Rong Fu, Chunlei Meng, Yangchen Zeng +9cs.CV cs.LG cs.MM
Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration. Existing approaches trade off among local-detail fidelity, long-range spatio-temporal modeling, perceptual realism, and efficiency: convolutional alignment techniques preserve local structure but suffer when motion is large or degradations are complex; transformer-based methods capture long-range dependencies yet require architectural or algorithmic adaptations to remain computationally feasible; and recent latent or diffusion-based generators synthesize rich texture but require specialized temporal constraints to maintain coherence. We present MotionCraft, a controllable VSR framework that formulates restoration as motion-aware latent state prediction inspired by world models and integrates adaptive sparse attention with an explicit user-accessible control interface. MotionCraft combines robust motion fusion, a Latent World Transformer that balances locality and targeted non-local interactions, and a compact conditional decoder to deliver temporally consistent, high-quality reconstructions under streaming constraints. Empirical evaluations show that MotionCraft achieves strong reconstruction and perceptual performance while enabling predictable trade-offs between temporal smoothness and reconstruction fidelity.
This paper presents doctoral research on adaptive video super-resolution and perceptual quality modeling under real-world conditions. Existing video super-resolution (VSR) methods struggle to generalize under unknown degradations arising from heterogeneous devices, codecs, and network environments. We address this challenge through test-time adaptation (TTA), a unified paradigm that improves robustness and perceptual quality without retraining or high-quality supervision. Specifically, we: 1) propose a TTA-based framework for no-reference video quality assessment (VQA), where adapted quality predictions provide perceptual guidance for VSR under unseen distortions; 2) develop a transformer-based architecture for screen-content super-resolution that preserves text clarity and structural fidelity; and 3) introduce a region-aware TTA strategy that selectively refines text and non-text regions without requiring high-resolution ground truth. Experimental results across diverse benchmarks demonstrate consistent improvements in perceptual quality and readability. We also outline ongoing work toward fully adaptive video enhancement systems capable of generalizing across unseen domains.
Sicheng Gao, Zhuyun Zhou, Yixuan Liu +3cs.CV cs.AI
Video super-resolution (VSR) using large-scale Diffusion Transformer (DiT) priors achieves exceptional perceptual quality but is often impractical due to the quadratic computational cost of processing dense spatio-temporal token sequences. Existing efficiency-oriented methods risk irreversible detail loss and temporal flickering, a vulnerability especially pronounced in one-step diffusion models. To address this, we propose TRaM-VSR, a Token Routing and Merging framework for adaptive token allocation, leveraging both context-aware video priors and network-level priors. First, token importance is estimated by fusing motion-sensitive temporal cues with semantic text similarity, isolating dynamic objects and structural boundaries. Next, this importance is further calibrated and adjusted by an offline planner to guide routing across optimally grouped network blocks. Technically, within each routed group, structurally critical tokens are processed in a high-fidelity local stream, while less informative tokens are aggregated into a compact global stream, both modulated by network depth and aligned with the multigranular nature of diffusion models. Extensive experiments show that TRaM-VSR accelerates inference significantly while preserving state-of-the-art reconstruction quality and robust temporal consistency. The code is available at https://github.com/Ree1s/TRaM-VSR.
Filip Pawlicki, Marcel Kańduła, Marcin Pucek +1cs.CV
Recent Video Super-Resolution (VSR) methods rely heavily on transformers and explicit optical flow, creating computational overhead and custom operations that hinder deployment on hardware accelerators like TensorRT. To address this, we introduce NanoVSR, a scalable, fully convolutional architecture designed for resource-constrained edge devices. Using structural reparameterization, NanoVSR collapses into standard convolutions during inference, ensuring seamless hardware compatibility and negligible runtime overhead. Furthermore, despite lacking explicit motion compensation, it maintains competitive restoration quality by implicitly learning spatio-temporal alignments through progressive training. Evaluated on the REDS4 benchmark, NanoVSR demonstrates an exceptional balance between accuracy and computational efficiency, significantly improving the trade-off for compact architectures. Our NanoVSR-644k baseline yields 28.64 dB PSNR while delivering 27.2 FPS on the NVIDIA Jetson Orin NX 16GB (25W), offering massive speed gains over heavier models. The scaled NanoVSR-1.7M variant reaches 29.15 dB with a throughput of 19.58 FPS, providing superior, edge-optimized upscaling. Code is available at https://github.com/filippawlicki/nanovsr.
