Generating personalized dance videos from a reference image, text prompt, and audio track requires music-conditioned body motion. Singing-and-dancing adds a second requirement: the visible subject must also articulate the vocals. Existing music-conditioned methods focus primarily on choreography, while speech-driven models generally assume that the visible subject produces the input voice, leaving this combined setting largely underexplored. We introduce SingDance, a unified video diffusion framework that formulates controllable vocal articulation as a semantic role: the visible subject is either the source, who produces the vocal signal, or the listener, who receives it from an off-screen performer. Hard-compact routing selects task-relevant speech, music, and role conditions, which are composed through frame-wise joint audio injection; source and listener retain the same speech pathway. Training uses asymmetric supervision: on-screen speaking and curated off-screen conversational-response videos establish role control, while instrumental and song-based dancing-only videos establish music-conditioned body motion. The target Song/Source configuration is never observed during training. At inference, assigning the source role to a song composes separately learned articulation and song-conditioned dance capabilities, enabling compositional zero-shot singing-and-dancing. Experiments demonstrate strong motion--beat alignment and visual fidelity, reliable paired switching of vocal articulation while preserving music-aligned body motion, and highly competitive lip synchronization with substantially fewer generation-time parameters than the strongest speech-driven baseline evaluated.
3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact. A key difficulty is that brief, discrete articulatory events are inferred from a continuous acoustic embedding under a regression objective, which biases predictions toward averaged mouth configurations. While modern self-supervised speech encoders provide rich prosodic and phonetic cues, they do not provide an explicit, frame-aligned linguistic target that reliably disambiguates closure-level events. We propose \textbf{Phoneme-Driven Gaussian Splatting (PD-GS)}, which augments a 3DGS talker with time-aligned phoneme tokens obtained from an automatic ASR and forced-alignment pipeline. Our core component, the \textbf{Linguistic Fusion Module (LFM)}, adaptively fuses continuous audio context with discrete phoneme embeddings through a learned gate, allowing the model to preserve smooth audio-driven dynamics while strengthening phoneme guidance on articulation-critical segments. PD-GS is trained purely from monocular video using image reconstruction and lip landmark supervision. On HDTF, PD-GS achieves the best lip geometry among the compared baselines (LMD 2.66) and qualitatively reduces closure violations in challenging phoneme sequences, yielding more linguistically faithful neural avatars.