Gongwei Lee, Ji Liu, Juncheng Jia +1cs.LG cs.AI cs.DC
Recent years have witnessed remarkable achievements of Large Language Models (LLMs) in multiple domains, while the excessive resource requirements of LLMs hinder the deployment on resource-constrained devices. Although model quantization stands out as an effective approach, conventional quantization approaches typically incur severe performance degradation due to uniform bit-width or simple heuristic sensitivity evaluation. In this paper, we propose a novel Fisher information-based Adaptive Mixed Precision Weight Quantization approach, i.e., FAMPWQ, which performs layer-adaptive weight quantization for effective LLM inference on commodity GPUs. First, we propose a system model with a novel Fisher information metric to measure the layer-wise sensitivity to quantization. Second, we propose a reinforcement learning-based bit-width allocator in FAMPWQ, which generates an adaptive bit-width allocation strategy based on the Fisher information sensitivity metric. Extensive experiments on 7 models and 5 benchmarks demonstrate that FAMPWQ significantly outperforms 7 baseline approaches in terms of PPL (up to 3.39 smaller), accuracy (up to 6.87% higher), and LLM-as-a-judge comparison (up to 76% win rate).
Edge-deployed vision systems in target recognition, surveillance, autonomous vehicles, and drone domains require hierarchical inference pipelines where a detection model identifies objects of interest and downstream classifiers provide fine-grained attribute analysis. Running all models on the GPU creates a serial bottleneck that limits real-time throughput as pipeline stages grow. Modern edge SoCs pair GPUs with dedicated neural accelerators (NPUs, DLAs) capable of concurrent execution, yet deploying custom models on these accelerators remains impractical due to strict operator constraints, quantization incompatibilities, and an undocumented end-to-end pipeline. We target NVIDIA Jetson DLA cores as the representative platform. We present a five-step methodology for zero GPU fallback DLA INT8 deployment of classification backbones, comprising architecture adaptation, manual dynamic range workaround to rescue TensorRT's implicit quantization (recovering 94.0% accuracy from implicit quantization's 75%) for rapid pipeline validation before explicit quantization, quantization-aware training, ONNX graph surgery for DLA compilation, and a concurrent GPU-detection/DLA-classification inference pipeline. We document nine engineering constraints with root-cause analysis and generalizable solutions. Validation on a dual-head person attribute classifier running on DLA alongside a GPU object detector on a Jetson Orin NX demonstrates near-zero pipeline overhead (12.5 vs. 13.3~FPS detector-only at 1080p), with dual-DLA scaling at no additional cost. The methodology is backbone-agnostic and generalizes to any detection-classification edge pipeline.
Jim Zhao, Sohir Maskey, Koen Oostermeijer +2cs.CL cs.PF
Deploying large language models in realistic server environments poses challenges, as the system needs to provide high-quality responses with low latency. Quantization is a common approach to reduce the memory footprint and improve inference efficiency, yet its impact on latency and throughput is rarely evaluated under controlled, orchestration-level workloads. In this work we study the quantization trade-offs of two translation model families, EuroLLM \citep{martins2025eurollm} and Hy-MT2 \citep{zheng2026hy} across five models ranging from 1.7B to 22B for efficient deployment on a single A100 or H100 GPU. We demonstrate that combining a document-chunking strategy with W4A8 or W8A8 quantization improves the latency-throughput Pareto-curve under a wide range of workloads. Furthermore, since standard machine translation (MT) benchmarks rely on isolated sentences and fail to capture long-context dynamics, we introduce a document-level evaluation from WMT24++ to assess how text chunking strategies affect translation quality under quantization. Our results reveal that standard segment-level evaluation can fail to predict the interaction between quantization and long-context document translation. While Hy-MT2 remains robust under quantization, EuroLLM shows strong sensitivity and translation quality collapses rapidly for all considered quantization formats. Overall, our experiments show that the trade-off between inference efficiency and translation quality depends not only on the quantization format, but also on the choice of text chunking strategy.
Language model systems built around proprietary APIs often operate on a token-based cost model. This becomes prohibitively expensive in the context of large databases, where LM-enhanced relational operators can incur costs exceeding $10,000 for a single set of experiments, hindering thorough research and practical deployment. In this paper, we demonstrate that quantized, open-weight models running locally on just 16GB of VRAM can match or exceed the accuracy of closed-source counterparts at lower latency and a fraction of the price, challenging the prevailing assumption that closed-source LM APIs are necessary for effective LM-database integration. We present and analyze the key system optimizations required to efficiently deploy these open-weight models within an LM-DB system. By integrating these local models into the BlendSQL v0.1.0 framework, we demonstrate a 390x reduction in overall costs and 3.8x reduction in latency compared to a proprietary LM API. We make our code available at https://github.com/CapitalOne-Research/play-by-the-type-rules/tree/main/sembench.
