Text-conditioned human motion generation has made rapid progress with the emergence of large-scale motion--language datasets. However, even datasets with rich long-form descriptions typically provide supervision only at the clip level, without explicit temporal correspondence between motion frames and language. This limits fine-grained motion--text grounding and temporally precise generation. We propose FineMoLA, a weakly supervised framework that learns fine-grained frame--phrase correspondence directly from clip-level annotations. Our method first segments long-form descriptions into action-bearing phrases, and then formulates motion--language alignment as an optimal transport problem, which naturally models many-to-many relations between motion frames and text under global constraints. With entropic regularization and Sinkhorn iterations, FineMoLA efficiently infers pseudo frame-level alignments without human labeling. Experiments on SnapMoGen demonstrate that the learned alignments outperform baselines in motion--text grounding.
Emotional body motion expressions are an essential element of non-verbal communication. Effectively conveying these expressions through technology is of utmost importance, for example, with virtual reality avatars and in social robotics. Recent advances in generative models have opened new opportunities for advancing research on emotional body motion learning. However, generating accurate emotional expression representations is challenging, given the subtlety of emotional cues, individual variability, and cultural differences. We investigate whether a generative model can implicitly learn emotional body motions directly from culturally grounded motion-capture data, without explicit emotion-motion guidance. Using a dataset of emotional performances by 49 Japanese actors, we trained a Transformer-based generative model to generate expressive motions conditioned on 13 discrete emotion labels. We evaluate the generated motions from two perspectives: (1) an LSTM-based classifier to assess recognizability by machine observers, achieving a recognition accuracy of 22.80%, and (2) a human perception study with Japanese raters to assess alignment with human affective interpretations, yielding a recognition accuracy of 24.91%. Beyond these, we evaluate the utility of generative modeling for three practical tasks: augmenting emotion recognition models, extracting representative emotion-specific motion patterns, and synthesizing smooth transitions between emotion intensities. Our findings highlight the potential of implicit, data-driven generative modeling to enhance affective computing applications and our understanding of emotion expressions.
Generating realistic humanoid motion from scene images and text involves both low-frequency pose semantics and high-frequency physical dynamics. However, many existing methods tokenize motion with a single shared codebook, forcing heterogeneous motion signals into the same quantization space. Our frequency-domain analysis of human motion data reveals a clear mismatch between single-codebook quantization and motion statistics: five DCT coefficients capture 93% of joint-position energy but only 37% of joint-velocity energy, which can bias quantization toward pose statistics and under-represent high-frequency velocity components. A second challenge lies in adapting a standard autoregressive model to effectively model high-frequency physical signals in motion sequences. Therefore, we propose DSFT, a dual-stream frequency tokenizer that separates motion into Base and physical streams and compresses them independently with DCT truncation and BPE. Furthermore, we present MotionVLA, a Qwen3.5-based model that arranges Base and physical tokens in a unified sequence, where Phys tokens are predicted after Base tokens. Experiments on HumanML3D and MBench show that, despite using a lightweight 2B backbone, MotionVLA reduces the Diversity gap to real data by over 50% on HumanML3D and improves Motion-Condition Consistency by 3.8% on MBench, supporting frequency-aware dual-stream decoupling as an effective formulation for autoregressive motion generation. Code: https://github.com/AIGeeksGroup/MotionVLA. Website: https://aigeeksgroup.github.io/MotionVLA.
Audio-driven human motion video generation aims to synthesize realistic and temporally coherent human animations from a single static image, with applications in talking-head synthesis, co-speech gesture generation, and dynamic presentations. Moving beyond conventional keypoint-based methods that often struggle to capture subtle motion dynamics, We propose a novel implicit-motion framework for generating realistic and temporally coherent human motion videos from a single static image and audio. Our approach uses a two-stage pipeline that decouples motion prediction from rendering. The first stage integrates appearance priors and hierarchical depth cues into a region-aware attention mechanism to model latent motion features. The second stage employs a Mamba-enhanced diffusion model to directly predict these features from audio and the source image, enabling unsupervised learning of fine-grained motion patterns. This decoupled architecture enhances flexibility and efficiency. Trained on a new 380-hour high-quality dataset, our method outperforms prior work across multiple public benchmarks and our collected data in accuracy, naturalness, and temporal coherence, setting a new state-of-the-art.
Modeling 4D human-object interaction (HOI) is a compelling challenge in computer vision and an essential technology powering virtual and mixed-reality applications. While existing works have achieved promising results on specific HOI tasks-such as text-conditioned HOI generation and human motion generation from object motion, they typically rely on task-specific architectures and lack a unified framework capable of handling diverse conditional inputs. Building on this, we propose Uni-HOI, a unified framework that learns the joint distribution among text, human motion, and object motion. By leveraging large language models (LLMs) and two motion-specific vector quantized variational autoencoders (VQ-VAEs), we convert heterogeneous motion data into token sequences compatible with LLM inputs, enabling seamless integration and joint modeling of all three modalities. We introduce a two-stage training strategy: the first stage performs multi-task learning on a large-scale HOI dataset to capture the underlying correlations among the three modalities, while the second stage fine-tunes the model on specific tasks to further enhance performance. Extensive experiments demonstrate that Uni-HOI achieves remarkable performances on multiple HOI-related tasks including text-driven HOI generation, object motion-driven human motion generation (optionally with text) and human motion-driven object motion prediction within a unified framework.