Morphological transforms are long-standing tools for shape and mask processing, but the de facto reference implementation in the Python ecosystem, i.e. scipy.ndimage, is CPU-only, single-array, and therefore unusable inside a GPU training loop without an expensive device-to-host round trip. GPU vision libraries built on PyTorch cover a narrow subset of these operators, typically restricted to two spatial dimensions and flat structuring elements. We present TorchMorph, a lightweight PyTorch extension that closes this gap. TorchMorph exposes 22 public operators covering binary morphology, greyscale morphology, exact and approximate distance transforms, and entropy-regularised optimal transport, all implemented as fused CUDA kernels that operate directly on (B, C, Spatial...) CUDA tensors with up to eight spatial dimensions. The API deliberately mirrors scipy.ndimage argument-for-argument, including border modes, structuring-element origins and pre-allocated outputs, so that existing pipelines port with a change of import. We describe the layered architecture and the kernel designs behind each operator family. Against single-threaded CPU references, batched execution reaches up to 1.1e3 times the throughput of scipy.ndimage on greyscale morphology and up to 350x on exact Euclidean distance transforms, while the Sinkhorn solver runs up to 42x faster than POT. Binary and chamfer operators reproduce their SciPy counterparts exactly, and every float-valued operator agrees with the CPU reference to within 1.8e-6 absolute error. TorchMorph is released under the MIT licence at https://intcomp.github.io/tm.
A self-organising map turns a large corpus into a browsable two-dimensional atlas, but building one at MEDLINE scale has been impractical: the best-matching-unit (BMU) search that dominates training is bound by the bandwidth needed to read the codebook every epoch. I show that this bottleneck is largely an artefact of codebook layout. Storing it feature-major with each feature's weights contiguous, W[v.M+i], recasts the search as a tiled sparse-dense product in which every loaded weight column is reused across a tile of samples. Varying only the layout, with implementation, precision and update rule held fixed, accelerates the BMU search by 4.5-8.5x. Because an exact-argmin BMU is invariant to how the codebook is stored, this gain costs nothing: held-out quantisation error agrees with a cuSPARSE baseline to within 0.5% at every map size. Against that baseline the advantage is a crossover rather than a constant: cuSPARSE.SOM is faster at small maps, SparseBin.SOM is 1.5x faster at 128x128 and 2.6x at 256x256, and at 512x512 it is the only one that runs at all on 24 GB. Paired with a radius-independent box-blur update and a convergence-based stopping rule, it trains a converged map over 29.9 million MEDLINE articles in about 72 s at 64x64 on one 24 GB GPU, and accommodates 262,144 neurons (512x512 edges) where every alternative algorithm I tested exceeds memory constraints. On a 141 GB H200 it reaches 1,048,576 neurons (1024x1024 edges) - to my knowledge the largest self-organising map yet reported. Held-out error follows a smooth power law with no elbow across three decades of map size, so the limit on resolution is compute rather than any breakpoint in the data. At matched work the design is ~82x faster than MedSOM, the CUDA implementation behind our earlier MEDLINE atlases and, at 128x128, 621x faster than the best available multicore-CPU library.
Alfred M. Pastor, Maribel Castillo, Jose M. Badiacs.LG cs.DC cs.PF quant-ph
Classical simulation remains essential for developing and validating quantum algorithms, but its cost grows rapidly with circuit size. Tensor-network contraction can reduce this cost by exploiting circuit structure, although its efficiency depends strongly on the chosen contraction plan. On GPUs, plans with similar theoretical complexity may perform very differently because execution also depends on parallelism, reduction structure, memory traffic, and contraction geometry. We present a learning-to-rank framework for selecting efficient contraction plans before executing them. Each plan is represented by structural features derived directly from its sequence of pairwise contractions, and gradient-boosted rankers are trained from GPU measurements using listwise and pairwise objectives. We evaluate the resulting models on diverse circuit families, using separate in-distribution and circuit-family-shift test sets, and compare them with random and MinFill-based baselines. The learned rankers generally identify better plans, with the listwise model providing the strongest overall decision quality. We also study backend shift by comparing empirical plan orderings on two GPU architectures and evaluating the source-trained models on the second device without retraining. The rankings remain substantially, though not perfectly, stable across GPUs, and the models retain useful decision quality. These results support Learning to Rank as a practical way to reduce contraction-plan search, while showing that performance remains partly backend dependent.
