We investigate what makes synthetic OCR supervision transfer to real Thai documents and use the resulting insights to build Wayu-Paxa-OCR-Zero, a Thai OCR model adapted without OCR labels from real Thai document pages. Synthetic data provide exact labels at scale, but "realism" conflates source domain, page context, typography, spatial structure, and glyph variation. We disentangle these factors with a controlled document-reconstruction pipeline and evaluate each variant under page- and crop-level training on printed and handwritten Thai documents. Non-text context has little consistent effect, whereas typeface diversity, two-dimensional structure, and real handwriting glyphs improve transfer; moreover, source-domain matching depends on training granularity, with in-domain reconstruction approaching real printed supervision under page-level training (1.82% versus 1.31% median character error rate) but underperforming out-of-domain reconstruction under crop-level training (15.59% versus 5.52%). Guided by these findings, we adapt the 0.9B-parameter PaddleOCR-VL-1.6 into Wayu-Paxa-OCR-Zero using 45,723 synthetic pages: relative to its base checkpoint, it reduces median character error rate from 6.64% to 1.24% on printed pages and from 74.87% to 20.55% on handwriting and outperforms Typhoon OCR v1 7B on all five evaluation sets, showing that synthetic-only training can be competitive.
Haoyu Wang, Songchun Zhang, Haoran Li +3cs.CV cs.GR
Action-conditioned video models require large-scale visual data paired with control signals that are temporally aligned with the resulting scene transitions. Such supervision is difficult to obtain from ordinary real-world video because the actions that caused each visual change are typically unknown. We present a large-scale synthetic data production pipeline built on Unreal Engine for generating action-conditioned, multi-view video. To accommodate the different execution requirements of real-time physics and high-quality offline rendering, the pipeline executes trajectory generation and final rendering in two stages: Stage I runs real physics in PIE and records per-frame character states, control inputs, and camera states into an intermediate trajectory representation; Stage II replays those trajectories in a new engine process and renders them offline with Movie Render Queue (MRQ). Around this core, we develop a distributed production system with cache-aware task partitioning, node-local slot scheduling, automated scene screening, aesthetic and luminance filtering, partial-output recovery, asynchronous upload, and continuous cluster health monitoring. The production cluster contains 25 servers with eight NVIDIA RTX 5090 GPUs per server. From 2,384 asset packs, 429 levels were retained for production together with a pool of 40 humanoid characters. The pipeline has produced 2,691 hours of 1080p video and 6,076 hours of 720p video. We describe the system architecture, the implementation decisions that emerged from production failures, and the limitations of using perceptual quality proxies for world-model data curation. The pipeline described in this report constitutes the Unreal Engine synthetic-data production component used in EchoWM.
As services move online, trust institutions such as banks, lenders, and governments must verify the identity of remote users. Fraud detection tools are widely available, but evaluating and fine-tuning them remains difficult because identity documents are sensitive and therefore scarce. Synthetic data generation offers a path forward, and demand is clear: our prior work in this area has been downloaded over $11{,}000$ times (aggregated from eight parts). We introduce IDSpace, extending this line of research in three directions. First, we propose model-guided Bayesian optimization, which tunes generation parameters to maximize both visual similarity and prediction consistency with target-domain models given only a few samples from a target domain. Second, we decouple user-specified metadata (demographics, fraud patterns, capture device) from automatically tuned control parameters (font styles, noise levels, image quality), allowing users to configure evaluations without low-level expertise. Third, we expand beyond template images to support scanned and mobile-captured documents. Experiments show IDSpace improves evaluation consistency by $15-45\%$ over baselines including CycleGAN, diffusion inpainting, and non-guided optimization, using only a few real samples, while improving training accuracy by up to $9\%$ and SSIM similarity with the target domain by $10\%$. We also released a new dataset consisting of $359{,}240$ high-quality synthetic documents across ten European ID types.
