Jongyeop Hyun, Taeyoung Kim, Hyounghun Kimcs.CV cs.CL cs.LG
Large Vision-Language Models produce fluent image descriptions but offer limited semantic control: users cannot reliably specify whether captions should emphasize attributes, relations, or particular image regions. We present Fine-grained Captioning Control Using Scene Rewards (FoCUS), a controllable image captioning method that lets users steer captions toward specific semantic emphases through natural-language control prompts. The core idea is a prompt-conditioned control objective based on scene-graph-aligned component scores. Generated captions are parsed and aligned to scene-graph components such as objects, attributes, and relations. These components are differentially weighted, including negative weights, according to the requested emphasis. We optimize this objective with GRPO and further improve its reliability through a stricter object validity threshold and reasoning-based verification for attribute and relation scoring. To evaluate controllability, we introduce Semantic Control and Precision Evaluation (SCoPE), a benchmark with contrastive Include/Avoid constraints for measuring both target content coverage and out-of-scope suppression. Experiments on two VLM backbones show that FoCUS consistently improves controllability and fine-grained caption quality without degrading general caption performance.
Seoyoung Lee, Neel P. Bhatt, Pranay Samineni +8cs.CV cs.RO
Vision-language navigation agents are often evaluated on their ability to follow route-like instructions toward a fixed goal. Yet, real navigation instructions often depend on observed states of the environment: if a condition holds, then follow one path, otherwise take another. Such instructions require an agent to evaluate scene evidence, select the correct logical branch, and execute the corresponding navigation behavior. Existing evaluations provide limited control over conditional branch execution, making it difficult to determine whether agents fail because of perception, grounding, navigation, or logical decision-making. We introduce CondVLN, a scene-graph-grounded benchmark for diagnosing conditional branching in vision-language navigation. CondVLN programmatically generates instructions whose branch conditions are grounded in verifiable 3D scene-graph predicates, with controlled variation in branch depth, dependency chain length, spatial composition, evidence observability, and instruction horizon. CondVLN contains over 11,500 generated conditional instructions across AI2-THOR, Matterport3D, Gibson, and ReplicaCAD, and evaluates agents using standard VLN metrics and branch-specific diagnostics: Branch Selection Accuracy and Conditional Success Rate. Evaluating four state-of-the-art VLN agents (VLN-Zero, NaVid, NaVILA, and Open-Nav) shows that conditional branching exposes failures that are not captured by standard success rate or path length alone: agents can navigate plausibly while committing to a branch inconsistent with the observed scene condition. We also present a lightweight neurosymbolic branch-selection model that separates condition grounding from navigation execution, improving performance by 2x. CondVLN provides a reusable testbed for measuring whether embodied agents can not only follow instructions, but follow the right instruction under the right condition.
Existing multi-modal large language models (MLLMs) face significant challenges in processing long video sequences due to strict input token limitations. As a result, current video understanding approaches, especially in egocentric settings characterized by complex dynamics, frequent state changes, and moving cameras, are forced to massively subsample frames. This leads to severe loss of temporal and contextual information, constraining their ability to perform fine-grained video reasoning. In this work, we introduce a framework for egocentric video question answering (VQA) that overcomes these input constraints through Egocentric Scene Graphs (EgoSGs), i.e., temporally grounded, structured representations that capture objects, attributes, spatial relations, and interactions over time. By representing videos as compact, text-based scene graphs, our method preserves the essential visual and temporal information of the original video in a symbolic form that drastically reduces input length while maintaining semantic richness. Crucially, this enables MLLMs to reason efficiently over entire video sequences within their token budget. On HD-EPIC VQA, our method achieves state-of-the-art results, outperforming strong video-based baselines on multiple models and suggesting that structured, temporally grounded representations like EgoSGs can bridge long-form egocentric video understanding and the context limitations of today's MLLMs.
Austin T. Wang, Dongchen Yang, Angel X. Changcs.CL cs.CV
Developing robust models for 3D visual grounding (3DVG), the localization of entities in a 3D scene described in natural language, is important for enabling agents to correspond spatial language with objects in the physical world. However, the lack of diverse descriptions at scale prevents models from generalizing beyond simple linguistic patterns. Recent such attempts lack diversity in the constraint types and language used to ground objects. Captioning methods cannot precisely contrast objects, which is important for visual grounding. We therefore propose ViGiL3D++, a scalable, scene-agnostic method that generates diverse visual grounding queries by combining constraint sampling in scene graphs with the language generation of LLMs. We show that it has greater diversity over existing scaled datasets and improves model performance over several 3DVG benchmarks but also illuminates outstanding limitations of VLMs.
Moshiur Farazi, Sameera Ramasinghe, Mahbub Ahmed Turza +1cs.CV
Vision-Language Models (VLMs) struggle with compositional reasoning that requires understanding inter-object relationships. A natural remedy is to inject explicit scene graph triplets $\langle s, p, o \rangle$ from an off-the-shelf scene graph generator (SGG), but we show this backfires: discrete text labels collide with the continuous visual modality, degrading GQA accuracy from 60.38\% to 58.86\%. We propose \textbf{HyperVis}, which bypasses the SGG semantic bottleneck entirely. From $N$ class-agnostic region proposals, we compute a dense $O(N^2)$ visual relation tensor via spatially-biased cross-attention, project it onto a Lorentz hyperboloid, and enforce hierarchy through spatial physics, namely IoA-driven entailment cones and exterior-angle repulsion. We discover that HyperVis contributes in two complementary ways: (1) as a \emph{training-time regularizer}, the hyperbolic relational losses shape LoRA representations that improve generative VQA (GQA 61.03\% vs.\ 57.21\% for LoRA fine-tuning without relational losses, recovering and surpassing the baseline); and (2) as an \emph{inference-time relational encoder}, hyperbolic prefix tokens boost discriminative compositional scoring (SugarCrepe 79.94\%, $+$6.25pp over baseline). The learned curvature stabilises at $κ{=}4.0$, an order of magnitude above prior hyperbolic VLMs where $κ$ typically collapses toward zero, indicating that continuous visual features genuinely require the exponential volume of strongly curved space. A controlled Euclidean ablation confirms this decomposition: the relational pipeline regularises LoRA comparably in flat space (GQA 60.81\%), but the compositionality gain is specifically hyperbolic (SugarCrepe $+$4.58pp over Euclidean), with entailment loss ${\sim}6{\times}$ higher in Euclidean training. Codes are available at TBA.