Social deduction games (SDGs) such as Werewolf have become challenging testbeds for AI agents. These games require complex social skills such as reasoning, deception, and collaboration. While recent advances in large language models (LLMs) have driven significant progress in SDG agents, current approaches are predominantly text-based, overlooking the multimodal nature that is fundamental to human social interaction. To bridge this gap, we introduce CaM-Wolf, the first SDG agent that integrates multimodal perception and generation. CaM-Wolf processes video inputs from other players, employs a causal-aware Reasoner trained via reinforcement learning to establish logical chains between observable behaviors and hidden roles, and presents itself through an animated avatar. Our experiments and user study show that CaM-Wolf achieves superior agent gameplay performance and enhances the quality of human-AI interaction. This work represents a significant advancement towards creating more human-like AI agents capable of participating in nuanced social dynamics. Our code is available at https://3dagentworld.github.io/avatar_wolf.
Mohammad Hasan Payandeh, Daniel Vogel, Jian Zhaocs.HC cs.AI
People often use handwritten notes and sketches to externalize ideas for ideation. To integrate large language models (LLMs) into this practice, we propose Thinkink. Prompts can be handwritten text or drawn sketches with LLM-generated responses visualized as ink-like text and sketches spatially integrated into a shared canvas. A semantic tree streamlines ink interpretation, and a lightweight UI provides explicit control using a state machine. The tool was designed using a three-stage process. A formative study (N=12) examined current practices with conventional and digital inking methods. The results informed a technical probe for a diagnostic study (N=6) identifying usability and human-LLM interaction challenges. This motivated the design of Thinkink, with a final study (N=10) examining how people incorporate it into their ideation practices. We contribute design implications and a tool for ink-native LLM interaction where the user and LLM write and draw in a shared 2D canvas.