Serdar Ozsoy, Lars Doorenbos, Juergen Gallcs.CV cs.AI
Accurately forecasting the movement of people in complex scenes requires reasoning over the past and present state of the entire environment. In this context, effectively incorporating object information and social interactions into a unified framework remains particularly challenging. To address this, we propose Object-Conditioned Social Diffusion (OCSD), a conditional diffusion model that integrates motion history, multi-person interactions, and object cues into a single framework. OCSD uses an object-conditioning mechanism that modulates denoising at every timestep, enabling fine-grained human-object reasoning, and a social encoder that models the interactions between all humans in the scene. As a result, our model naturally handles varying group sizes, complex social interactions, and supports sampling multiple plausible futures. Extensive experiments show that OCSD achieves state-of-the-art results on the Humans in Kitchens (HiK) and HOI-M3 benchmarks. It reduces the two-second path error by 121.5 mm (31.3%) on HiK and 130.5 mm (33.2%) on HOI-M3 compared to prior work, and produces more realistic long-term forecasts.
Trajectory prediction has shifted toward structured formulations with explicit social modeling. However, existing methods inadequately distinguish the functional roles of social influence in trajectory planning. Observing that agents typically form motion plans by anticipating others' future behaviors before making local reactive adjustments, we identify social interactions as playing staged roles, namely planning precedes reaction. We propose INTraJ, a unified framework that decomposes social influence into two stages: a planning stage constructs reference trajectories using future social information, and a reaction stage recovers local adjustments from the residual between full-context prediction and the reference. INTraJ supports both multi-target and single-target paradigms. Extensive experiments on four standard benchmarks, including Argoverse 2, Argoverse 2-ped, ETH/UCY, and SDD, demonstrate consistent improvements, particularly in FDE and long-horizon consistency, with state-of-the-art performance achieved in several settings. INTraJ reframes trajectory prediction as a planning-driven two-stage process, validating that staged social modeling is critical for stable predictions. The code is publicly available at https://github.com/11isnotavailable/INTraJ.
Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we present HelloWorld, a video world model that enables social interaction with in-world characters. With a single button press, users can prompt the on-screen character to respond toward the camera, e.g., turning to the viewer, waving, nodding, or speaking a short greeting. To make these interactions natural, we propose a self-distillation pipeline that finetunes the video generation model on data synthesized by itself. Each synthesized clip contains both social interactions and camera motion, allowing the model to learn camera-pose conditioning without degrading interaction quality. At inference, we further introduce a training-free module that determines when the interaction occurs. Upon a button press, it modulates the cross-attention masks of the DiT so that the interaction-related text prompt attends only to the frames within the press window, temporally localizing the character's response. We further build HelloWorldBench, a 400-sample benchmark with three social interaction metrics alongside three conventional metrics, for evaluation. Experiments demonstrate that HelloWorld surpasses a variety of baselines in interaction quality, while maintaining state-of-the-art picture aesthetics and camera-pose following. Project page: https://github.com/AlayaLab/HelloWorld
Pedestrian trajectory prediction requires modeling temporal dynamics, multimodal cues, and social interactions in crowded environments. Existing methods often address these factors separately or entangle them in costly attention blocks, limiting scalability, flexibility, and interpretability. We propose a three-step hierarchical Transformer that explicitly separates temporal encoding, multimodal fusion, and scene-level interaction reasoning. Lightweight GRU summaries enable efficient cross-modal attention, while social attention over time--agent tokens captures inter-pedestrian influences at manageable cost. Experiments on JTA, JRDB, and the Pedestrians and Cyclists in Road Traffic dataset show state-of-the-art performance on real-world datasets (JRDB, Urban) and competitive results on JTA. Ablation and qualitative analyses confirm the contribution of each stage and the model's ability to anticipate complex behaviors such as early turning.