Isabel D. Stein, Thijs A. Eker, Sebastiaan P. Snel +4cs.CV
Object detectors often degrade under domain shifts such as changes in lighting, weather, or occlusion. These shifts alter object appearance and expose a reliance on visual shortcuts learned from the training distribution that do not generalize across domains. Acquiring sufficient real-world samples to capture such domain variation is particularly difficult in specialized, low-data settings. Recent advances in diffusion-based generative image editing have shown promise for improving the in-domain performance of object detectors through synthetic data augmentation. However, their potential to improve out-of-domain robustness remains largely unexplored. We hypothesize that generative image editing can simulate a controlled domain shift in training data, effectively bridging the gap between source and target domains. To test this, we studied camouflaged military vehicle detection as a challenging domain shift scenario. Detectors trained on uncamouflaged data demonstrate substantial degradation on real test imagery containing foliage, netting, and multi-spectral camouflage across 15 vehicle classes in close-up, ground-level imagery. We used two diffusion-based editing models, Qwen Image Edit 2509 and Flux.2 Dev, to synthetically add camouflage to the training data, alongside a LoRA fine-tuned version of Qwen. A non-generative black-bar occlusion baseline served as a lower bound on augmentation quality. Using a GroundingDINO detector trained on real and synthetic data, generative camouflage augmentation yielded substantial mAP improvements for foliage (+20.1) and netting (+14.4) camouflage. Generating multi-spectral camouflage proved more challenging, but LoRA fine-tuning improved performance by 4.4 mAP over the uncamouflaged baseline.
Despite the impressive progress of recent MLLMs on spatio-temporal video grounding (STVG), existing evaluations and training data focus primarily on simple queries. They largely overlook the compositional queries prevalent in real-world scenarios, where a target must be disambiguated by jointly reasoning about its attributes and relations to other entities. To bridge this gap, we propose Compositional Spatio-Temporal Video Grounding (CompSTVG), a task that requires models to process complex textual queries where every intertwined attribute and relational cue is essential for disambiguation. To facilitate this task at scale, we build a synthetic data engine that leverages a spatio-temporal scene graph as a difficulty measure and casts difficulty-controlled query synthesis as a constraint programming problem, producing difficulty-graded data for both evaluation and training. Built on this engine, we introduce STVG-CompBench, a benchmark stratified by explicit difficulty levels that jointly capture temporal complexity and spatial interference. Evaluating 11 representative STVG models on STVG-CompBench reveals that current models perform poorly on compositional queries, exhibiting a sharp performance drop that is typically obscured by overall dataset-level averages. We further construct synthetic training data and propose CurrSTVG, a curriculum reinforcement learning framework that delivers consistent gains, with the largest improvements observed on the most challenging compositional queries.
Controllable image relighting is an important problem in image editing, and hand-drawn scribbles provide an intuitive interface for specifying the desired illumination. However, existing methods do not establish a consistent and effective mapping between scribble inputs and relighting results, limiting their ability to control illumination intensity, chromaticity, and complex spatial distributions. We address this limitation by introducing a material-decoupled illumination representation, termed the Lumi Map, which establishes an explicit mapping between user scribbles and the resulting illumination, thereby improving both relighting accuracy and controllability. Specifically, we use a renderer to synthesize source image-Lumi Map-relit image triplets and train the model to predict the target relighting result conditioned on the Lumi Map. To mitigate the domain gap introduced by synthetic data, we further perform reconstruction training on real relighting pairs, improving the model's generalization to real-world images. Finally, we present Dior-Light, an image relighting method controlled by hand-drawn strokes. Extensive experiments demonstrate that our method outperforms existing approaches in relighting accuracy and enables effective control over illumination intensity and chromaticity on in-the-wild images.
We present SynCrash, a multi-stage pipeline for zero-shot accident detection, spatial localization, and collision-type classification in fixed-view CCTV surveillance video. Our approach addresses the ACCIDENT at CVPR 2026 Challenge, which requires predicting when an accident occurs, where in the frame the impact happens, and what type of collision it is, all without access to labeled real-world training data. The pipeline operates in three decoupled stages: (1) Temporal localization via a VideoMAEv2-giant backbone fine-tuned on CARLA-based synthetic clips with metadata-aware embeddings and dense sliding-window inference; (2) Spatial localization using YOLO for object detection combined with a physics-informed hybrid heuristic that leverages bounding-box overlap and trajectory-based reasoning to predict the impact point; and (3) Collision-type classification using a lightweight rule-based strategy derived from the number and configuration of detected vehicles. The key insight is that temporal understanding benefits from supervised fine-tuning on synthetic data, whereas spatial understanding is better served by pretrained object detectors and physics priors that transfer naturally across domains.
