Thomas Tsouparopoulos, Iordanis Koutsopouloscs.LG cs.AI
We study the problem of optimal continual fine-tuning for a pre-trained Foundation Model deployed at a resource-limited device. At each time slot, a new batch of training data arrives, and the controller is faced with two options: either use the data to fine-tune the model and incur a compute cost, or do not fine-tune the model and discard the data. After the decision, the performance of the current model is measured in terms of an application-specific performance metric such as classification accuracy. Our objective is to learn an optimal policy that determines \emph{when to fine-tune the model} on a single task (e.g., sentiment analysis), under a finite compute budget. We formulate this online decision-making problem as a constrained Markov Decision Process, where the system state captures three essential aspects: (\textit{i}) model's performance, (\textit{ii}) computational budget, and (\textit{iii}) data distribution relevance to historic data encountered up to that point. The transition to the next state is stochastic and therefore, we propose a reinforcement learning-based method to solve this problem, namely the \emph{actor-critic} algorithm. We also consider the special case where the performance of fine-tuning for a given model can be predicted or estimated prior to decision; in this case the problem becomes a Dynamic Programming one. Experiments with a large pre-trained model on a widely-used text classification dataset demonstrate that our method consistently outperforms fine-tuning approaches with the same compute budget by more than $4\%$ in terms of accuracy and achieves $97\%$ of full-parameter fine-tuning accuracy while requiring only $25\%$ of the fine-tuning steps.
Resource constraints increasingly determine what can be trained, fine-tuned, and deployed in large language models (LLMs), yet efficiency is often studied through isolated techniques rather than as an interacting system of limits. This survey adopts a constraint-centric perspective and organizes recent progress around three coupled bottlenecks: data efficiency (what to train on), memory efficiency (how to fit training), and compute budget awareness (when and where to spend FLOPs). On the data axis, we review selection and pruning methods that maximize learning per token, ranging from scalable proxy signals based on learning dynamics to gradient- and influence-based scoring, as well as difficulty-aware and curriculum-style strategies. We highlight emerging evidence that different notions of good data dominate in different regimes, implying that optimal subsets depend on the task objective and resource budget rather than being universal. On the systems side, we show that GPU memory, not raw compute, is often the dominant bottleneck in fine-tuning, and that effective scaling requires jointly reducing weight storage, optimizer states, and activation memory rather than optimizing any single component in isolation. Beyond memory, we frame training and inference as compute-governed processes in which optimization, data selection, and decoding must explicitly account for finite FLOP budgets. We review evidence for compute-optimal allocation and stopping rules, where computation should be halted or reallocated once marginal performance gains fall below a budget-dependent threshold. Together, these results unify compute-aware data selection, scaling laws, and adaptive inference under a common principle of resource-conditioned decision-making.