Rakshanda Hassan Abhinandan, John Galeotti, Deva Ramanan +1cs.CV cs.AI cs.LG eess.IV
Where should the question go in a vision-language model (VLM) prompt: before the image or after it? Intuition says before: knowing what is asked should tell the model where to look. Yet across visual question answering benchmarks, question-first prompting consistently underperforms the image-first ordering recommended for frontier VLMs, a phenomenon we term the question-first paradox. We trace this paradox to a conflict between two stages of VLM computation. Logit-lens and attention probes show that question-first prompting steers perception, shifting image patch representations toward question-relevant concepts. But downstream, stranded behind hundreds of image tokens, the question is barely attended by the answer token, which instead commits to image-driven, often wrong answers. Causal attention knockout confirms that the answer reads the question only when it follows the image. This diagnosis yields a training-free fix: question echoing, restating the question on both sides of the image so one copy steers perception while the other is available at answer time. A similar division of labor appears in a fifty-year-old finding on human 'adjunct questions', where repeating a question before and after a passage improves comprehension. Echoing the image as well brings further gains by restoring the whole-image view otherwise lost by a causal decoder. The paradox holds across five open VLMs, costing up to 17.5 group-accuracy points. Echoed prompts recover most of the gap and, on NaturalBench and Winoground, surpass the best single-pass ordering by up to 19 group-accuracy points on Winoground, with no training, fine-tuning, or architecture change. The paradox reveals a tension between steering what a model sees and preserving access to what it was asked; echoing resolves this through prompt design. Project Page: https://rakshanda-cmu.github.io/ask-twice-look-twice/
Text-to-image (T2I) systems increasingly rely on upstream prompters, either humans or multimodal large language models (MLLMs), to translate user intent into detailed prompts. Yet current benchmarks fix the prompt and only evaluate T2I models, leaving the prompting proficiency of this upstream component entirely unmeasured. We introduce AtelierEval, the first unified benchmark that quantifies prompting proficiency across 360 expert-crafted tasks. Grounded in a cognitive view, it spans three task categories and instantiates tasks using a taxonomy of real-world challenges, with a dual interface for both humans and MLLMs. To enable scalable and reliable evaluation, we propose AtelierJudge, a skill-based, memory-augmented agentic evaluator. It produces subjective and objective scores for prompt-image pairs, achieving a Spearman correlation of 0.79 with human experts, approaching human performance. Extensive experiments benchmark 8 MLLMs against 48 human users across 4 T2I backends, validate AtelierEval as a robust diagnostic tool, and reveal the superiority of mimicry over planning, advocating for an image-augmented direction for future prompters. Our work is released to support future research.
Multi-frame story illustration requires long-horizon coherence beyond single-image text-to-image generation, including narrative decomposition and persistent character identity, layout, and affect across frames. We propose Story-to-Executable Descriptions (S2ED), a training-free, model-agnostic, prompt-layer framework that converts a full story into a sequence of explicit, editable executable descriptions for more consistent rendering. S2ED coordinates three agents to segment the narrative, ground canonical character attributes, and enrich spatial and affective cues, enabling interpretable prompt-carried state propagation and local edits to repair drift without retraining the generator. Experiments on Flintstones and Shakoo Maku show that S2ED improves sequence-level consistency and character fidelity over strong prompting, large-model planning, and a reference training-based method, under both automatic metrics and human judgments. We also deploy S2ED in an end-to-end story-to-storybook system for children's illustrated stories, with a supplementary video.
As Vision-Language Models (VLMs) become increasingly integrated into decision-making systems, it is essential to understand how visual inputs influence their behavior. This paper investigates the effects of visual priming on VLMs' cooperative behavior using the Iterated Prisoner's Dilemma (IPD) as a test scenario. We examine whether exposure to images depicting behavioral concepts (kindness/helpfulness vs. aggressiveness/selfishness) and color-coded reward matrices alters VLM decision patterns. Experiments were conducted across multiple state-of-the-art VLMs. We further explore mitigation strategies including prompt modifications, Chain of Thought (CoT) reasoning, and visual token reduction. Results show that VLM behavior can be influenced by both image content and color cues, with varying susceptibility and mitigation effectiveness across models. These findings not only underscore the importance of robust evaluation frameworks for VLM deployment in visually rich and safety-critical environments, but also highlight how architectural and training differences among models may lead to distinct behavioral responses-an area worthy of further investigation.