Shingeon Kim, Hyeyoon Lee, Dain Kwon +5cs.CV cs.AI
The rapid expansion of low Earth orbit satellites such as Starlink is increasingly contaminating astronomical surveys. In practice, contaminated images are often identified through inspection. However, modern surveys generate terabytes of data each night, making manual screening infeasible and necessitating reliable automated methods for satellite trail removal. Unfortunately, existing general-domain line detection methods fail to generalize to astronomical images due to domain mismatch, which are mostly grayscale with sparse bright stars and have a low signal-to-noise ratio. Moreover, training new models from scratch is impractical due to the lack of large-scale annotated astronomical datasets. To address these challenges, we introduce STARLINC, the first ML-based framework for satellite trail removal without requiring tedious pixel-level annotation of astronomical images. STARLINC combines synthetic satellite trail generation for training, inter-frame differential maps from temporally adjacent exposures to highlight transient trails, and heatmaps to provide additional localization cues for pixel-level segmentation. Extensive experiments on real-world data demonstrate substantial improvements over baselines, establishing STARLINC as a scalable solution for next-generation astronomical surveys. Code is available at https://github.com/starioKim/STARLINC.
Yifan Wang, Jie Gui, Adams Wai Kin Kong +6cs.CV cs.AI
A major challenge in finger vein recognition is the lack of large-scale public datasets. Existing datasets contain few identities and limited samples per finger, restricting the advancement of deep learning-based methods. To address this, we propose FVeinSyn, a large-scale controllable synthetic data generation framework for finger vein. It explicitly decouples synthesis of vascular topology and imaging appearance to mitigate the limitations caused by insufficient training samples, such as inadequate identity diversity and restricted realism. Specifically: first, a finger vein identity generator models vascular topology under physiological and geometric constraints using stochastic L-systems, producing anatomically valid and identity-distinctive vascular patterns. Then, a cascaded region-aware GAN renders the topological maps into realistic near-infrared images. Finally, an intra-class diversity generator introduces geometric and optical perturbations to simulate realistic intra-class variations. Using FVeinSyn, we generated 500,000 images (10,000 vein identities, 50 samples per identity) and conducted extensive evaluations. Results show that FVeinSyn holds significant advantages in realism, identity diversity, vascular pattern consistency, and intra-class diversity. Models trained with FVeinSyn outperform real-data-only baselines a cross eight public datasets, achieving an average accuracy improvement of 27.43\%. The code is available at: https://github.com/EvanWang98/Synthetic-Finger-Vein-Generator.
Creating re-topologized 3D facial meshes is essential for high-quality facial animation but remains labor-intensive and time-consuming. This dissertation explores more efficient approaches for capturing production-ready facial meshes through: (1) the development of VarIS, a custom light sphere for capturing high-resolution stereo geometry and reflectance maps; (2) analysis of camera parameters affecting automatic 2D and 3D landmarking; (3) synthetic-data methods for training neural face regression; and (4) techniques for improving neural multi-view face-shape regression. While VarIS enables photorealistic face capture, its operational and processing costs motivate a more scalable approach. A deep learning framework is therefore proposed to directly predict re-topologized facial meshes from synthetic multiview images generated with Visage Craft, an in-house physically based rendering system using an Appearance 3D Morphable Model (A3DMM). The system produces standardized meshes ready for rigging and animation with minimal human supervision. Results show that incorporating accurate camera intrinsics and extrinsics improves landmark accuracy and geometric consistency, while 3D landmark regularization further improves reconstruction quality.
Adriano D'Alessandro, Ali Mahdavi-Amiri, Ghassan Hamarnehcs.CV
Text-guided zero-shot object counters excel at spatial localization but categorize poorly on novel or fine-grained classes: natural language is too coarse to fully specify visual identity, so they fail to separate visually similar distractors. Few-shot counters sidestep this with visual exemplars, but require manual annotations on every image. To resolve this dilemma, we introduce RECOUNT, a plug-and-play framework for image-guided zero-shot counting. Rather than specify a category with a text prompt, our key insight is to specify it visually, from a single off-scene reference image. However, we find that a lone reference image provides narrow coverage of a category's appearance and is unreliable across diverse scenes. We therefore repurpose a diffusion model as an automated contrastive data engine that expands the reference into a diverse exemplar gallery, supplying the discriminative detail that text cannot. RECOUNT preserves the class-agnostic proposals of any frozen counter and offloads categorization to a separate visual module (a frozen backbone with a lightweight head trained on this synthetic data) that matches each proposal against the target and distractor galleries. Applied to a frozen counter, RECOUNT attains the best zero-shot accuracy on both benchmarks, cutting counting error (MAE) by 55% on LookAlikes and 21% on PairTally relative to the strongest prior zero-shot counter.
