Unified models for visual understanding and generation have made rapid progress, yet they still lack the ability to understand and manipulate the spatial states of object instances. Existing models can describe objects in natural language, but they struggle to precisely represent continuous object poses and generate geometrically consistent images under target viewpoints. To mitigate this, we propose \emph{Object-Uni}, a unified model for object-centric spatial understanding and controllable generation. Specifically, we formulate object-centric spatial intelligence as a unified problem connecting pose perception, spatial reasoning, pose-conditioned generation, and object-centric novel view synthesis. We treat object pose as an explicit geometric variable shared by understanding and generation, rather than merely a prediction label or control signal. To make pose usable by multimodal large language models, we propose a viewpoint-based orientation abstraction that maps orientation into structured viewpoint descriptions while preserving continuous geometric supervision. We further construct an object-centric spatial benchmark (UniSpatial-80K) and train a unified model with an object-token-grounded pose anchor to associate each instance with its pose state. Experiments show that our model improves object-level pose understanding and pose-controllable generation, moving unified models from describing objects toward manipulating spatial states.
Ahmed Abul Hasanaath, Bicheng Xu, Mir Rayat Imtiaz Hossain +2cs.CV cs.AI
Gloss-free Sign Language Translation (SLT) translates sign language videos into spoken-language sentences without gloss annotations, avoiding costly labeling but requiring fine-grained modeling of hands, body, and facial cues. Existing methods often use single-modality or weakly fused features, limiting performance. We propose ViPo-MLLM, a framework that integrates spatio-temporal RGB and human pose features. Dedicated encoders model intra-modal dynamics and cross-modal attention captures long-range dependencies. The fused representation is conditioned with a structured prompt and processed by an LLM trained with contrastive and language modeling objectives. The proposed model was evaluated on the PHOENIX14T and CSL-Daily datasets and achieved new state-of-the-art results on both datasets. Moreover, the ViPo-MLLM model attained competitive performance compared to gloss-based recognition approaches, confirming the effectiveness of the proposed pose cues and cross-modal attention mechanisms.
Extended Reality (XR) presents a challenging use case for 5G and 6G networks, requiring high data-rates and lowlatency communication to deliver a truly immersive experience. Moreover, in order to seamlessly translate physical actions to the virtual world, accurate gesture recognition and pose estimation are required. Current XR interaction solutions based on handheld controllers and cameras cannot easily capture full-body poses, inhibit the free use of hands, and require good visibility and a clear line of sight. In this work, we propose a multimodal sensing architecture for XR that combines 5G MillimeterWave (mmWave) Integrated sensing and communication (ISAC) and surface electromyography (sEMG) signals. 5G mmWave ISAC cannot only be used to deliver content wirelessly to the Head-mounted display (HMD), but also the same communication signals can be used to derive coarse body-level gestures and poses of the user, to support real-time avatar control. For fine-grained finger-level gestures, our architecture leverages lightweight sEMG sensors that capture forearm muscle activity. To illustrate the need of both modalities, we present evaluations of both sensing technologies. At the body level (5G), our architecture relies on power-per-beam-pair (PPBP), which can be computed from standard beam management or beam sweeping procedures of the 5G NR standard. PPBP-based sensing achieves 82.2$\pm$5.9% average accuracy when evaluated on users not seen during training. For fine-grained finger-level interactions, we show that surface electromyography (sEMG) carries strong discriminative information achieving consistent promising performance across different movement settings. Thus, combining the two modalities enables multi-scale gesture recognition, at the body level via existing 5G signals and finger level via lightweight sEMG sensors, forming a complete XR framework.
Many sign language translation (SLT) systems operate on pose sequences instead of raw video to reduce input dimensionality, improve portability, and partially anonymize signers. The choice of pose estimator is often treated as an implementation detail, with systems defaulting to widely available tools such as MediaPipe Holistic or OpenPose. We present a systematic comparison of pose estimators for pose-based SLT, covering widely used baselines (MediaPipe Holistic, OpenPose) and newer whole-body/high-capacity models (MMPose WholeBody, OpenPifPaf, AlphaPose, SDPose, Sapiens, SMPLest-X). We quantify downstream impact by training a controlled SLT pipeline on RWTH-PHOENIX-Weather 2014 where only the pose representation varies, evaluating with BLEU and BLEURT. To contextualize translation outcomes, we analyze temporal stability, missing hand keypoints, and robustness to occlusion using higher-resolution videos from the Signsuisse dataset. SDPose and Sapiens achieve the best translation performance (BLEU ~11.5), outperforming the common MediaPipe baseline (BLEU ~10). In occlusion cases, Sapiens is correct in all tested instances (15/15), while OpenPifPaf fails in nearly all (1/15) and also yields the weakest translation scores. Estimators that frequently leave out hand keypoints are associated with lower BLEU/BLEURT. We release code that can be used not only to reproduce our experiments, but also considerably lowers the barrier for other researchers to use alternative pose estimators.