Modeling multi-entity temporal data requires capturing dependencies across entities, time, and their interactions. Transformer-based approaches perform well but often rely on deep stacks of layers to learn these heterogeneous dependencies implicitly, increasing computational cost. We revisit this problem from a structural perspective and decompose multi-entity temporal dynamics into three interaction types: spatial interactions among entities, temporal interactions across time, and cross interactions coupling the two domains. We propose a structured spatio-temporal transformer block that explicitly models all three within a single stage. It uses parallel spatial and temporal self-attention, followed by bidirectional cross-attention, and combines the outputs through learnable gated fusion. By directly encoding these complementary views, the model reduces the need for deep stacking. We evaluate the approach on video-based group activity recognition, skeleton-based human interaction analysis, and wearable sensor-based activity recognition. Despite its simplicity, the single structured Transformer block matches or outperforms deeper architectures with only 1.76M parameters. The results suggest that depth in prior models partly compensates for implicit and entangled interaction modeling, whereas explicit factorization offers a more efficient and transparent alternative. More broadly, this work supports a structure-first design principle: expressive multi-entity temporal reasoning can emerge by exposing interaction structure rather than relying on depth.
Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado +3cs.CV cs.LG
The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn at a given moment. Yet, most research efforts assume fixed sensor configurations (e.g. IMU suits or HMD-centric rigs) and cannot generalize across them. In contrast, we argue that motion capture should prioritize unobtrusive and lightweight devices such as smartphones, smartwatches, smart glasses, and smart insoles, and study the interplay between them. To this end, we make three contributions. First, we present a large-scale multi-modal dataset synchronizing these consumer-grade sensors with ground-truth 3D motion, spanning 50 diverse activities including everyday tasks, sports, and social interactions. Second, we propose WHIP, a baseline generative model that reconstructs motion from arbitrary subsets of available sensors, robustly handling missing modalities and producing physically plausible motions. Third, we conduct a systematic study of sensor complementarity, quantifying how different modalities complement one another. Code and dataset are available at https://vcai.mpi-inf.mpg.de/projects/WHIP/