Tanel Liiv, Sander Soodla, Nzamba Bignoumba +2cs.CV cs.AI cs.ET cs.RO
Ground-to-Air (G2A) drone detection in medium- and long-wave infrared (MWIR/LWIR) imagery is challenging due to reduced texture information, sensor noise, weak thermal contrast, and the scarcity of annotated data. This work investigates a synthetic-first training strategy that combines synthetic scene generation with fine-tuning on real data. We show that synthetic data provides an effective basis for learning initial object representations, while real in-domain thermal imagery is still essential for reliable deployment. Even small amounts of real IR data substantially reduce domain gaps. Our experiments indicate that dataset alignment has a stronger impact on performance than model scale. Finally, our analysis of the dataset suggests that semantic alignment in feature space is the strongest predictor of model performance, while radiometric properties such as entropy and dynamic range also contribute to detection robustness. This work provides a foundation for combining synthetic and real IR data for effective G2A drone detection.
Tamara R. Lenhard, Andreas Weinmann, Tobias Kochcs.CV
Reliable drone detection under real-world deployment conditions requires training data that spans the full operational design domain, including adverse weather and seasonal appearance variation. However, acquiring and annotating such data at scale remains highly resource-intensive, as adverse-weather conditions are inherently difficult to control, reproduce, and sample systematically. Existing datasets therefore typically provide only limited coverage of such conditions. Conversely, synthetic data offers a scalable alternative: environmental variation becomes controllable, while modern game-engine-based pipelines provide realistic rendering and automatic annotations. Leveraging this potential, we introduce SynDroneVision-Weather (SDV-W), an systematic extension of SynDroneVision (SDV) targeting adverse-weather and seasonal domain shifts in urban drone detection. SDV-W comprises 55,187 annotated high-resolution images from three urban environments, rendered across three seasonal configurations and diverse weather conditions, including rain, snow, and fog at multiple severity levels. By preserving SDV's scene and trajectory configuration, SDV-W enables matched clean-adverse comparisons and quantification of condition-specific detector degradation. Across representative YOLO models and real-world datasets, we show that SDV-W improves detector reliability under adverse appearance shifts, reduces missed detections and false alarms, and is most effective as a complement to general-purpose synthetic drone-detection data. SDV-W will be publicly released upon paper acceptance.
Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models, control signals. Real capture can provide some of these signals, but dense geometry and long-range correspondence usually rely on estimation or specialised instrumentation. Rendering provides these quantities directly, yet existing synthetic resources rarely combine them on the same frames while also supporting controlled changes of viewpoint and appearance. We introduce WorldRover, a data engine for generating richly annotated, long-range explorations of artist-built environments. At its core, WorldRover-Engine is an Unreal Engine pipeline that executes and offline-renders minute-scale routes while preserving their full trajectories and scene geometry. The same exploration can be replayed from first-person, third-person, and 360 panoramic cameras under different environmental states. Using WorldRover-Engine, we construct WorldRover-10M, whose sequences pair RGB with metric depth, camera trajectories, and trajectory-derived action signals throughout each exploration. Third-person subsets additionally provide dense optical flow, long-range 2D/3D point tracks with visibility, and a character trajectory distinct from the camera trajectory. The engine can render a traversal from first-person, third-person and 360 panoramic viewpoints, under different environmental states or with a neutral white material, while preserving the route and scene geometry. WorldRover therefore turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.
Conor Miller-Lynch, Sandip Purnapatra, Syed Konain Abbas +4cs.CV
Contactless fingerprinting is an emerging approach to biometric authentication that allows users to scan their fingerprints without touching a scanner. Due to the limited amount of contactless fingerprint data available and the security risks associated with sharing real individuals' fingerprints, it is valuable to explore methods of generating synthetic data that can be used in place of - or in conjunction with - real data to develop and evaluate contactless fingerprinting systems. In this paper, we present and evaluate synthetic fingerphotos generated using StyleGAN2-ADA and StyleGAN3, existing image generation architectures. We evaluate the realism, privacy preservation, and variety of the synthetic fingerphotos by comparing their biometric feature statistics to those of real fingerphotos, computing match scores between real and synthetic fingerphotos, and computing match scores between different synthetic fingerphotos. This paper provides a quantitative comparison point for future evaluations of synthetic fingerphotos. The evaluation code is made available at https://github.com/cmillerlynch/fingerphoto-gan.
