Accurate 3D ship detection in maritime environments is critical for autonomous navigation, yet remains challenging due to large-scale vessel variations, sparse point clouds of small vessels, and severe sea-clutter interference. Existing methods, primarily based on 2D features or dense representations, struggle to balance detection accuracy and computational efficiency, while sparse 3D detectors designed for road scenes generalize poorly to maritime scenarios. This paper focuses on two key challenges in maritime LiDAR perception: weak feature representation for small and sparse vessels, and insufficient global structural modeling for large vessels due to the limited receptive field of local sparse convolutions. To address these issues, we propose KSG-Net, a Key-Sparse and Global-Context learning network for maritime 3D ship detection. The core idea is to jointly enhance local discriminative features and global structural awareness within a unified fully sparse detection framework. Specifically, a Key Sparse Multi-scale Aggregation (KSMA) module is designed to enhance the representation of small and sparse vessels by selecting informative key voxels and aggregating cross-scale neighborhood features. Furthermore, a Global Context Aggregation (GCA) module is introduced to capture long-range geometric dependencies through scene-level context modeling with gated residual interactions, thereby improving the representation of large vessels. Extensive experiments on the Thames River vessel dataset and simulated datasets demonstrate that KSG-Net consistently outperforms existing methods in multi-scale vessel detection and exhibits strong robustness in complex maritime environments.
Monocular geometry estimation has recently achieved impressive performance across diverse scenes. However, state-of-the-art models still face notable distortion in local 3D structure, especially in fine details, like thin structures and small objects. We attribute this limitation to an architectural mismatch: most current models decode 3D geometry within a 2D parameterization, where feature interactions are governed by image-plane proximity rather than true 3D spatial relationships. This inadvertently mixes features from geometrically distant surfaces, resulting in over-smoothed geometry particularly around thin or elongated structure. In this paper, we propose MoGe-3, a fine-detail monocular geometry estimation model with Self-Guided Sparse 3D Refinement (SSR) that lifts monocular geometry modeling from 2D image space to 3D space for high-fidelity metric-scale point maps. MoGe-3 lifts the coarse point map from a foundation base model onto a sparse voxel shell and refines it via SSR. The SSR employs sparse convolutions that aggregate features based on 3D spatial locality, avoiding feature mixing across depth discontinuities. Extensive experiments on diverse datasets demonstrate that MoGe-3 significantly outperforms existing approaches in recovering fine detailed 3D geometry across both quantitative metrics and qualitative visualizations. Project page: https://qft-333.github.io/moge3page/