform supervised fine-tuning (SFT) of Qwen3.5-9B on over 28,000 e-commerce examples, followed by dual-feedback reinforcement learning. On a 1,300-case benchmark, the optimized CommerceVibe model achieves a weighted score of 94.0/100, compared with 87.3 for the SFT-only variant, and outperforms strong external models. Blind evaluations by five e-commerce design experts further validate these improvements. CommerceVibe supports controllable, editable, and scalable e-commerce creative production.
On-policy distillation (OPD), which leverages a pre-trained, specialized teacher model to provide dense supervisory signals, has achieved significant success in Large Language Models (LLMs) and has recently been adapted to flow matching models. However, this paradigm suffers from two major issues: First, training a separate, task-specific teacher for every new objective incurs high computational costs. Second, the discrepancy between teacher and student distributions often leads to compounding errors along the generation trajectory. In this paper, we introduce \textbf{Self-OPD}, a teacher-free OPD framework for flow matching models that turns the student's own self-exploration into step-wise supervision. At each timestep, Self-OPD branches the deterministic next-state prediction into $K$ stochastic SDE candidates, rolls them out with the ODE sampler, and compares their rewards against a deterministic self-reference baseline to obtain normalized advantages. The velocity field is optimized with an all-branch pull-push objective, where high-advantage branches attract the student and low-advantage branches repel it under direction-aware attenuation and SDE-variance normalization. For multi-objective alignment, Self-OPD fuses normalized scores at the reward level, avoiding direct gradient conflict. Experiments on single and mixed reward benchmarks show that Self-OPD outperforms prior RL and OPD methods without task-specific teachers.
Reinforcement learning (RL) enables direct preference optimization for image editing through editing-specific rewards, which remain less developed due to costly triplet supervision and complex task-dependent calibration. In contrast, text-to-image (T2I) generation benefits from a mature and diverse reward ecosystem spanning semantic alignment, aesthetics, realism, glyph shape, and other visual preferences. Extending this ecosystem to image editing would substantially broaden the range of visual preferences accessible to RL-based optimization, prompting the central question: \emph{Can We Perform Image Editing RL without Editing Rewards?} In this paper, we argue that the standard image editing dimensions have potential to be mapped to the T2I reward space: image quality can transfer directly, prompt following can be aligned through a description of the desired visual state, and reference consistency admits a coarse semantic conversion by encoding the source content to preserve. However, editing instructions specify relative changes, whereas T2I rewards require self-contained target descriptions; moreover, semantically valid captions from generic vision-language models may be incompatible with the frozen reward. Hence, we further introduce Lever-Edit, a two-stage framework that learns a reward-aligned captioner for counterfactual target descriptions, freezes it, and optimizes the editing policy solely with the transferred T2I reward. Experiments show competitive editing alignment and source preservation against editing-reward-based fine-tuning, while outperforming intuitive transfer baselines.
We present Swift-Image, a compact unified model for text-to-image generation, single-image editing, and multi-image editing. Our goal is to explore how far a relatively small visual generator can be pushed through systematic training engineering under a constrained computational budget. Swift-Image adopts an efficient 6B single-stream DiT and a progressive training pipeline that evolves from broad semantic coverage to higher resolution, stronger visual quality, and unified generation-editing supervision. For post-training, we employ parallel expert reinforcement learning followed by multi-teacher on-policy distillation to alleviate interference among heterogeneous objectives. We further decouple high-level reasoning from pixel-level rendering with a Prompt Enhancer that translates user requests into generator-aligned visual specifications. For efficient deployment, structural pruning and few-step distillation produce 3B and accelerated variants. Swift-Image achieves leading aggregate performance among evaluated open-source models with only 6B parameters and 243K GPU training hours; the compressed 3B model incurs nearly no loss, while few-step distillation further improves aggregate editing performance with substantially fewer sampling steps. Our study also summarizes practical lessons for architecture, data curriculum, post-training, prompt enhancement, and model compression.