Post-training quantization (PTQ) converts a trained full-precision model into low-bit weights without task-level retraining, while quantization-aware training (QAT) incorporates quantization into the training loop. Although PTQ is efficient and often accurate at moderate bitwidths, it can fail sharply at aggressive bitwidths; QAT is more expensive but can often recover the lost accuracy. We propose a unified geometric framework that explains both PTQ failure and QAT recovery. We model full-precision training as following a low-loss \emph{river} inside a wider \emph{valley}: a normal neighborhood of the river forms a nearly flat \emph{basin}, while leaving this basin incurs a sharp loss increase. When the quantization grid is comparable to the basin width, local PTQ objectives, including rounding and Hessian-based second-order reconstruction, can select a high-loss deployed quantized point outside the basin even when nearby low-loss quantized points exist. In this regime, straight-through-estimator-based QAT has a useful bias: it evaluates gradients at the deployed quantized weights while updating latent full-precision weights, causing the gradient to sense the valley wall and acquire an inward component that steers subsequent quantized iterates back into the basin. We formalize this mechanism through a local landscape model, construct a geometric PTQ failure mode, and prove finite-time QAT recovery under local quantizer-compatibility assumptions. Experiments across vision and language models under multiple neural-network quantization schemes corroborate the predicted basin-crossing failure of PTQ and the corresponding recovery mechanism of QAT.
Modern game engines spend significant compute animating NPCs with learned motion models. This paper proposes AI Level of Detail (AI LOD), a framework in which machine learning inference precision is adapted based on the distance between each NPC and the player camera. The core idea mirrors classical geometry LOD: substitute a cheaper approximation where the difference is imperceptible. Here, the approximation is a lower-precision quantized machine learning model rather than a lower-polygon mesh. The contribution of this work is the AI LOD concept itself: that inference-time quantization can serve as the LOD axis for AI-driven character animation - and more broadly, for any AI-based runtime system where perceptual sensitivity varies with context. The convolutional sequence-to-sequence model of Li et al. is used as a representative example to demonstrate the concept, with its trained checkpoint exported into three ONNX Runtime variants (FP32, FP16, and INT8 per-tensor), intended to be routed by a distance-based selector at runtime. Evaluation on the CMU Mocap dataset provides initial evidence that each precision tier can be served at its assigned distance range with negligible perceptible degradation, supporting the broader premise that distance-aware ML model precision selection is a viable LOD strategy for AI-based character animation.
Wanqi Yang, Yuexiao Ma, Alexander Conzelmann +4cs.LG
Mixture-of-Experts (MoE) architectures scale model capacity through sparse expert activation, but their deployment remains memory-bound because all expert weights must reside in memory. Mixed-precision quantization can substantially reduce this footprint by assigning different bit-widths to different experts. Existing approaches, however, typically rely on calibration data to estimate expert importance and determine bit allocation. For frontier MoE LLMs, the original training data, and hence the true training distribution, is proprietary and inaccessible. As a result, calibration sets are inevitably imperfect surrogates, and this can misestimate expert utilization and lead to suboptimal bit allocation. Motivated by the substantial cross-expert quality variability observed in modern MoE models, and by the success of Heavy-Tailed Self-Regularization (HT-SR) theory at predicting neural network model quality without access to training or testing data, we propose AlphaQ, a calibration-free bit-allocation method for MoE quantization. AlphaQ draws on HT-SR theory and follows a simple principle: experts with more heavy-tailed weight spectra are typically better trained and hence should receive higher bit-widths, while experts with weaker heavy-tailed structure can be quantized more aggressively. AlphaQ operationalizes this principle by measuring expert-wise spectral heavy-tailedness and solving a budget-constrained optimization problem that minimizes total quantization error under a global bit-budget constraint. Across several MoE models, AlphaQ consistently outperforms calibration-based baselines under matched bit budgets. Notably, on Qwen1.5-MoE, AlphaQ achieves near full-precision accuracy with an average expert precision of only 3.5 bits, while delivering more than 4$\times$ memory compression. Our code is available at https://github.com/Superone77/AlphaQ.