Edward Zhang, Marcel Hussing, Tanay Tandon +12cs.CV
Advances in diffusion-based generative models have motivated the use of synthetic image generation to alleviate data scarcity in vision tasks. While this strategy has shown promise in natural image benchmarks such as ImageNet, its effectiveness in sparse, high-variance real-world domains remains unclear. In this work, we focus on domains where images differ substantially from common image datasets and additional data are expensive to obtain. Against non-generative data augmentation baselines, we evaluate the downstream classifier performance improvements yielded by two schools of generative sparse data extension: distribution modeling and sample perturbation. Across five trauma classification tasks using subject-wise train--validation splits, no generative approach consistently outperforms a strong non-generative baseline. Feature-space analysis reveals recurring failure modes: memorization or collapse, distributional drift, and generation of visually plausible but simplified canonical instances that are easier to classify than real data.
Gijung Lee, Ronald Wilson, Damon L. Woodard +1cs.CR cs.CV
Hardware assurance relies on scanning electron microscopy (SEM) to verify nanoscale structures, but assembling the large, high-quality datasets required for automated analysis is impeded by time-intensive acquisition and strict intellectual property (IP) constraints on proprietary designs. We propose a privacy-preserving pipeline that secures IP by heavily distorting the functional design while generating a visually realistic synthetic dataset from a small set of initial examples. A StyleGAN first learns the distribution of hardware layout masks to generate novel, macroscopically varied structures. Subsequently, a conditional GAN (Pix2PixHD) translates these masks into realistic SEM images that preserve authentic textures and noise. The primary finding of this work is that a segmentation model trained exclusively on this synthetic data not only demonstrates a successful "sim-to-real" transfer to real images but also outperforms a baseline model trained on the limited real dataset. Because the underlying synthetic layouts are demonstrably novel and reproduce none of the specific proprietary routing of the original design, deploying the final segmentation model mitigates the risk of exposing sensitive IP to attacks like gradient inversion and membership inference, providing a highly secure, high-performance solution for hardware assurance.
Research regarding the sign language recognition mostly relies on RGB images, whileas sign language datasets that provide depth images are limited. Point clouds obtained from depth images can be used for sign language recognition with neural networks like PointNet. In recent years, various neural networks are used for generating realistic depth images from monocular RGB images. In this work, synthetic depth images were created from RGB images using Depth Anything V2 network. For this purpose, three sign language datasets (Real-time ASL Fingerspelling, KArSL, AUTSL) which contain both RGB and depth images were used. Classification accuracies of the point cloud data created from both original and synthetic depth images using various PointNet architectures were measured for sign language recognition. From the original and synthetic point clouds, frame based, Point Gesture Map and Long Short Term Memory data models were used for classification and their performances were compared. In the results, both original and synthetic based data achieved acceptable performance in most models. In general, original depth based point cloud models performed better than synthetic ones, however in some models synthetic depth based models performed better than the originals.
Deploying three-dimensional deep learning frameworks to low-power embedded processors is bottlenecked by the unstructured nature of spatial data and the resource-intensive distance sorting algorithms often used before neural network inference. To address this gap, this paper presents a hardware-constrained workflow optimized for native execution on the Raspberry Pi 5. To account for the reality gap between noiseless, clean computer-aided design (CAD) datasets and real-world sensor data, we use physics-based simulation to construct a synthetic LiDAR dataset. Cross-dataset evaluations demonstrate a substantial drop in classification accuracy when networks trained on clean CAD data are evaluated on synthetic LiDAR sensor data, highlighting the critical need for sensor-aware training. To address the latency bottleneck of traditional geometric preprocessing on edge CPUs, we integrate an isolated, feature-driven Critical Points Layer (CPL) as a frontend filter. Our results show that the pretrained CPL deterministically compresses raw 1024-point clouds to a subset of 40 to 60 unique coordinates. When profiled on the ARM Cortex-A76 processor, the complete pipeline achieves an inference throughput of approximately 50 FPS while maintaining an instance classification accuracy of 88.36%, demonstrating the viability of deterministic real-time 3D perception at the edge.