Autoregressive perception models trained to localize visual entities under the open-vocabulary setting are mostly trained using Supervised fine-tuning (SFT) with maximum likelihood, yet it optimizes a proxy objective (per-token cross-entropy) that is fundamentally misaligned with perception metrics such as precision and recall. In this paper, we explore post-training reinforcement learning (RL), specifically GRPO, to directly align these models with their evaluation metrics. Building up on the recently introduced Falcon Perception, we design an RL framework that addresses perception-specific challenges: reward design for set-structured outputs and multi-head sampling control. We discover multiple benefits from RL for perception: first, RL unlocks state-of-the-art performance in very dense scenes (up to 500 objects per scene), a regime where most existing systems degrade sharply or collapse; furthermore it fixes common issues in autoregressive perception models like mask repetitions and removes almost entirely the need for NMS and coordinate deduplication, which improve both performance and efficiency and remove the need for hyperparameters tuning; overall, we notice improvements on all levels of difficulties in referring expression segmentation (on PBench and SACO-Gold), and we find an elegant way to preserve the knowledge of whether an object exists or not (as evaluated by MCC) without training on negative samples. We show that a simple reward that penalizes false negatives and positives is sufficient. We develop two hybrid self-annotation pipelines, respectively tailored for difficult referring expressions and very dense scenes, and show their benefits on RL-training. Model weights are released as a Falcon Perception revision~\footnote{https://huggingface.co/tiiuae/Falcon-Perception}. Datasets will be published.
No-reference point cloud quality assessment (PCQA) has been an active topic in recent years and is used to measure and optimize the visual experience of point clouds. However, large multimodal models (LMMs) have rarely been explored in this area. Previous LMM-based methods mainly rely on supervised fine-tuning to directly predict numerical quality scores, lacking the ability to generalize across datasets with heterogeneous MOS scales and limited annotations. A key difficulty is that absolute MOS regression can be brittle across datasets with different score scales and distortion distributions, whereas relative quality ranking is more stable under such shifts. In this paper, we present PCQA-R1, the first reinforcement learning LMM for 3D point cloud quality assessment to simultaneously model quality understanding and scoring. Built upon the group relative policy optimization (GRPO) strategy, PCQA-R1 first constructs a chain-of-thought dataset, PCQA-CoT, which serves as cold-start training data through a reverse reasoning strategy that teaches the LMM to generate its reasoning process. We further introduce a Gaussian proximity reward that prevents calibration drift by anchoring score predictions to the source MOS range. Experimental results demonstrate that PCQA-R1 achieves state-of-the-art cross-dataset generalization across five benchmarks and competitive in-domain accuracy. Ablation studies support the role of ranking, Gaussian reward, and cold-start traces.
The rapid progress of image generation models calls for AI-generated image (AIGI) detectors that are not only accurate but also explainable and reliable. While MLLM-based detectors can provide natural language explanations, existing methods often generate speculative rationales: they rely on vague or hallucinated artifacts, miss subtle localized flaws from the latest generators, and fail to provide evidence that can be visually verified. We present Defake-o3, an explainable AIGI detector that moves from speculative rationales to verifiable evidence. It combines interactive visual search with verifier-guided evidence alignment: the model iteratively zooms into suspicious regions to inspect fine-grained details, while an Evidence Verifier, trained from human verification annotations, provides reinforcement learning rewards that favor grounded evidence and penalize baseless claims. To support this objective, we construct GroundFake, a dataset designed for grounded explainable detection, with localized bounding-box evidence, human verification based on visual grounding and artifact specificity, corrected reasoning trajectories, and valid/invalid evidence supervision. We further introduce FakeFrontier, an out-of-distribution benchmark built from real images and outputs of 10 recent generators, together with an MLLM-based protocol for evaluating evidence quality and persuasiveness. Experiments on GroundFake, FakeFrontier, and additional out-of-distribution benchmarks show that Defake-o3 improves both detection accuracy and explanation quality, producing more localized, verifiable, and persuasive evidence.
Flow-matching models are now a mainstream method to image generation, but its adaptation to diverse downstream scenarios typically relies on post-training, which may cause conflicts among task-specific optimization objectives. Reinforcement learning enables direct optimization of task-specific rewards beyond the original models, yet trajectory-level optimization may incur high-variance gradients and cross-task interference. On-policy distillation (OPD) offers dense and stable supervision on student rollouts, but conventional teacher matching remains imitation-based. We propose DreOPD, a Degraded-reference extrapolative OPD method for flow-matching models that bridges these two paradigms. Our DreOPD converts implicit reward extrapolation into closed-form velocity regression, enabling extrapolative post-training with the stability of OPD. It further uses a mildly degraded reference to strengthen the teacher-reference contrast, yielding a clearer extrapolation direction. Experiments on single- and multi-teacher settings show that DreOPD outperforms OPD and multi-task RL baselines in average performance, while surpassing specialized teachers on most metrics.