Diffusion models have significantly advanced video super-resolution (VSR) but remain largely constrained to fixed upsampling scales. Conversely, while coordinate-based arbitrary-scale VSR methods offer scale flexibility, they inherently suffer from severe over-smoothing at large scaling factors. Integrating generative priors with continuous decoding is promising but currently hindered by severe temporal flickering caused by the stochasticity of diffusion sampling. To address this, we propose AVSR-Diff (Arbitrary-scale Video Super-Resolution with Diffusion), a novel decoupled framework that separates scale-agnostic latent denoising from continuous coordinate rendering, effectively avoiding computationally heavy resolution-specific sampling. Our approach introduces a Temporally-Gated Feature Recurrence (TGFR) module to extract strictly aligned, temporally consistent latent priors. Furthermore, we design a continuous video VAE decoder incorporating a Scale-Aware Fourier Refinement (SAFR) module to dynamically adapt frequency components to any target scale. Extensive experiments demonstrate that AVSR-Diff consistently preserves high-frequency details and strong temporal stability across various scales, surpassing state-of-the-art arbitrary-scale baselines. Remarkably, our framework outperforms recent fixed-scale generative models even on their native resolution.
Event-based vision has drawn increasing attention owing to its distinctive properties, including ultra-high temporal resolution and extreme dynamic range. Recent works have introduced it to video super-resolution (VSR) to enhance flow estimation and temporal alignment. In contrast, this paper shifts the focus of event signals from motion refinement to texture enhancement in VSR. We propose EvTexture++, the first event-driven framework dedicated to texture enhancement in VSR. It leverages high-frequency spatiotemporal details from events to improve texture recovery. EvTexture++ incorporates a customized texture enhancement branch, along with an iterative texture enhancement module that progressively exploits high-temporal-resolution event information for texture restoration. This enables gradual refinement of texture regions across iterations, yielding more accurate and detailed high-resolution outputs. Besides intra-frame texture recovery, large motions could degrade inter-frame temporal consistency, particularly in texture regions, leading to texture flickering. To mitigate this, we further exploit the continuous-time motion cues of events to enhance temporal consistency, introducing a temporal texture alignment module that estimates event-guided texture-aware flow for precise inter-frame texture alignment. Moreover, EvTexture++ is designed as a plug-and-play tool to flexibly boost the performance of existing VSR models. Experiments on five datasets demonstrate that EvTexture++ achieves state-of-the-art performance. When integrated into recent VSR models, it yields significant improvements, with gains of up to 1.55 dB in PSNR on the texture-rich Vid4 dataset. Code: https://github.com/DachunKai/EvTexture.
Adapting large-scale pre-trained video generators for Video Super-Resolution (VSR) in novel domains remains computationally prohibitive. Methods that reformulate generation as direct Low-Quality to High-Quality mappings deviate from the original generative formulation, demanding extensive fine-tuning. ControlNet-style adapters lose their efficiency under modern Diffusion Transformers since the absence of encoder-decoder hierarchy forces duplication of the entire backbone. We observe that flow matching offers a principled alternative for cross-domain VSR adaptation. By predicting a constant velocity field across all timesteps, the adaptation task reduces to learning a fixed injection pattern rather than time-varying transformations. Building on this insight, we propose LiteVSR, a minimalist framework that performs VSR using a completely frozen Diffusion Transformer with a lightweight State-Aware Adapter. The adapter employs a dual-stream architecture that extracts static structural cues from the LQ input and dynamic cues from intermediate denoising states, aligning them through time-dependent cross-attention to enable adaptive transition from structural alignment to texture refinement as denoising proceeds. LiteVSR achieves competitive restoration quality with only 11.25% trainable parameters and 12 GPU-hours of training on a single A100, while maintaining fast sampling (down to a single step) compatibility.