Luis S. Luevano, Ünsal Öztürk, Hatef Otroshi Shahreza +2cs.CV
Face Recognition (FR) systems in surveillance settings often encounter Low Resolution (LR) faces, those whose face region falls below the standard 112 $\times$ 112 input size. While labelled High Resolution (HR) training data is abundant, labelled native-LR data, and above all paired native LR/HR data, is scarce. One workaround is to synthesize LR data from the available HR faces, but how much synthesis effort is repaid in recognition accuracy remains unclear. We present a study of simple synthetic generation strategies for a compact, edge device-oriented face recognition system, spanning interpolation-based degradation, knowledge distillation, a Prepended Domain Transformer (PDT), Real ESRGAN-style degradation, and a learned Super Resolution (SR) front-end with an identity-aware loss. We evaluate these strategies on synthetic cross-resolution face benchmarks (LFW, CFP-FP, AgeDB-30) and on TinyFace, a real-world native LR dataset, and expose a synthetic-real gap: the degradation setting that is optimal on synthetic benchmarks is not the one that is optimal on real LR. We find that more synthesis effort does not help monotonically: the learned SR front-end does not surpass a direct feed of the aligned LR image into a strong backbone, while simple interpolation augmentation of a compact backbone is the only synthesis that improves over its own baseline. We conclude that generative methods for LR face recognition must be validated on real LR and against a direct-feed baseline, and release our pipeline at https://idiap.ch/paper/synth-lrfr
Hakyeong Kim, Ruicheng Wang, Chengtang Yao +2cs.CV cs.GR
Direct Time-of-Flight (dToF) sensors provide highly accurate metric depth and are more robust than indirect ToF systems in challenging real-world conditions. However, their high manufacturing cost and limited photodiode array size produce depth maps that are extremely sparse, low-resolution, and noisy, making them unsuitable for VR/XR, robotics, and 3D perception tasks that require dense metric depth. Existing monocular and depth completion methods struggle to handle the unique sampling patterns and hardware artifacts of dToF devices, and their performance often deteriorates significantly under severe sparsity or noise. We present a generalizable framework for dense metric depth completion from sparse dToF measurements, capable of operating across diverse sensor types, sparsity levels, and noise conditions. Our model employs a depth-guided dual-branch Vision Transformer encoder that processes RGB images and sparse dToF measurements separately, while a masked joint attention module allows depth tokens to reliably guide image features without being overwritten by them. A lightweight decoder reconstructs dense metric depth efficiently, without diffusion-based or refinement-heavy post-processing. To address the scarcity of paired training data, we introduce a comprehensive dToF simulation pipeline that reproduces the characteristics of flash, sub-VGA flash, and rotating sensors, including hardware-induced degradation, irregular sparsity, and realistic noise distributions. Trained entirely on synthetic data, our model achieves strong zero-shot generalization across 6 datasets and 3 real dToF devices, outperforming state-of-the-art approaches in both accuracy and computational efficiency. This establishes a robust and practical solution for dense metric depth completion from sparse direct ToF sensors. Our code and models are open-sourced. See https://vclab.kaist.ac.kr/cvpr2026p3.
Eduardo de los Santos, Andre S. Kelbouscas, Ricardo B. Grando +1cs.CV cs.RO
The development of vision-based wildfire detection systems for unmanned aerial vehicles is constrained by the limited availability of diverse real-world training images. This paper investigates the impact of dataset composition on embedded real-time UAV wildfire detection using compact YOLO models as a controlled validation family. Four training configurations were evaluated: real non-augmented, real augmented, hybrid non-augmented, and hybrid augmented, where the hybrid sets combine real wildfire images with AI-generated samples. The objective is to determine whether synthetic data mixing and image augmentation improve practical detection performance under resource-constrained deployment conditions. Experimental results show that the best overall operating point was obtained with the real non-augmented dataset, which achieved the strongest balance between recall and mean average precision for UAV-based wildfire detection. The results also show that neither hybridization with synthetic data nor augmentation produced a better final deployment choice. These findings suggest that, for embedded UAV wildfire detection, dataset realism and domain alignment are more valuable than increasing training set size through synthetic expansion.
Hamid Kamangir, Jonathan Berlingeri, Earl Ranario +6cs.CV
High-throughput phenotyping requires AI-enabled computer vision models that generalize across genotypes, locations, and growing seasons, yet such models often lose accuracy under new conditions. Annotating real imagery for every genotype-by-environment (G x E) combination a breeding program encounters is prohibitively expensive. We quantify how G x E shifts affect AI-based detection of cowpea flowers and pods across two California locations and two growing seasons. Flower detection mAP@50 fell from 76.3% to as low as 50.6% under unseen shifts, and pod detection was more sensitive. Feature-space and image-quality diagnostics confirmed these losses track measurable distributional shifts. Because closing this gap with real data alone is not practical, we test whether synthetic imagery, rendered from a procedural 3D cowpea model, can substitute for that annotation burden. Synthetic supervision alone improved over pretraining but remained limited by a domain gap driven by camera image formation, not scene content. A domain-gap-aware camera-realism augmentation strategy, optimized against measured real-image statistics via Wasserstein distance, narrowed this gap, and a linear HDR representation converted a smaller measured gap into a larger detection gain than an 8-bit representation. Optimized HDR synthetic data combined with as few as five real images matched or exceeded the real-data baseline for spatial generalization, and pod detection benefited most at the lowest shot counts, with more modest gains under temporal shift. These results show that synthetic data can overcome the generalization limits of AI-based flower and pod detection, but only when the domain gap is measured and optimized rather than assumed away.