Efficient text-to-image generation requires both reinforcement-learning (RL)-based reward alignment and few-step distillation, yet these procedures are typically performed sequentially, increasing training cost and risking the loss of reward gains during compression. We instead take an RL-native perspective: diffusion RL already generates reward-scored finite-step trajectories, whose intermediate states provide a natural source of distillation supervision rather than a disposable byproduct of sampling. Based on this insight, we propose REST (Reward-Enhanced Scored-Trajectory Distillation), a single-stage RL-distillation co-training framework that attaches a decoupled student to an arbitrary RL teacher. The student learns segment-wise from the teacher's evolving rollout trajectories while leaving the original teacher optimization unchanged. To prevent uniform imitation from preserving undesirable low-reward behaviors, we further introduce Advantage-Modulated Distillation (AMD), which transforms rollout advantages into signed weights over a base distillation loss. AMD strengthens supervision from preferred trajectories and mildly repels the student from low-reward ones. The resulting framework is lightweight and plug-and-play, requires no extra image rollouts, no separate distillation dataset, and no adversarial training. Experiments on compositional generation, visual text rendering, and human-preference alignment show that REST enables few-step CFG-free inference that matches or surpasses its 40-step RL teacher, with an overall additional training cost below 25% over pure RL. REST improves DrawBench PickScore over RTDMD by 0.82 while requiring only one-fifth of the training iterations.
Video coding is advancing into the low and ultra-low bitrate regime, driven by end-to-end codecs that replace the hand-crafted pipeline with jointly optimized neural networks and generative codecs that exploit the priors of video generation models. Yet the dominant metrics, LPIPS and DISTS, measure feature and texture similarity rather than content fidelity: a reconstruction that hallucinates a wrong face or blurs text into convincing strokes can still score well, even when a human rejects it instantly. To address this, we propose CodecArena, the first vision-language framework for video coding quality assessment, casting codec evaluation as source-conditioned comparative reasoning between a reference and its reconstructions. We optimize CodecArena with Facet-GRPO, a visual reinforcement learning scheme that aligns pairwise codec preferences while grounding the verdict in five fidelity facets: identity, objects, text, texture, and temporal consistency. Its facet-anchored reward uses automatically derived facet directions as weak anchors, rather than human per-facet labels, to prevent any single sub-score from dominating the holistic preference and to yield interpretable fine-grained quality judgments. To support training and evaluation in this underexplored regime, we construct two complementary resources: CodecArena-1K, a fully automatic preference dataset of 1,500 comparison groups built from traditional, neural, and generative codec reconstructions with fused vision-language and objective supervision; and CodecArena-Bench, a human-ranked benchmark with source-disjoint videos for fair out-of-domain evaluation. Extensive experiments demonstrate that CodecArena achieves state-of-the-art agreement with human judgments on source-disjoint content across diverse codecs and bitrates, surpassing perceptual metrics and prior vision-language evaluators.
Video anomaly detection (VAD) is a critical yet challenging task due to the complex and diverse nature of real-world scenarios. Traditional deep learning approaches are fundamentally limited by poor generalization across diverse scenarios. While multimodal agents offer a promising tool-learning paradigm for VAD, current systems relying on supervised fine-tuning struggle with complex orchestration, and standard reinforcement learning often causes premature termination due to coarse-grained outcome rewards. To address these challenges, we propose VTO, a process-supervised reinforcement learning framework. Moving beyond static tool usage, VTO enables the agent to dynamically explore and interact with the environment. Specifically, we introduce a foundation model-driven cognitive evaluator to provide context-aware semantic feedback, which is seamlessly integrated into a Process-Supervised Cognitive Alignment that delivers fine-grained, step-wise supervision. By explicitly penalizing logical truncation and rewarding complete causal chains, the agent optimizes its multi-step reasoning policy for interrelated tool orchestration. To support our proposed framework, we meticulously crafted VAD-Tool, a hierarchical visual tool set comprising 12 specialized vision tools spanning from entity tracking to high-stakes hazard detection, and established the corresponding benchmark for rigorous multi-step reasoning evaluation. Extensive experiments on VAD-Tool demonstrate that VTO significantly outperforms baselines, achieving up to a 10.2\% absolute accuracy improvement in tool scheduling. Code and data are available at https://github.com/MICLAB-BUPT/VTO.
