Christian Greisinger, Zhixue Zhao, Steffen Egercs.AI cs.CL cs.CV
Vision-language models (VLMs) have shown strong performance in generating scientific figures from text or images. However, producing publication-ready figures requires iterative refinement, making scientific figure editing an important yet largely unexplored task. Existing approaches rely on costly proprietary agentic systems, focus primarily on evaluation, or construct training supervision from synthetically generated edits. Instead, we leverage naturally occurring scientific revision and development trajectories as a scalable source of supervision. To this end, we introduce DaEdiTikZ, the first large-scale dataset of revision-derived scientific figure edits, constructed by mining 391K plausible TikZ edit pairs from arXiv, GitHub, and TeX SE and inferring 781K directed edit instructions with a VLM conditioned on rendered figures and TikZ code. We further introduce DaEdiTikZ-Bench, a human-refined benchmark with 790 instances, and train two compact Qwen3.5-based EdiTikZ models (4B and 9B) by jointly learning reconstruction and editing, followed by reinforcement learning (RL) with complementary rewards for rendered fidelity and edit application. Automatic evaluation places our 9B model above all tested baselines, while human evaluation with 9 annotators and 4,320 ratings places it above GPT-5.6-Sol and on par with Gemini-3.1-Pro. Under severe out-of-distribution shifts, it remains competitive with GPT-5.6-Sol near its 2K training sequence-length regime. Models and datasets will be released.
Although multimodal large language models (MLLMs) have shown substantial potential in visual understanding and graphic code generation, editing scientific figures through code presents a greater challenge: a model must jointly recover visual structure, ground the requested change, generate compilable code, and preserve all unrelated content. While existing TikZ benchmarks mainly focus on figure reconstruction and generation, few systematically evaluate instruction-guided scientific figure editing with compilable code. We introduce Edit2TikZ, a comprehensive benchmark for scientific figure editing tasks, featuring 1,548 diverse and high-quality samples. Edit2TikZ combines real-world and controlled synthetic edit cases, supports both textual and visual localization request, and contains multi-step editing, each with step-level annotations. We further construct a human-aligned evaluation framework to measure whether a requested edit is completed while irrelevant content is preserved. Utilizing Edit2TikZ, we evaluate 14 mainstream MLLMs and find that current systems remain unreliable: on average, proprietary models achieve a compilation success rate of merely 75% and remain limited in both figure restoration and edit correctness, while compact models below 9B struggle further with instruction following and complete figure generation. Therefore, we build a mixed training set TikZEditMix and adopt reconstruction-then-editing curriculum learning for compact models. On Qwen3.5-4B, this training improves the compilation success rate from 45.35% to 83.40% and yields an average improvement of 18.7 points across our proposed evaluation metrics. The code and data will be released at https://github.com/Solunny/Edit2TikZ.