Dynamic applications, including optimal-transport Flow Matching, repeatedly solve related entropic optimal transport problems, yet conventional distributed Sinkhorn processes frames sequentially and synchronizes after every iteration. We present TemporalSinkhorn, a parallel-in-time executor that batches future candidates and their repairs without making output accuracy speculative. A centered, row-sharded certificate accepts only a deterministic safe prefix. The remaining candidates share packed Sinkhorn updates; an online projective forgetting rate places audit milestones, while a posteriori residual checks recover from every depth underestimate. Prediction can therefore change work placement but cannot authorize an inaccurate output. On 4 A100 GPUs, a 60-run, five-seed grid at n = 2048 shows that forgetting-guided milestones reduce wall time by 1.15x-1.47x relative to auditing every packed iteration in five statistically resolved regime cells. Against a sequential soft c-transform warm start, temporal execution is 1.42x-3.55x faster across six synthetic streams, with zero marginal-tolerance violations. On Flow Matching minibatch streams, temporal execution is 3.054x-3.632x faster than sequential carry at n = 2048, with no tolerance violations. A separate fixed-kernel test on an RTX 4060 Laptop GPU gives a 4.315x geometric-mean speedup. These are complementary deployment studies rather than a controlled hardware comparison. End-to-end Flow Matching integration, optimized-solver comparisons, and multi-node validation remain open.
Nikola Pižurica, Matteo Risso, Nikola Milović +4cs.AI
Bayesian inference provides a principled foundation for reasoning under uncertainty, but its computational cost hinders deployment on resource-constrained edge devices. In this paper, we present a hardware-oriented methodology for accelerating discrete Bayesian inference on commercial off-the-shelf embedded GPUs. We identify that the latency of a broad class of variational message-passing algorithms is dominated by tensor contractions. Our approach restructures the memory layout of these operations using two complementary merging strategies that produce compact, regularly-shaped primitives better suited for efficient GPU execution. We then introduce optional sparse array representations and a tensor-clustering scheme to reduce the memory footprint. We instantiate the methodology and produce optimized variants of three message-passing algorithms for Hidden Markov Models (HMMs), namely variational filtering, variational message passing, and marginal message passing. Furthermore, we complement this with a machine-learning-based autotuner that automatically selects the best-performing algorithmic variant for a given generative model specification. Benchmarked on an NVIDIA Jetson Orin AGX across 770 randomly sampled realistic Partially Observable Markov Decision Process (POMDP) configurations, our implementations achieve speedups of up to 5x, with typical gains of 2-2.5x, while producing numerically identical outputs to the baseline implementations.
Anton Firc, Martin Perešíni, Vojtěch Mrázek +7quant-ph cs.ET cs.LG
Hybrid quantum-classical machine learning workflows repeatedly evaluate many small parametrized circuits during training and model exploration. In this regime, framework dispatch and orchestration overhead often dominate runtime. Prior simulators accelerate execution but leave open the question of when compile-once specialization is the right choice for static variational circuits. We answer this question with VQCSim, a compile-once, PyTorch-native statevector execution path with native autograd. In a systematic MQT Bench study, VQCSim compiles all tested static circuits and provides 87.7% end-to-end semantic validation. Across a five-GPU evaluation set, VQCSim delivers pooled median speedups of 4.49x for native inference and 26.78x for native training, while retaining a 3.31x advantage under matched finite-difference training. Ablation identifies native autograd as the dominant source of acceleration (27.6x), with compile-once caching and batch vectorization contributing additional gains. The speedup trades higher GPU memory (VQCSim is memory-limited at the high end) for lower runtime. We derive a hardware-aware regime map and release vqcsim-oracle, an open-source backend selector with 91.1%-97.7% top-1 agreement (including cross-GPU transfers), enabling automatic simulator selection in QML design loops.