While diffusion models have made significant progress in text-to-image tasks, they still exhibit limitations when directly optimizing downstream objectives. Although Reinforcement Learning (RL) enables targeted optimization, existing methods are generally constrained by low-efficiency fine-tuning and sparse rewards. To address these challenges, we propose PAST, which provides differentiated rewards while adaptively regulating training episode length by jointly perceiving denoising progress and prompt difficulty. Specifically, we design an intrinsic reward paradigm to compensate for sparse extrinsic rewards and guide the model to explore paths that diverge more efficiently from noise patterns. We further provide theoretical justification for intrinsic rewards. Then, PAST dynamically monitors denoising completion and semantic alignment between image structures and prompt semantics. When both metrics satisfy generation requirements, the system adaptively terminates training. This enables appropriate allocation of episode lengths based on prompt difficulty and the current generation process. Finally, based on the predicted residual noise level, we establish a dual adaptive coordination mechanism. Specifically, it not only balances the extrinsic and intrinsic rewards but also balances the exploration and convergence. Experimental results demonstrate that PAST enhances computational efficiency of existing RL fine-tuning methods by up to 66.7%, while improving preference optimization quality by up to 29.5% through its dual adaptive regulation mechanism.
Diffusion models have strong generative capabilities. However, their maximum likelihood training objective only focuses on reconstructing the data distribution, making it difficult to align with specific preferences. Reinforcement learning (RL) for preference alignment in diffusion models is promising but limited by reward sparsity. Since a single reward cannot support optimization, existing RL methods usually backpropagate the final reward to all previous steps. However, denoising is stage-wise, with distinct semantics and controllability. Repeating the final reward across all steps creates a temporal objective mismatch, encouraging reward shortcuts that lead to reward hacking. At the same time, due to reward backfilling, each time step receives the same reward, making it impossible to distinguish between actions, thereby weakening the optimization process. To resolve this issue, we propose Stage-Guided Per-Step Optimization (SGPO) for diffusion models, which jointly leverages signal-to-noise ratio and semantic changes to identify generation stages and adaptively assign stage-specific objectives. Early denoising is chaotic and far from the final reward, resulting in weak reward-behavior correlation. This stage should prioritize exiting the chaotic state. In the mid stage, the latent transitions to a stable structure, where the final reward better corresponds to generative behavior. Therefore, this stage optimizes the final reward while exploring diversity to avoid early convergence to a single mode. In the late stage, the latent's core structure is largely fixed, and preference optimization mainly amplifies local details, risking overfitting. Therefore, stable convergence is preferred to avoid quality degradation. Results from 16 comparative experiments validate SGPO. Our method achieves 26.7% average gains in generative quality and 36.7% higher convergence speed.
Indoor scene layout generation is a challenging task in interior design. Existing methods often oversimplify the task by reducing room conditions to coarse 3D bounding boxes and neglecting structural elements such as doors and windows. More fundamentally, many prior approaches formulate spatial reasoning as direct coordinate prediction, thereby casting interior layout design as continuous regression over raw geometric parameters, which hinders the model from learning the underlying reasoning logic of intelligent layout design. We propose \textbf{LayoutDSL}, a novel LLM-based framework for learning an interior layout policy in a domain-specific language (DSL) action space. The DSL provides an explicit symbolic representation of layout information and serves as a structured action space for layout reasoning, where each action corresponds to an interpretable design decision. Under this DSL-based policy learning paradigm, we construct 3D-FrontDSL, a dataset of room-structure annotations paired with synthetic DSL action sequences for supervised fine-tuning. To promote a more generalizable and scalable policy with verifiable feedback, we design rewards grounded in interior design principles and physical plausibility, and optimize the policy via reinforcement learning. Extensive experiments demonstrate that LayoutDSL substantially improves spatial plausibility and design logicality over strong baselines and existing methods.
While recent image editing models have made rapid progress, multi-reference editing remains challenging, particularly in maintaining visual consistency across references and ensuring overall visual harmony. Reinforcement learning has proven highly effective for text-to-image generation and single-image editing, but its extension to multi-reference editing is hindered by the absence of suitable reward models that capture multi-image relational constraints. Moreover, naively using multimodal large language models(MLLMs) as zero-shot evaluators faces a key tension between hallucination-prone long-form reasoning and the limited deductive power of short-form judgments. We address these issues with a Multi-dimensional Evaluation-Verification Reward(EVR). EVR decomposes evaluation into distinct visual criteria; for each criterion, an MLLM Evaluator generates multiple candidate hypotheses, and a Verifier grounds each claim in concrete visual evidence to accept or reject it, producing reliable and fine-grained reward signals. Together with a scalable data pipeline, our method enables RL fine-tuning of off-the-shelf editors without architectural changes. Extensive experiments show substantial gains over the base Qwen-Image-Edit, improving consistency and harmony to match or surpass NanoBanana.
