The bird's eye view (BEV) has emerged as a pivotal approach for environmental perception in autonomous driving, providing a unified spatial representation for vehicles. Nevertheless, despite BEV's significance in addressing the challenges inherent to autonomous driving, effectively fusing data from multiple camera sensors and operating in complex external driving environments remains a considerable challenge. To mitigate this issue, we recast the BEV segmentation problem within a variational inference framework. In this paper, we propose a novel transformer-based variational flow transformation network for BEV segmentation, denoted as TVB. Our architecture implicitly learns the mapping from multiple camera views to a unified canonical BEV map during training by exploiting posterior BEV supervision. TVB employs a conditional variational auto encoder (CVAE) as its backbone and produces multiple BEV map candidates. To augment the realism of the generated BEV maps, we integrate normalizing flows into the map generation process, enabling the construction of more complex and expressive probability distributions. Furthermore, we design a BEV-attention fusion (BAF) module that harnesses attention mechanisms to adaptively integrate the multiple candidate BEV maps. Experimental results, evaluated on both the nuScenes and OPV2Vdatasets, demonstrate that our proposed method achieves superior performance in multi-camera view BEV segmentation and lane environment perception.
Radiative Gaussian splatting has made sparse-view CT reconstruction fast, but existing methods output point estimates with no notion of where the reconstruction can be trusted. We exploit a property of transmissive X-ray imaging that RGB splatting cannot claim -- projection and voxelization are strictly linear in the per-Gaussian densities -- to equip radiative Gaussians with a variational density posterior whose predictive variance propagates in closed form, exactly, in a single forward pass, in both volume space ($σ^2(x)=\sum_i g_i(x)^2 s_i^2$) and projection space ($\mathrm{Var}[I_p]=\sum_i w_{i,p}^2 s_i^2$). We present the first systematic calibration study for Gaussian-splatting CT (Spearman / AUSE / ECE with temperature scaling), showing that the resulting per-voxel uncertainty ranks true reconstruction error on 14 of 15 scenes of the official benchmark across three view budgets -- 9 of 15 additionally meeting our magnitude-calibration target after a single temperature -- while the perturbation-ensemble heuristic of concurrent work, transplanted to voxel space under the same protocol on our development scenes, does not (rank correlation as low as $-0.08$). We then dissect why uncalibrated acquisition scores can nevertheless select acceptable views, identifying three regimes -- flat (isotropic, balanced), pathological (degenerate coverage), and anisotropic -- and showing, in controlled single-scene testbeds, that principled uncertainty earns a measurable premium only in the last, motivating a coverage-gated, maturity-scheduled acquisition policy; the same calibrated posterior further points toward a dose-adaptive stopping rule, whose experimental validation we leave to future work.
3D Gaussian Splatting represents scenes as finite mixtures of anisotropic Gaussians whose number of components $K$ is set by heuristic density control or user caps. Variational Bayes Gaussian Splatting (VBGS) recast splat fitting as conjugate variational inference, but $K$ remains fixed. We replace the finite symmetric Dirichlet over mixture weights with a truncated stick-breaking Dirichlet-process prior -- and, as a theory-backed alternative, a sparse overfitted finite Dirichlet -- so that the number of occupied components adapts to the data while every update remains a closed-form coordinate-ascent step; a natural-gradient stochastic variant makes the per-step cost independent of the number of points. We give an exact monotonicity guarantee, a rigorous truncation-error bound correcting an anti-conservative large-$α$ approximation in common use, and an honest account of what the fitted number of components estimates. Empirically: (i) the effective complexity $\hat{K}$ adapts to scene complexity and recovers the true $K$ within $\pm 1$ on well-separated synthetic data with regime-appropriate concentration; (ii) a deconfounded comparison shows the DP prior's contribution is complexity selection, not per-component efficiency -- converged DP fits exceed single-pass fixed-$K$ VBGS by +2.7 dB at matched budgets yet tie an equally converged fixed-$K$ baseline, and on 3D scenes DP-Splat matches or exceeds VBGS's held-out color prediction with 5.9-7.6x fewer components; (iii) the posterior-predictive color variance is well calibrated on model-matched synthetic data; and (iv) the ordering suggested by exact-posterior asymptotics reverses under mean-field coordinate ascent: the DP prior resists over-splitting while the sparse finite mixture saturates its truncation, a gap between variational practice and posterior asymptotics documented across three orders of magnitude in $N$.
