Chenghua Wang, Daliang Xu, Dongqi Cai +19cs.AI cs.RO
Physical AI policies require inference throughout their lifecycle, including model evaluation, cloud reinforcement learning rollout, edge GPU serving, and onboard deployment. Although these settings share the same checkpoint and action semantics, they often rely on separate inference programs. To unify them, we build PhyAI, a Physical AI inference engine with a single runtime that keeps architecture-specific conditioning, solver, cache, and output logic in model adapters while sharing graph execution, kernels, memory management, and parallel services. The same codebase runs vision-language-action (VLA) models and world-action models (WAMs) on single or multiple GPUs across onboard, edge, and cloud deployments. We used the adapter interface to add MiniCPM-Robot on the day of its release. PhyAI achieves 1.40x-4.65x speedups over the official implementations of pi0, pi0.5, GR00T N1.7, and MiniCPM-Robot. On Cosmos3-Nano-Policy-DROID it reduces latency from 2.46 to 1.18 s on eight H20 GPUs (CFG=2, TP=4), a 2.08x speedup. Specialized runtimes remain faster in several configurations, so our goal is one runtime with competitive latency rather than the fastest result in every case. Detailed profiles reveal why different models need different execution policies: on a Hopper-series GPU at batch size one, the pi0.5 action expert accounts for 8.8% of FLOPs but 57.2% of latency; at batch size 32 its share drops to 13.5% and throughput reaches about 100 samples/s. Cosmos3 remains generation-dominated and gains only 14.3% throughput as batch size increases from 1 to 16. We further introduce the control-time Roofline, which distinguishes inference-bound from environment-bound control; the measured pi0.5 points on four LIBERO suites are environment-bound while Cosmos3 stays inference-bound. Code and benchmarks: https://github.com/mingti-org/phyai.
Long-context LLM inference faces a fundamental conflict: head-adaptive compression algorithms (e.g., Top-$p$ nucleus sampling) offer superior accuracy by dynamically fluctuating memory budgets, yet modern inference engines (e.g., vLLM) demand rigid, static memory patterns to leverage CUDA Graphs and PagedAttention. We resolve this ``Static-Dynamic'' mismatch with HARD-KV, a unified framework that that bridges dynamic selection with rigid system constraints. HARD-KV introduces a Cascade Cache hierarchy, managing the token lifecycle across dense, sparse, and condensed tiers. Crucially, we propose a Logits Calibration mechanism that normalizes diverse importance metrics into a unified probability space, enabling consistent Top-$p$ budgeting across heterogeneous heads. To bridge the efficiency gap, we offer a system-level solution, which rewrites fragmented, dynamic indices into contiguous physical layouts compatible with high-performance inference engine. Extensive experiments on math-reasoning benchmarks (AIME, U-Math) verify that HARD-KV achieves up to 2$\times$ throughput improvement over static baselines while maintaining high-fidelity generation in 10k+ token scenarios. Code is available at https://github.com/SuDIS-ZJU/HARDInfer.
Batch inference has become a central mode of AI computation, yet existing inference engines still rely on execution models designed for interactive serving. When scaled to millions of sequences, batch workloads reveal two fundamental requirements: the ability to handle extreme inter- and intra-sequence load variation that emerges only at runtime, and the ability to sustain high utilization across large fleets of GPUs. Existing systems fail to meet these requirements, losing substantial fractions of achievable throughput. We introduce a new architectural foundation for batch inference: the sequence coroutine compute model, which represents each sequence as a fine-grained, event-driven coroutine. This model exposes expressive primitives that allow the runtime to reorganize work dynamically, enabling larger expert-level batches, mitigating stragglers, reallocating work across devices, and maintaining utilization even on cost-effective or memory-constrained GPUs. Building on this abstraction, we implement BatchGen, a production-ready system that uses the coroutine model at cluster scale. On a 128-GPU cluster, BatchGen reduces batch completion time by up to $2.3\times$, and on memory-constrained accelerators it outperforms the strongest offloading baseline by up to $9.6\times$. We will open-source BatchGen at https://github.com/batchgen-project/batchgen