Detection and localization of AI-tampered images are critical for trustworthy AI, yet modern generative models have made such manipulations increasingly difficult to identify. While traditional binary classifiers can detect image tampering, they lack interpretability and generalization. Vision-Language Models (VLMs) offer a promising alternative due to their strong visual understanding and reasoning capabilities; however, existing approaches typically rely on supervised finetuning with curated explanations rather than exploiting their inherent reasoning capabilities. In this work, we investigate whether VLMs can be trained to reason about AI-generated image edits using reinforcement learning (RL) rather than explicit reasoning supervision. Motivated by the success in Group Relative Policy Optimization (GRPO), an RL technique that incentivizes the model to reason by generating thinking traces prior to giving the final answer, we propose a GRPO-based training framework that utilizes simple accuracy and format rewards. Given an input image, the model produces a structured reasoning trace and predicts whether the image has been tampered with. A lightweight segmentation model is then guided by the reasoning output to generate pixel-level localization masks. Experiments across multiple image manipulation datasets demonstrate that our approach achieves competitive detection and localization performance compared to state-of-the-art image forgery detectors, despite requiring substantially weaker supervision. We introduce effective intersection over union (eff-IoU), a unified metric to jointly evaluate detection and localization. These results suggest that reinforcement learning provides an effective and scalable mechanism for teaching VLMs to reason about AI-generated content.
We propose RefineSVG, a single-step closed-loop visual feedback framework that enables multimodal large language models (MLLMs) to perform high-fidelity image-to-SVG generation through self-correction. Existing MLLM-based approaches rely on single-pass open-loop inference, where the model receives visual input only once and must generate thousands of SVG code tokens without intermediate verification. This paradigm inevitably leads to geometric drift, error accumulation, and visual hallucination on complex images. RefineSVG overcomes this limitation by invoking an external rendering engine after an initial SVG generation pass to compare the rendered output against the target image. The comparison yields a multi-dimensional visual residual map (Diff-Map) that is fed back to the model as a ReAct-style correction signal, driving a targeted correction step. To support this render-observe-correct interaction, we further introduce an SVG-oriented semantic vocabulary that compresses token sequences by over 52%. A progressive training pipeline spanning supervised fine-tuning, rejection-sampling cold-start data construction, and end-to-end agentic reinforcement learning aligns the model with closed-loop visual correction. Extensive experiments show that RefineSVG consistently outperforms existing baselines in reconstruction fidelity, structural accuracy, and code efficiency.Code is available at https://github.com/liuxiaobo66/RefineSVG.
Text-to-image diffusion models expose many inference-time sampling parameters, including prompts, negative prompts, classifier-free guidance scales, and noise schedules. These parameters are typically manually chosen once and then held fixed across prompts and denoising timesteps, even though different prompts and stages of generation can benefit from different parameter values. We introduce LeSAMP, a framework for learning prompt-conditioned, timestep-varying sampling parameters. We formulate parameter selection as a reinforcement learning problem: Given a user prompt, a large language model is trained to emit schedules for the chosen sampling parameters. We optimize our model using rewards from human preference models and VLM-as-a-judge. We evaluate our model on Flux.1 [dev] and Stable Diffusion 3.5, and find that compared to baselines, LeSAMP has a win rate of up to 68.12% using human preference scores and 73.37% using VLM-as-a-judge. These gains are validated in a user study where we achieve win rates of up to 59.46% over previous baselines. Our results suggest that learned sampling-parameter policies provide a complementary approach to existing post-training methods for improving diffusion model outputs.
