Visual aliasing, also known as the doppelganger problem, remains a key challenge for structure-from-motion (SfM): visually similar but physically distinct surfaces can produce incorrect image matches and degrade reconstruction quality. Previous work mitigates this issue with geometry-aware foundation-model features, but places a heavy transformer classifier on top of the backbone, making large-scale disambiguation expensive. We introduce XDG, an efficient visual disambiguation model designed for scalable SfM. Our key observation is that a 3D foundation model already performs the cross-view geometric reasoning necessary for visual disambiguation, so doppelganger classification should adapt the backbone representation directly rather than relearn pair reasoning in a separate heavy decoder. XDG fine-tunes Depth Anything 3 with lightweight LoRA adapters and repurposes its camera tokens as compact pair-level classification tokens. A compact MLP head predicts whether a candidate image pair observes the same 3D surface. Extensive experiments show that XDG provides a favorable accuracy-efficiency tradeoff: it remains competitive with the state-of-the-art disambiguation method across pairwise and reconstruction benchmarks and delivers more than a 3x inference speedup. On individual LaMAR scenes containing thousands of images, XDG saves more than 10 hours of visual disambiguation processing. Code is available at https://github.com/xtcpete/xdg.
Structure-from-Motion (SfM) aims to estimate camera poses and reconstruct 3D structures from a collection of unordered images. Compared with incremental SfM, global SfM achieves better scalability by jointly estimating camera poses based on a view graph constructed from pairwise correspondences. However, its performance is highly sensitive to erroneous edges caused by visually ambiguous matches, which may lead to incorrect camera registration and reconstruction artifacts. In this work, we propose a subgraph-guided view graph pruning framework for robust global SfM. Our key idea is to exploit the internal consistency of reliable subgraphs to identify and remove unreliable connections. Specifically, we first partition the view graph into locally consistent subgraphs and perform global SfM within each subgraph to obtain reliable camera poses. We then apply RANSAC-based edge pruning across subgraphs to remove inconsistent edges, and finally perform global SfM on the refined view graph. Extensive experiments on ambiguous, sequential, and unordered image datasets demonstrate that our method improves the robustness of global SfM under challenging conditions. Further evaluation with neural rendering shows that the improved camera estimation leads to higher-quality novel view synthesis results.
Simon Weber, Mateo de Mayo, Je Hyeong Hong +3cs.CV
Initialization-free bundle adjustment (InitFree BA) aims to recover camera poses and scene structure directly from image observations, avoiding the geometric initialization stages of conventional structure-from-motion pipelines. Recent methods based on Object-Space Error (OSE) formulations and Variable Projection (VarPro) show encouraging optimization behavior from random camera configurations. However, existing evaluations primarily measure optimization success, leaving unclear whether a low OSE objective yields a valid metric 3D reconstruction. We revisit InitFree BA experimentally through a unified evaluation framework combining a C++ implementation of existing OSE formulations with a Blender-based dataset generator providing exact ground truth and controlled camera configurations and observation densities. Our experiments reveal a previously overlooked optimization--reconstruction gap: projective solutions with similarly low OSE values can lead to substantially different Euclidean reconstructions after metric upgrade. We identify initialization priors, landmark observation density, and metric-upgrade stability as key factors governing reconstruction success. Overall, our results suggest that the main challenge of InitFree BA is not merely minimizing OSE objectives, but obtaining projective reconstructions that admit reliable metric upgrade. We believe that the proposed benchmark, implementation, and analysis establish stronger experimental foundations for future research on initialization-free bundle adjustment, a problem largely unexplored within the computer vision community. Project page is available at https://github.com/simonwebertum/InitFreeBA.git.
We propose Swimm3R, a unified framework that combines medium-aware structure-from-motion (SfM) with Underwater Beta Splatting to address scattering- and attenuation-induced failures in underwater 3D reconstruction. Swimm3R distills in-air geometric priors into a feed-forward backbone and uses a physics head to regress underwater image-formation parameters, camera poses, and restored point clouds. Additionally, we introduce Underwater Beta Splatting, which extends Gaussian splatting with Beta primitives and scattering-aware geometric gradients for stable underwater geometry representation. We further establish the Barbados underwater video dataset to demonstrate the effectiveness of our method in challenging underwater environments. On this dataset, Swimm3R robustly recovers underwater scene structure under challenging scattering conditions, yielding coherent seafloor geometry. Using these predicted point clouds, the proposed Underwater Beta Splatting improves average PSNR by $1.47$ dB over WaterSplatting while increasing downstream localization performance by $2.0$ and $2.4$ percentage points in RRA@15 and RTA@15, respectively.
Global Structure-from-Motion (SfM) is an efficient paradigm for recovering camera poses and sparse 3D structure from unordered images. However, its reliance on scale-ambiguous epipolar geometry makes global positioning sensitive to noisy baseline estimates and weak view-graph constraints, while false edges from visually ambiguous pairs can further degrade reconstruction. We propose DGSfM, a depth-aware global SfM pipeline that uses monocular depth maps as a scalable prior while preserving explicit multi-view optimization. For each image pair, we use a depth-aware relative pose solver to convert scale-ambiguous epipolar constraints into scale-aware relative pose constraints. We further improve robustness through view-graph filtering and depth-consistency-based correspondence pruning, which suppress false edges and matches that remain plausible under epipolar geometry alone. Finally, global scale averaging and depth-guided pose-point initialization align monocular depth maps into a common reconstruction scale and provide stable initialization for global positioning and bundle adjustment. Experiments on ETH3D and IMC2021 show that DGSfM consistently improves over strong global SfM baselines across sparse and dense matching front-ends, achieving substantial gains in pose accuracy. Code is available at https://github.com/sithu31296/DGSfM.
Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r