Hong Hai Nguyen, Sy Phan Van, Soo-Hyung Kim +1cs.CV
Facial affect in the wild is naturally multi-task: valence-arousal, discrete expressions, and facial action units describe the same face. Yet real corpora annotate these tasks only partially and unevenly, so most systems mask the missing labels or impute pseudo-labels and forgo the cross-task signal. We instead cast partially-labeled multi-task learning as marginalization over a shared affect latent: one variational bottleneck mediates all three task decoders, so a frame annotated for one task shapes the representation the others use, and the masked objective reappears as the reconstruction term of an evidence lower bound. On s-Aff-Wild2, where only 37% of frames carry all three labels, the classes are severely imbalanced, and pretraining on the source data is disallowed, we isolate where this coupling acts. On a single backbone it lifts expression macro-F1 from 0.403 for a dedicated specialist to 0.446, which the masked-loss model does not reach; a second, near-peer backbone with decorrelated errors then breaks an action-unit ceiling that external action-unit data could not, while valence-arousal stays within noise. Every gain is disciplined by a matched-control negative; together these controls indicate that the rare-class failure is representational, not a matter of loss shaping. As each task's source is chosen on the evaluation split, we report the assembled result, a combined multi-task score of 1.679 on validation, as an in-sample endpoint and rest our conclusions on the controlled comparisons; a small, regime-dependent transfer of the expression advantage to AffectNet and RAF-DB is presented as exploratory rather than conclusive.
Variational inference (VI) is a powerful method for principled posterior inference for scientific inverse imaging. VI learns the posterior distribution, often with a flow-based network, which can cheaply generate posterior samples upon optimization, and can flexibly incorporate score-based or classic priors. However, its application to large-scale image reconstruction is severely hindered by the poor scalability of the flow-based networks. In this work, we introduce ShuffleFlow, a scalable VI framework to address this challenge. Our method breaks down the problem into three parts: a pixel-unshuffling-based image coordinate sampler, a neural field as feature encoder, and a conditional normalizing flow (CNF) as posterior estimator. Specifically, our framework partitions an image into a stack of sub-images with pixel-unshuffling and uses a shared CNF to model the joint distribution of the sub-image stack. We condition the CNF on the output of a neural field, which embeds feature vectors corresponding to pixel-unshuffling sample locations to capture spatial structures, and share the flow's latent variable across the channels to model their correlations. We demonstrate our method's effectiveness and efficiency on both linear and nonlinear imaging inverse problems, and show its ability to more rapidly generate a high-sample-count posterior than diffusion samplers.
Steerable convolutional neural networks (Steerable-CNNs) guarantee SE(3)-equivariance by parameterizing kernels as linear combinations of steerable basis functions, but their deterministic nature precludes uncertainty quantification - limiting their use in settings where confidence estimates are essential. We propose a Bayesian Steerable-CNN that places posterior distributions over the basis coefficients, yielding stochastic kernels while preserving equivariance exactly. The loss function of the model is obtained via variational inference and minimized by Bayes-by-Backpropagation. The framework admits a decomposition of predictive uncertainty into epistemic and aleatoric components. Empirically, the model attains competitive classification accuracy alongside an expected calibration error of 0.0263 and outperforms its deterministic counterpart by up to 6.17% under distributional shift induced by additive Gaussian noise. Furthermore, we leverage the model's uncertainty estimates to enhance its performance significantly, achieving a notable gain - approximately 4% higher accuracy across 84% of the test dataset. A statistically significant negative correlation between epistemic uncertainty and prediction error confirms that the learned posterior variance is semantically meaningful. The framework unifies Bayesian uncertainty quantification with the inductive bias of equivariant CNNs.
3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic importance scores or synchronous batch updates, leading to suboptimal compression and training instability. We propose VEDAL, a principled framework that formulates Gaussian pruning as variational free energy minimization. Our approach introduces (1) a prediction-error gating mechanism that asynchronously activates pruning based on per-Gaussian reconstruction uncertainty, and (2) a variational uncertainty head that models pruning decisions as latent variables with learnable priors. The free energy objective naturally balances reconstruction fidelity against model complexity through an information-theoretic lens. Extensive experiments on Mip-NeRF 360, Tanks&Temples, and Deep Blending demonstrate that VEDAL achieves 5.2x compression with only 0.31 dB PSNR drop, outperforming PUP 3D-GS by +0.05 dB at a higher compression ratio and LightGaussian by +0.35 dB at comparable quality, while maintaining real-time rendering at 185 FPS.