Food segmentation is essential for applications such as intelligent catering, dietary assessment, and recommendation. However, existing benchmarks fail to capture the complexity of real-world dining scenes. The challenges of dense inter-dish overlap, fine-grained class similarity, and extreme long-tail class distributions exceed the fidelity of current datasets. To fill this gap, we introduce \textbf{DishSeg24k}, a large-scale dish-level segmentation benchmark with 24,096 images, 112,281 instances, and 278 fine-grained categories in real-world dining environments. Based on DishSeg24k, we further propose \textbf{Food Expert-Adaptive Segmentation Transformers (FEAST)} to address these challenges. FEAST models query-based decoding as a Markov Decision Process (MDP), where each decoder layer update is treated as a sequential decision step that explores uncertainty along dish boundaries. We further redesign the decoder with a reinforcement learning (RL)-guided Mixture-of-Experts (MoE) module, in which a dual-critic decoupled optimization scheme separates task-oriented query refinement from structure-aware expert routing. This design promotes expert specialization and prevents expert collapse under long-tail category distributions. Finally, extensive experiments on DishSeg24k demonstrate the state-of-the-art performance of FEAST, which outperforms previous methods by {+3.21\%} mIoU, {+3.68\%} mDice, and {+4.00\%} mAcc, respectively. We further validate the effectiveness of FEAST on FoodSeg103. The dataset and code will be publicly released.
End-to-end OCR systems based on vision-language models have achieved strong performance in complex document OCR, but their efficiency is limited by the large number of visual tokens produced from document images. Many of these tokens correspond to blank margins or visually redundant regions, yet directly applying generic visual token compression methods may remove OCR-critical fine-grained details. In this paper, we propose LayoutLite, a lightweight plug-and-play module for efficient document OCR. Instead of relying on explicit document layout detection, LayoutLite performs implicit layout analysis at the token level between the vision encoder and the language decoder. It aggregates multi-layer visual representations from the vision encoder, and predicts an importance score for each visual token with a lightweight scoring network. Low-information tokens are then removed before entering the language decoder while preserving the original spatial positional information of retained tokens. To train LayoutLite without human annotations, we cast token selection as a reinforcement learning problem and optimize it with a group-relative policy optimization objective driven by OCR output consistency, together with an auxiliary layout supervision signal to stabilize training. Experiments on OmniDocBench demonstrate that LayoutLite can substantially reduce visual token length and inference cost with negligible degradation in recognition quality. We further evaluate LayoutLite on two OCR-specialized VLMs, FireRed-OCR and Logics-Parsing-V2. Under up to 50% token compression, LayoutLite preserves almost the same score on both models while reducing prefill latency, FLOPs, and KV cache memory by over 40%, with only a small additional inference overhead. These results show that token-level implicit layout analysis is an effective and practical approach for accelerating VLM-based OCR systems.
We present Oxygen-TryOn, a unified foundation model for any-item virtual try-on. Rather than repurposing a general-purpose image editor, Oxygen-TryOn is fashion-native, built for try-on through a dedicated data engine and try-on-specific training. Given one or more reference items (clean product shots or in-the-wild worn-on photos) and a single target subject image, it synthesizes a photorealistic image of the subject wearing the items across virtually any fashion category. Prior systems handle a single garment category in a studio setting, and recent multi-reference methods remain garment-centric; in contrast, Oxygen-TryOn supports diverse items and scenarios, including full- and half-body views, a variable number of references, and free multi-item composition, while faithfully preserving both subject identity and item appearance. Instead of mask-based inpainting, we reformulate try-on as a multi-reference, understanding-driven generation task. We build a data engine that collects, manufactures, annotates, and filters high-quality try-on data at scale, and design a three-stage recipe of continued pre-training (CPT), supervised fine-tuning (SFT), and reinforcement learning (RL). The RL stage uses a hybrid reward combining an in-house try-on reward model with a proprietary, rubric-guided general-purpose model, jointly supervising fine-grained consistency and instruction-level quality. It also follows general editing instructions (e.g., pose changes) in the same pass. Across public benchmarks and our in-house Oxygen-TryOn Bench, it achieves state-of-the-art consistency and realism on single-item try-on and leads on multi-item try-on, matching or surpassing both leading proprietary systems (Nano Banana Pro, GPT-Image-2, Seedream5 Lite) and open-source models (FLUX.2).
