Ho Man Kwan, Tianhao Peng, Fan Zhang +3eess.IV cs.CV
Implicit neural representations (INRs) have recently emerged as a promising approach to video compression, delivering competitive rate-distortion performance alongside rapid decoding. However, existing neural video codecs struggle to balance complexity and scalability. Lightweight models often suffer from degraded compression performance when scaled to different bitrate/quality levels, whereas high-performance models exhibit limited scalability, as their model complexity typically increases with quality. This lack of a unified architecture capable of maintaining consistent complexity across a wide range of bitrates severely limits their diverse real-world deployment. To address these challenges, we introduce NVRC++, a novel INR-based video codec that utilizes a lightweight INR with multiple high-resolution feature grids, providing high scalability at any given complexity level. This is paired with an optimization framework that enables efficient overfitting on high-resolution grids for long video sequences, thereby exploiting spatio-temporal redundancies without prohibitive computational or memory overhead. Additionally, an advanced entropy model is designed for efficiently compressing the high-dimensional grid parameters. As a result, NVRC++ provides four complexity levels (from 7kMACs/pixel to 360kMACs/pixel), each spanning wide bitrate and quality ranges while supporting real-time decoding. The experimental results show that NVRC++ offers a much faster decoding speed (up to 7.6x) compared to the SOTA INR-based video codec, NVRC, while delivering comparable performance.
Matthew Cong, Francis Williams, Jonathan Swartz +3cs.CV cs.DC cs.GR cs.LG
Gaussian splatting methods have become increasingly popular for neural reconstruction of the real world. However, they are often limited in scale and resolution due to compute and memory constraints. We present a multi-GPU Gaussian splatting approach that scales reconstruction to higher resolutions and larger scenes while abstracting away the code complexity typically associated with distributing a model. To accomplish this, we propose a PyTorch backend that distributes the Gaussian parameters and splatting operators across GPUs via CUDA unified memory and NVLink. Because distribution occurs at the operator level, the model code requires no explicit cross-device communication. More broadly, the backend exposes multiple GPUs as an aggregate PyTorch device and supports other PyTorch operators. We demonstrate city-scale reconstructions with street-level detail consisting of over 1 billion Gaussian splats, more than 25 times as many as the current state of the art.
Tugdual Kerjan, Rasmus Høier, Benjamin Scelliercs.LG cond-mat.dis-nn cs.NE
Equilibrium Propagation (EP) is a physics-based training framework that has primarily been employed in energy-based models, including continuous Hopfield networks, nonlinear resistive networks and coupled phase oscillators. However, EP's practical applications have so far remained limited to relatively small-scale problems. Predictive coding networks (PCNs), another class of energy-based models rooted in computational neuroscience, are typically trained with a specialized algorithm and have likewise not yet been demonstrated at large scale. In this work, we develop an EP-based training method for PCNs which combines the centered variant of EP with a novel equilibration scheme for PCNs. Using this approach, we train a 10-layer convolutional PCN (VGG10) on full-size ImageNet, achieving 13.23\% test error rate on the top-5 classification task, close to the 12.2\% backpropagation baseline. To our knowledge, this is the first demonstration of both PCNs and EP-based training at ImageNet scale. These results significantly extend the scalability of both approaches and suggest that the primary challenges in scaling EP in other physical systems may come more from the computational properties of these systems than from inherent limitations of the EP framework.
Conventional multi-projector calibration requires projecting and capturing structured light patterns for each projector sequentially, causing calibration time and effort to increase linearly with the number of projectors. This scalability bottleneck has long limited the deployment of large-scale projection mapping systems. We present a new calibration framework that breaks this limitation by embedding cameras into the surface of the calibration target. The embedded cameras directly capture the incoming projection light, enabling the separation of simultaneously projected structured light patterns from multiple projectors according to their incident directions. Our method establishes correspondences between the optical centers of the embedded cameras and the projector pixels, allowing the intrinsic and extrinsic parameters of all projectors to be simultaneously estimated. We further introduce a correction technique for small misalignments between the calibration board and camera optical centers. As a result, our system achieves calibration accuracy comparable to conventional methods while reducing the required number of projection-capture cycles from linear to nearly constant with respect to the number of projectors, dramatically improving scalability for dense multi-projector systems with overlapping projection regions, such as high-brightness stacking, super-resolution, light-field, and shadow-suppression displays.