Open-Vocabulary Audio-Visual Semantic Segmentation (OV-AVSS) aims to perform pixel-level segmentation of sound-emitting objects from an open set of categories. The previous method relies on a class-agnostic foreground definition, which groups semantically diverse objects into a heterogeneous positive set, causing the model to learn unstable sounding patterns and produce unreliable proposals. To address this, we reformulate the objective to be category-specific and propose a novel Acoustically Grounded Cost Learning (AGCL) framework to transform the static, audio-agnostic visual-text priors into dynamic, audio-grounded cost representations. For intra-category soundingness discovery, we devise Audio-Modulated Cost Generation (AMCG) and Audio-Guided Temporal Aggregation (AGTA) modules to enable both frame-level sounding region highlighting and video-level temporal refinement with a low-intrusive audio injection mechanism. For inter-category distractor discrimination, we introduce a Synergistic Distractor Mining (SDM) strategy, which selectively penalizes acoustically and semantically confusing negative categories to learn more discriminative decision boundaries. Extensive experiments on the AVSBench-OV dataset demonstrate that our method significantly outperforms previous state-of-the-art approaches, particularly on unseen categories. Code is available at https://github.com/spyflying/AGCL.
Audio-Visual Segmentation (AVS) is a fundamental task in multimodal perception that performs pixel-level segmentation of sounding objects in videos by leveraging both visual and audio cues. It has broad applications in video understanding, human-computer interaction, and autonomous driving. However, most existing AVS methods do not explicitly model geometric cues such as relative distance and occlusion, thereby limiting the robustness of cross-modal alignment. In human perception, spatial structure is naturally integrated with audio-visual evidence to accurately localize sounding objects. Motivated by this, we incorporate estimated depth as a spatial structural cue for AVS and propose DGCM-AVS, a tri-modal framework that jointly models audio, visual, and depth information. Specifically, we design a Depth-Aware Dynamic Modulator to improve the separation of adjacent objects while preserving intra-object feature consistency. Furthermore, we propose Depth-Guided Progressive Fusion, which uses depth as an intermediate bridge to progressively align audio cues with visual features. Compared to state-of-the-art methods, DGCM-AVS achieves relative improvements of 10.2 percent in M_J and 8.7 percent in M_F on the AVSS dataset. We believe our study highlights depth as a promising yet underexplored modality for AVS and may encourage further research in this direction.
The MeViS-Audio track asks a system to segment the objects described by a spoken motion expression throughout a video and to return empty masks when the described target is absent. We present a simple staged solution. Qwen3-ASR first converts speech into text. Several video mask tracks are then produced with complementary grounding and segmentation models. Instead of trusting a single prediction, we select the track that has the highest average mask agreement with the other candidates. A small set of explicit direction, count, and plural rules corrects queries that require more than ordinary single-object tracking. Finally, a video-level classifier combines visual, audio-visual, and within-video query scores to decide whether any target is present. The submitted system obtains 0.5952 J &F, 0.7931 no-target accuracy, 0.9205 target accuracy, and a final score of 0.769589. The challenge organizers notified our team that this result ranked first in the track.
Audio-visual instance segmentation (AVIS) requires accurately identifying and tracking individual sounding objects with pixel-level masks. Existing methods struggle to match overlapping acoustic events with visual instances and handle asynchronous audio-visual dynamics. Therefore, two critical questions arise: how can a model establish precise correspondence between overlapping sound sources and visual instances, and how can a model maintain robust tracking when audio and visual signals are temporally misaligned?This paper proposes Hear to See (H2S), addressing these challenges through two mechanisms. The Acoustic-Semantic Projector (ASP) disentangles mixed audio and establishes hierarchical correspondence from semantic to spatial domains. The Asynchronous Dynamics Modulator (ADM) adaptively adjusts state transitions via audio-modulated Mamba, prioritizing current information during dynamic variations and maintaining continuity in stable periods.Experiments on AVISeg show H2S achieves SOTA performance, attaining 48.54 mAP with a COCO pretrained ResNet50 and surpassing the previous by 7.8\%. The code will be open-sourced once the paper is accepted. The source code will be publicly available at https://github.com/leiyeliu/H2S.