Deploying a vision-language model with full UI understanding on end devices has long been trapped between accuracy and efficiency: on one side is the accuracy bar for OCR, screen understanding, visual question answering, and element grounding; on the other is the strict compute, memory, and power budget of mobile chips. Existing work either trades one for the other, or stops at simulation without real-device validation. We present StepX-Edge, a 0.9B-parameter on-device UI vision-language model that resolves this tension through three-layer co-design of architecture, training, and deployment. Architecturally, UI-aware Layered Visual Encoding (ULVE) and a Progressive Dimensionality Projection (PDP) connector target the extreme aspect ratios and fine-grained perception of screens, while standard full attention throughout ensures native compatibility with mainstream mobile NPU operators. For training, the five-stage StepX-Curriculum framework is designed around our observation of mutual-promotion effects among UI subtasks, so that all four capabilities grow synergistically under a tight parameter budget rather than interfering. For deployment, a module-wise differentiated two-stage PTQ-to-QAT quantization scheme keeps the post-quantization accuracy loss within 1%. StepX-Edge achieves the strongest overall UI understanding among <=1B models, surpassing all 2B-2.3B baselines on ScreenQA (88.76 F1) and Chinese OCRBench v2 (57.25), and matching 1.3B-2.3B general VLMs on RefCOCO (92.0%) and OCRBench v1 (831) with far fewer parameters. After W4A16+KV8 quantization, the model runs stably on Snapdragon 8 Gen5 devices with ~0.84 s TTFT, 98 tok/s decode, and 1.4 GB peak memory. We will open-source the training data, the full training recipe, and the quantization deployment pipeline.
Graphical User Interface (GUI) element grounding (precisely locating elements on screenshots based on natural language instructions) is fundamental for agents interacting with GUIs. Deploying this capability directly on resource-constrained devices like mobile phones is increasingly critical for GUI agents requiring low latency. However, this goal faces a significant challenge, as current visual grounding methods typically employ large vision-language model (VLM) (more than 2.5B parameters), making them impractical for on-device execution due to memory and computational constraints. To address this, this paper introduces GoClick, a lightweight GUI element grounding VLM with only 230M parameters that achieves excellent visual grounding accuracy, even on par with significantly larger models. Simply downsizing existing decoder-only VLMs is a straightforward way to design a lightweight model, but our experiments reveal that this approach yields suboptimal results. Instead, we select an encoder-decoder architecture, which outperforms decoder-only alternatives at small parameter scales for GUI grounding tasks. Additionally, the limited capacity of small VLMs encourages us to develop a Progressive Data Refinement pipeline that utilizes task type filtering and data ratio adjustment to extract a high-quality 3.8M-sample core set from a 10.8M raw dataset. Training GoClick using this core set brings notable grounding accuracy gains. Our experiments show that GoClick excels on multiple GUI element grounding benchmarks while maintaining a small size and high inference speed. GoClick also enhances GUI agent performance when integrated into a device-cloud collaboration framework, where GoClick helps cloud-based task planners perform precise element localization and achieve higher success rates. We hope our method serves as a meaningful exploration within the GUI agent community.