Masked diffusion language models (dLLMs) can in principle generate text faster than autoregressive (AR) models, since they denoise many tokens at once. Recent systems have begun building serving infrastructure for dLLMs, but none first measure how these models behave under real, concurrent serving load. Serving systems built without this grounding risk carrying over assumptions from AR serving that may not hold for dLLMs. We characterize dLLM serving to close this gap, using LLaDA-8B-Instruct with a D2F (Discrete Diffusion Forcing) LoRA adapter on a single NVIDIA H200 GPU, evaluated on GSM8K and HumanEval. We report three findings. First, request difficulty, the number of denoising steps a request needs, is discrete rather than continuous: requests fall into 11 fixed step-count levels (178 + 29k), and no signal we test predicts the level before generation starts (best R2 = 0.150). Second, benchmarks with short generation budgets below 320 tokens understate serving variance, since requests are cut off before the latency spread appears. Third, only 24% of single-request wall-clock time is GPU computation; the rest is CPU-side dispatch overhead. Batching mainly helps by amortizing this overhead: sharing one forward pass per denoising step improves throughput by 16.0x at batch size 16 over a per-request-dispatch baseline. We also argue structurally that output quality should not degrade with batch size, stating three assumptions this rests on; we measure 74 to 76% GSM8K accuracy at single-request scale. Finally, we derive a batch-timeout rule for fixed-fill synchronized batching under Poisson arrivals. Together, these results show that serving diffusion language models needs parallelism at the level of each denoising step, which differs from AR serving in how admission and eviction interact with an already shared forward pass.
Running large AI models on resource-constrained edge devices requires model compression to reduce model size and computation. What compresses well, however, need not deploy well. We survey dozens of recent works that report compression results on real hardware and extract practical deployment guidelines from them. Following these guidelines, we deploy compact language and image models on GPU, CPU, and Raspberry Pi platforms across question answering and image segmentation. No single technique wins across tasks. For question answering, Qwen3.5 0.8B reaches 93.85 SQuAD F1 and 92 EM under Q5_K_M GGUF quantization, while structured pruning at the same precision costs 16 F1 at a 1% ratio. For segmentation, the ranking reverses: default quantization leaves parameters and MACs unchanged, whereas pruning cuts model size by nearly 80% at near-constant mIoU. Pruning can even inflate the deployed artifact by 21-49% by breaking k-quant super-block alignment; combined with longer, less format-compliant outputs, this raises Raspberry Pi latency up to 3.4x. Compression can also manufacture the appearance of competence rather than destroy it visibly: one LoRA-recovered variant stays fully parseable and holds 71% strict BoolQ accuracy while sending 97 of 100 predictions to a single class, at 52.6% balanced accuracy. We explain these effects through neural-flow graph analysis and prefill-decode-level latency decomposition, and condense them into task-specific deployment research directions. The right technique depends on the task, the model, and the hardware. Our experiment code and artifacts are open-sourced at https://github.com/Arnavvvkumar/deployment
Daniel Thi Graviet, Lovre Pesut, Ivan Dagelic +2cs.LG cs.DC
Coding-agent reinforcement learning treats execution infrastructure as a background implementation detail, despite relying on large numbers of interactive software rollouts. This is a missed opportunity: measuring infrastructure overhead can reveal practical efficiency gains for RL post-training, where small per-rollout savings compound at scale. We present a comparative study of four execution substrates: single containers, hosted sandboxes, Kubernetes-orchestrated containers, and cloud virtual machines. We find up to $110\times$ variation in cold-start latency and a $1.8\times$ spread in projected worker-hours for one million 150-step trajectories. Our results suggest that future coding-agent RL systems should optimize execution substrates as part of the training system itself, not merely as deployment plumbing.
Multi-agent LLM tutoring systems improve response quality through agent specialization, but each student query triggers several concurrent API calls whose latencies compound through a parallel-phase maximum effect that single-agent systems do not face. We instrument ITAS, a four-agent tutoring system built on Gemini 2.5 Flash and Google Vertex AI, across three throughput tiers (Standard PayGo, Priority PayGo, and Provisioned Throughput) and eleven concurrency levels up to 50 simultaneous users, producing over 3,000 requests drawn from a live graduate STEM deployment. Priority PayGo maintains flat sub-4-second response times across the full load range; Standard PayGo degrades substantially under classroom-scale concurrency; and Provisioned Throughput delivers the lowest latency at low concurrency but saturates its reserved capacity above approximately 20 concurrent users. Cost analysis places both pay-per-token tiers well below the price of a STEM textbook per student per semester under a worst-case usage ceiling. Provisioned Throughput, expensive under continuous provisioning, becomes cost-competitive for institutions that can predict and concentrate their traffic toward high utilization. These results provide concrete tier-selection guidance across deployment scales from a single seminar to a university-wide rollout.