Zhiyuan Zhao, Bin Wang, Linke Ouyang +5cs.MM cs.CV cs.LG
In this paper, we propose MLLM-DataEngine, a novel closed-loop system that bridges data generation, model training, and evaluation. Within each loop iteration, the MLLM-DataEngine first analyzes the weakness of the model based on the evaluation results, then generates a proper incremental dataset for the next training iteration, and enhances the model capability iteratively. Compared with previous instruction fine-tuning dataset collection methods which are separate from the benchmarking, MLLM-DataEngine shows better targeting and can improve MLLMs's capabilities more effectively. Firstly, we propose an Adaptive Bad-case Sampling module, which can effectively analyze model weakness based on the benchmarking results and adjust the generation of incremental datasets flexibly. Secondly, in order to ensure high-quality data for specific capability types, the most representative in-context examples and abundant information are provided to GPT-4, which helps GPT-4 fully comprehend the model's weakness and further guarantees high-quality generated data. Through extensive experiments, we find MLLM-DataEngine could boost the MLLMs capability in a targeted and automatic manner without human participants. We hope MLLM-DataEngine could be a general solution for the following MLLMs data curation. Code, data, and model are available at https://github.com/opendatalab/MLLM-DataEngine.
Austin T. Wang, Dongchen Yang, Angel X. Changcs.CL cs.CV
Developing robust models for 3D visual grounding (3DVG), the localization of entities in a 3D scene described in natural language, is important for enabling agents to correspond spatial language with objects in the physical world. However, the lack of diverse descriptions at scale prevents models from generalizing beyond simple linguistic patterns. Recent such attempts lack diversity in the constraint types and language used to ground objects. Captioning methods cannot precisely contrast objects, which is important for visual grounding. We therefore propose ViGiL3D++, a scalable, scene-agnostic method that generates diverse visual grounding queries by combining constraint sampling in scene graphs with the language generation of LLMs. We show that it has greater diversity over existing scaled datasets and improves model performance over several 3DVG benchmarks but also illuminates outstanding limitations of VLMs.
Geometry problem generation is useful for AI-assisted education and multimodal mathematical reasoning, but reliable synthesis remains difficult because the problem statement, diagram, constraints, and solution should be mutually consistent. Existing methods often trade off controllability and reliability: seed-based rewriting is flexible but weakly verifiable, whereas diagram-first construction improves validity but is less suited to arbitrary user-specified constraints. We introduce VeriGeo, a controllable geometry generation framework grounded in executable reasoning traces. Given user constraints such as target concepts and difficulty, an Author agent generates a problem and diagram, and a Solver agent produces a proof-aligned solution. Both agents use a shared action sequence that connects natural language, diagrams, geometric constraints, and proof steps into a verifiable representation. A three-stage pipeline checks numerical consistency, analytical realizability, and global consistency, using verification-guided reflection to repair recoverable failures and reject unrecoverable ones. Across five LLM backbones, raw generations frequently fail these checks, while VeriGeo repairs a substantial fraction of the invalid attempts. Supervised fine-tuning on 8.7k examples generated by VeriGeo achieves the best reported GeoQA performance among end-to-end multimodal LLM-based solvers, and obtains strong results on PGPS9K and MathVista-GPS, demonstrating the effectiveness of verified synthetic data for improving multimodal geometry reasoning.
Spatial reasoning remains a persistent challenge for multimodal large language models (MLLMs). Existing approaches largely rely on large-scale, statically curated datasets, where all training samples are treated uniformly regardless of the model's evolving capabilities. This static paradigm is inherently data-inefficient: training capacity is often spent on samples that are either trivial or overly difficult for the model at its current stage. To address this limitation, we propose Ouroboros-Spatial, a self-evolving training framework in which the model plays dual roles as a proposer and a solver. In each iteration, a frozen proposer generates spatial question-answer (QA) pairs from 3D scene metadata and raw video frames, together with executable code for deriving reliable ground truth. A learnable solver is then fine-tuned on the accepted samples, and its per-sample prediction confidence is used as a difficulty signal. This signal is fed back to the proposer in the next iteration, guiding it to generate questions better matched to the solver's current capabilities. Through this closed-loop design, the training distribution co-evolves with model ability, reducing redundant trivial examples while filtering out ambiguous or uninformative samples with limited learning value. Across six spatial reasoning benchmarks, Ouroboros-Spatial substantially improves Qwen3-VL-4B and Qwen3-VL-8B while using an order of magnitude fewer training examples than recent large-scale curated datasets. On VSI-Bench, it yields absolute gains of 9.9 and 6.8 points for the 4B and 8B models, respectively, enabling both to outperform a wide range of strong open-source and proprietary baselines.
Zikai Zhang, Hubert P. H. Shum, Toby P. Breckoncs.CV
Vision-language driving models increasingly use reasoning supervision to bridge perception, prediction, and planning, but existing driving rationales are often free-form and expensive to generate with frontier models. We present VeriDrive, a framework for constructing planning-oriented, verifiable counterfactual supervision. VeriDrive converts driving reasoning into a structured Perception-Evaluation-Revision chain that grounds key objects in future motion, evaluates alternative ego trajectories with rule-checkable evidence, revises risky intent toward expert behavior, and produces final planning targets. To scale data construction, VeriDrive combines local generation with validator-guided selective correction, escalating only invalid or difficult samples. We build the VeriDrive dataset on nuScenes and train under the Omni-Q protocol. Controlled open-loop experiments show that VeriDrive improves L2, Collision, and Intersection over OmniDrive while reducing logged token usage, generation time, and actual paid LLM/VLM cost. These results show that auditable intermediate fields and structured revision targets can improve vision-language planning supervision under realistic annotation budgets. Code, prompts, and validator scripts are coming soon and will be released after the review process.