Paul Julius Kühn, Saptarshi Neil Sinha, Tiago Kleist +3cs.CV cs.AI
While automated defect detection such as the detection of surface scratched is an important aspect in industrial quality control, the scarcity of annotated defect data make this task challenging. This paper presents a procedural rendering pipeline that generates large-scale annotated synthetic training data using BlenderProc, with configurable material appearance, camera modes, and domain randomization, producing automatic COCO-format annotations. To show the potential of our approach, we evaluate four training strategies, namely synthetic-only, real-only, mixed, and fine-tuning from synthetic weights, across two objects with different material properties and three lightweight edge-deployable detectors, YOLOX, YOLO26, and LW-DETR. Our evaluation show that fine-tuning from synthetic weights consistently outperforms real-only training, and that mixed training effectively recovers performance under scarce real-data conditions, with findings validated across both convolutional and transformer-based architectures. The proposed approach enables scalable defect detection without the burden of large real annotated datasets, making it practical for on-device industrial inspection. The pipeline scripts for generating synthetic scratches, 3D model, and both the synthetic and real annotated scratch datasets for a glossy toy Ferrari car are publicly available at https://github.com/saptarshineil/ScratchSim.
Currently, autonomous driving object detection models face significant data scarcity and generalization challenges when navigating complex Chinese rural traffic scenarios. To address these limitations, we propose a novel real-synthetic mixed object detection dataset tailored specifically for Chinese rural roads and systematically evaluate the performance of 13 mainstream detectors under different real-to-synthetic data ratios, thereby providing empirical evidence for model selection and data strategy design in rural autonomous driving scenarios. Our dataset combines real-world images captured in Weishi County, Henan Province, with parameterized virtual scenes generated via Unreal Engine. To accurately reflect the unique realities of rural traffic, we define a comprehensive 14-category object system encompassing region-specific elements such as electric tricycles, low-speed vehicles (LSVs), and roadside stalls. Under a unified training protocol, we systematically evaluate 13 mainstream detectors -- spanning the YOLOv5, YOLOv8, YOLO11, and YOLO26 series, as well as RT-DETR-L -- across three data configurations: an all-real baseline, a 1:0.5 real-to-virtual mix, and a 1:1 mix. Experimental results demonstrate that a moderate injection of synthetic data (1:0.5 ratio) effectively enhances detection performance, with YOLO11m achieving the highest mAP@0.5 of 0.758. However, a higher proportion of synthetic data (1:1) introduces domain shifts that offset the benefits of data scaling. While most models reliably identify distinct local vehicles, significant perceptual bottlenecks remain for long-tail, non-standard objects like stalls and railings. This research provides crucial empirical evidence and novel insights for model selection and synthetic data strategies, facilitating the practical deployment of autonomous driving perception systems in rural areas.
We introduce CameraAnything, the first unified framework for camera controlled video editing that enables joint control of both intrinsic and extrinsic camera parameters. Existing approaches either rely on expensive 3D reconstruction to achieve full camera functionality or restrict editing to extrinsic parameter manipulation. Moreover, the coupled influence of intrinsic and extrinsic parameters on video appearance makes disentangled modeling particularly challenging. To address this, we adopt per-pixel Plücker ray injection alongside resolution-aware 3D RoPE in self-attention, building both camera conditioning and spatial positional encoding on the target latent to jointly control camera position, focal length, and native resolution editing without cropping or outpainting. To overcome the scarcity of paired training data, we further develop a scalable synthetic pipeline that constructs diverse dynamic scenes through structured multi-camera recording and generates synchronized videos with varied camera configurations. With a tailored orthogonal training strategy, CameraAnything enables expressive video reshooting with arbitrary viewpoint control, focal length adjustment, resolution adaptation, and multi-shot transitions within a single generation process, offering strong practical value for cinematic video editing and cross-platform content adaptation in video production.