Small language models and coding agents increasingly generate web front-end code, yet their outputs are typically evaluated primarily for functional correctness. A generated interface may compile, render, and pass unit tests while still violating established interface quality principles, including accessibility barriers, deceptive design patterns, poor visual hierarchy, and excessive decision complexity. Existing auditing approaches face a trade-off between cost, coverage, and scalability: expert human review provides rich judgment but is slow and expensive; frontier vision-language models offer broader reasoning capabilities but remain costly to deploy at scale; and rule-based tools such as axe-core and Lighthouse are inexpensive but primarily capture mechanically checkable accessibility issues. We investigate whether a lightweight vision-language model can serve as an effective critic for generated interfaces. We unify 19 interface-quality principles from three complementary sources of HCI knowledge: WCAG 2.2 accessibility standards, deceptive design taxonomies, and established theories of perception, cognition, and interaction. To train this critic, we construct a verified dataset of approximately 10,000 generated web pages by synthetically injecting known violations into clean, LLM-generated Tailwind pages. Continued reinforcement learning on a 4B vision-language model improves micro-F1 from 36\% to 84\%, with 13 of 19 principles exceeding 80\% F1. The resulting critic can audit generated interfaces, filter low-quality interface training data, and provide a reward signal for design-aware code generation. We release our data-generation recipe and injection/verification prompts to support reproducible evaluation and future work on scalable interface-quality assessment.
Zonglin Yang, Wei-Zhen Liang, Nevin Lawrence +4cs.CV
Precision weed control requires species-level identification and instance-level localization. However, conventional object detectors use a closed vocabulary, limiting their deployment across regions, and cannot explain their predictions in complex agricultural scenes. Multimodal large language models (MLLMs) offer visual grounding and reasoning capabilities, but insufficient botanical knowledge can cause hallucinations in fine-grained weed identification. This study introduces WeedExpert-R1, a multimodal model that learns visually grounded botanical reasoning through verifiable rewards. A domain-specific Chain-of-Thought synthesis pipeline combines a human-curated botanical trait dictionary with an Auditor-Synthesizer LLM workflow to generate reasoning data for supervised fine-tuning. Group Relative Policy Optimization is then applied with rewards for format, accuracy, instance count, and response length. Across 37 weed species from six datasets, WeedExpert-R1-4B achieved 75.82 percent exact-set precision at an IoU threshold of 0.5, 89.30 percent precision, and 87.81 percent recall. It outperformed proprietary models, including GPT-5.4 and Gemini-3.1-Pro, and larger open-source models, including Qwen3-VL-30B-Instruct and Gemma-4-31B-it. Results on unseen species further demonstrate its open-vocabulary capability and potential for deployment across diverse regions and crops without retraining.
Artistic charts combine data visualization with expressive marks, textures, and typography, but they are difficult for image generators: an output is useful only when its stylization preserves chart geometry, exact in-image text, and the semantic binding between labels and marks. We introduce ArtChart, a framework for faithful artistic chart generation with integrated text rendering. Given a structured chart specification and an artistic prompt, ArtChart first renders a text-free grayscale layout that encodes the target chart geometry, then trains a chart-specific control module to preserve mathematical structure. To address the remaining text and layout errors, we further refine the generation policy through GRPO-based reinforcement learning with OCR-based text rewards, VLM-based layout rewards, and aesthetic rewards. A multi-expert distillation stage reconciles these objectives by distilling single-reward experts into one balanced generation policy. We also construct ArtChart-Bench, a bilingual 2K-prompt benchmark covering four chart types, controlled value distributions, diverse label/value formats, and 15 artistic styles, together with ArtChart-Eval, a six-axis evaluation protocol measuring mathematical logic, text accuracy, text layout, aesthetics, instruction following, and readability. Experiments on ArtChart-Bench show that ArtChart consistently outperforms prompt-only, image-editing, and generic ControlNet baselines, with the largest gains on mathematical fidelity and label-layout binding while maintaining competitive visual quality. These results suggest that artistic chart generation should be evaluated as reliable visual communication rather than as generic stylized image synthesis.
Yushi Huang, Xiangxin Zhou, Jun Zhang +2cs.CV cs.LG
MeanFlow generators achieve fast few-step sampling by predicting average velocities over time intervals, making them attractive for efficient generation. Reinforcement learning (RL) has become a powerful way to align diffusion and flow models with human preferences and task-specific objectives. In particular, DiffusionNFT offers an efficient forward-process RL framework that does not require reverse-process trajectories or likelihood estimation. However, applying such RL methods to MeanFlow remains underexplored. DiffusionNFT optimizes instantaneous velocities, whereas MeanFlow samples with average velocities. To bridge this gap, we introduce MeanFlowNFT. Inspired by the MeanFlow identity, which bridges average and instantaneous velocities, we construct an induced instantaneous-velocity predictor. We apply the DiffusionNFT objective to this predictor, making reward optimization well-defined for MeanFlow. Sampling remains based on the average velocity, preserving MeanFlow's fast few-step generation. We further prove that MeanFlowNFT inherits DiffusionNFT's strict policy-improvement guarantee. Experiments on image and video generation show that MeanFlowNFT consistently improves baselines. Moreover, it outperforms prior state-of-the-art RL-tuned few-step generators on most metrics ($6$ of $8$ on SD3.5-M), and can even surpass multi-step RL-tuned diffusion while using only a few sampling steps. For instance, on Wan 2.1, $4$-step MeanFlowNFT reaches a VBench score of $84.33$, surpassing $50$-step LongCat-Video RL ($82.57$).