Dakshitha Anandakumar, Anurag Mukkara, Wenxiang Hu +5cs.LG
Constrained decoding is essential in generative retrieval, where document identifiers generated directly from a query must exactly match a predefined library of valid IDs. At scale, decoding is often constrained using a trie with beam search but most implementations run on CPU. Limited parallelism then makes trie traversal and candidate validation a serving bottleneck as beam width grows. We present FlashTrie, which addresses this limitation by optimizing constrained beam search on GPUs. It introduces an integer-aware succinct trie layout that uses bit compression to reduce memory footprint while keeping the full index in GPU high-bandwidth memory reducing memory stalls, and a cooperative CUDA kernel that performs beam expansion, validation, and pruning entirely on-device without per-step host orchestration. It further replaces CPU-style irregular lookup and heap maintenance with GPU-aware parallel primitives, improving warp utilization and reducing divergence. Together, these designs significantly reduce decoding latency and increase throughput while preserving retrieval quality. On a library of 800M keywords with beam widths up to 1000, FlashTrie reduces trie-search latency to under 3 ms, achieving up to 24x speedup over a highly optimized multi-threaded CPU baseline. These improvements enable FlashTrie to scale beam sizes by up to 5x in latency-critical applications such as sponsored search. In a large-scale online A/B experiment on a popular commercial search engine, it delivers a statistically significant +0.71% revenue lift, enabling real-time constrained decoding at a scale previously feasible only offline. The FlashTrie code will be publicly released after the review process.
For thirty years, quantitative finance has paid a costly two-language tax: models researched in Python are rewritten in C++ for production, often introducing numerical discrepancies. GPU-accelerated deep learning exacerbates this problem, as nondeterministic floating-point reductions can produce drift in long backtests, challenging regulatory reproducibility and auditability expectations. This article surveys Mojo, Modular's 2026 Python-like systems language, as a structural response for capital markets engineering. While closing the Python-to-C++ performance gap, Mojo uniquely combines native interoperability with the low-level systems control required to construct bit-exact deterministic kernels. Its MLIR compilation infrastructure further allows a single codebase to target scalar, SIMD, multicore, and GPU execution, reducing the translation bottleneck between research and production. We benchmark four core financial AI workloads: Monte Carlo option pricing, LLM sentiment inference, multi-asset backtesting, and portfolio Value at Risk. On Apple Silicon, Mojo demonstrates 20x to 180x speedups over pure Python on directly measured kernels; larger-scale GPU workload results are projections calibrated from published benchmarks. Alongside transparent performance data, we introduce mojo-deterministic, an open-source library of reproducible reduction kernels, and provide a candid assessment of the problems Mojo does and does not yet solve.
Gal Bloch, Ariel Gera, Matan Orbach +2cs.LG cs.DB cs.IR cs.PF
We present \textbf{Flash-GMM}, a fused Triton kernel for efficient computation of Gaussian Mixture Models (GMMs) over large-scale data in a single GPU pass. By eliminating the need to materialize the full responsibility matrix in GPU memory, Flash-GMM achieves a \textbf{20$\times$} speedup over existing implementations and enables training on datasets more than \textbf{100$\times$} larger than previously feasible on one device. To demonstrate its impact, we integrate Flash-GMM into the IVF coarse quantizer for approximate nearest-neighbor (ANN) search. We show that soft GMM clustering is now a viable drop-in replacement for $k$-means, and that GMM responsibilities can be leveraged to assign border vectors to multiple clusters. Our approach reaches fixed recall targets with up to $1.7\times$ fewer distance computations, or equivalently, yields $+2$--$12$ recall@10 at matched computational cost. We release the kernel as an open-source project.
Semi-structured 2:4 sparsity is widely supported by modern accelerators, providing up to a 2x theoretical speedup. However, its strict 50% sparsity constraint often causes non-negligible accuracy degradation under post-training pruning. Meanwhile, existing relaxed sparsity formats either require specialized compiler support or introduce runtime overheads that limit end-to-end speedup. We propose Spense, a practical hybrid sparse-dense format that splits each weight matrix into a 2:4 sparse region and a dense region. This design relaxes the effective sparsity constraint while remaining compatible with existing high-performance sparse and dense GEMM libraries, avoiding both custom compiler support and input activation expansion. Building on this format, we introduce SpenseGPT, a one-shot post-training pruning method that produces sparse and dense regions. Notably, we show that selecting the right dense regions is important, and we devise two different strategies to choose them. Experiments on Qwen3-32B and Seed-OSS-36B demonstrate that our method achieves up to 1.2x end-to-end decoding speedup on B200 GPUs with FP8 precision, while preserving accuracy. To the best of our knowledge, this is the first one-shot pruning demonstration of real-world end-to-end LLM decoding speedup from semi-structured sparse tensor cores on recent GPUs such as B200s, while maintaining model quality.