This paper presents a summary of the Competition on Adapting Foundation Models for Face Recognition Using Synthetic Training Data (AFMFR), held at the 2026 International Joint Conference on Biometrics (IJCB 2026). The competition received a total of eight valid submissions from four distinct teams across two complementary tracks: a Full Data Track, in which participants adapt the CLIP ViT-L/14 foundation model using large-scale synthetic identity data, and a Limited Data Track, designed to reflect more resource-constrained adaptation regimes. All training data was generated exclusively using IDPERTURB. Submitted solutions are ranked based on verification and identification performance across a diverse suite of benchmarks, including LFW, CFP-FP, AgeDB-30, CALFW, CPLFW, IJB-B, IJB-C, and TinyFace, using the Borda count method. Fairness evaluation is additionally conducted on the RFW dataset across four demographic groups. The results demonstrate that adaptation of the CLIP foundation model with synthetic training data substantially improves over the off-the-shelf model and, in several cases, surpasses the baseline. Notably, full fine-tuning with Sub-Center ArcFace (DMSTI-Neurotechnology) leads the Full Data Track, while rank-stabilized LoRA adaptation (Idiap-BSP) proves most effective under limited-data conditions.
The recently deployed Entry/Exit System (EES) introduces large-scale biometric verification into European border control, requiring face recognition systems to operate at extremely low false match rates (FMR). While regulatory frameworks define performance targets at the EES Central System level, they do not specify how verification thresholds should be calibrated in practice at the Member State level. In operational settings, obtaining representative real-world data for calibration is often constrained by legal, logistical, and privacy limitations. In this work, we investigate the use of synthetic face data for threshold calibration in document-to-live verification scenarios relevant to border control systems. We analyze the alignment of genuine and impostor score distributions between synthetic and real datasets and evaluate the transferability of calibrated thresholds across domains, with a focus on low-FMR operating points. Our results show that synthetic data can approximate calibration behavior in controlled settings, but fails to reliably generalize to unconstrained conditions due to mismatches in score distribution tails. These discrepancies lead to significant degradation in recognition performance and increased vulnerability to morph-based attacks. We further demonstrate that calibration outcomes are highly dataset-dependent, even across synthetic datasets. Overall, our findings highlight that while synthetic data is useful for system development and preliminary calibration, our results indicate that reliable threshold selection in high-security deployments typically requires validation and adjustment using representative real-world data.
Quality control in printing, particularly in rotogravure printing, still depends on slow, costly, and subjective manual inspection. Automated surface defect detection is critical for maintaining high-quality standards in rotogravure printing. Deep learning models give prospects for automation. However, training robust deep learning models, such as YOLO or Vision Transformers, is heavily hindered by the extreme scarcity of real-world industrial defects images. To overcome this limitation, this paper introduces a novel synthetic data generation framework tailored for rotogravure printing quality control. The proposed pipeline automatically generates high-fidelity images of specific printing defects (creases, streaks, misregistration, etc.) and outputs corresponding bounding boxes and annotations. To validate the framework, a synthetic dataset of 7533 images was generated and used to train the state-of-the-art object-detection model RFDETR. Experimental results demonstrate that the model trained on our synthetic data achieves a Mean Average Precision (mAP) of 80.9\% on real industrial testing samples. This framework provides a zero-cost, rapid-deployment solution for automating defect inspection in printing lines without requiring massive manual data collection.
Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction. This work presents \textbf{RealVDeblur}, an efficient generative framework designed to improve in-the-wild robustness under diverse real capture conditions. First, a large-scale, physically grounded blur synthesis pipeline is constructed from scene-level 3D Gaussian Splatting (3DGS) assets and high-frame-rate videos, providing realistic training data covering both camera-induced and object-motion blur. Second, a video diffusion prior is leveraged for restoration; to better accommodate frame-dependent blur variations, temporal compression in the VAE is disabled and a frame-wise encoding scheme is adopted. For practical deployment on long videos, multi-step diffusion sampling is distilled into an efficient one-step generator, and a training-free Temporal Window Mask stabilizes inference beyond the training horizon with constant memory usage. Extensive experiments on diverse real-world benchmarks demonstrate strong perceptual quality, semantic fidelity, and temporal consistency on unseen videos, as well as improved robustness in downstream 3D reconstruction under severe motion blur. Project page: https://rbjin.github.io/RealVDeblur