We introduce OvisOCR2, a 0.8B document parsing model. OvisOCR2 is designed as an end-to-end parser: given a document page image, it generates a Markdown representation in natural reading order, covering text, formulas, tables, and visual regions. We build a data engine that combines filtered real-document annotations with synthetic pages whose rendered images and Markdown targets are derived from the same HTML source. The training recipe includes supervised fine-tuning, reinforcement learning on a 4B branch with a multi-component reward design, on-policy distillation into the 0.8B model, and model fusion. On OmniDocBench v1.6, OvisOCR2 achieves a state-of-the-art overall score of 96.58, placing an end-to-end model at the top of this leaderboard previously dominated by pipeline methods and highlighting the potential of end-to-end document parsing. On PureDocBench, OvisOCR2 also achieves the highest Avg3 score of 75.06. Beyond these two public benchmarks, we evaluate OvisOCR2 on an in-house benchmark designed to cover a broader set of long-tail and challenging scenarios. OvisOCR2 obtains the best overall performance among the compared methods, providing further evidence of its generalization and robustness. OvisOCR2 is available at https://huggingface.co/ATH-MaaS/OvisOCR2.
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.g., inserting or moving objects) and can lead to physically or semantically poorly organized arrangements. To address these challenges, we propose ThinkBLOX, a VLM-based progressive reasoning framework that iteratively designs and refines 3D scenes. ThinkBLOX treats layout generation as a state-conditioned, step-by-step reasoningand-action process. To power this, we construct the ThinkBLOX-Data-200K dataset, containing 224,757 procedural placement pairs annotated with multi-view scene context, explicit Chain-of-Thought (CoT) rationales, and structured JSON layouts. Through supervised fine-tuning (SFT) on this dataset, the VLM learns to bridge the reasoning-action gap under incremental updates. Furthermore, recognizing that scene synthesis is inherently a multisolution task where SFT suffers from reward conflict, we introduce Tier-Decoupled GDPO. This reinforcement learning scheme organizes heterogeneous rewards into distinct tiers, stabilizing policy optimization across physical validity, semantic plausibility, and reasoning-action consistency. Extensive experiments show that ThinkBLOX significantly outperforms recent one-shot and iterative baselines in physical plausibility, semantic alignment, and interactive editability. Additionally, we show that it supports diverse applications, including both global and local generation and rearrangement of 3D scenes.
In this paper, we propose SpectraReward, a training-free reward function that turns pretrained MLLMs into off-the-shelf reward models for image-generation reinforcement learning. Instead of asking the MLLM to judge a generated image or answer decomposed verification questions, SpectraReward measures how well the original prompt can be recovered from the generated image through a single image-conditioned, teacher-forced forward pass. We use the average image-conditioned prompt log-likelihood as the reward, directly reusing the MLLM's pretrained image-text alignment ability without preference labels, reward-model fine-tuning. We further introduce Self-SpectraReward, a special case for unified multimodal models where the policy's own understanding branch serves as the reward model for its generation branch, forming a closed-loop self-improving framework without external reward models or external knowledge. Extensive experiments validate SpectraReward through a broad image-generation RL study covering two diffusion models, three RL algorithms, nine reward MLLM backbones from four MLLM families spanning 4B to 235B parameters, and five out-of-distribution text-to-image benchmarks. Results show that both SpectraReward and Self-SpectraReward significantly and consistently improve generation performance and outperform prior MLLM-derived reward training methods. Further analysis reveals that larger reward MLLMs are not always better, while Self-SpectraReward can match or surpass much larger external reward models, suggesting that reward-policy alignment is a key factor for effective image-generation RL. Project Page: https://huangrh99.github.io/SpectraReward/